Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 1406037 times)

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #615 on: 23 February 2022, 20:33:24 »
Latest progress - the merging of Itemization Quest is started. There are around 3500 duplicate files, so it may take a while. I'm still on Act 1-3 monsters, but it's going faster than expected.

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #616 on: 24 February 2022, 19:36:12 »
already bought eternal embers and installed it... Enhanced Gameplay mod still the same... cant seem to select skills
take it slow... make it happen

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #617 on: 24 February 2022, 20:06:48 »
also the neidan mastery is no where to be found when mastery option is selected... the main menu screen returned to the original version of titan quest... eternal embers waterfall scene is gone... but the credits tab is updated... I can use the horse when I dont select any weapons though... and I must say... that was awesome... its like an entirely new gaming experience seing my char atop a horse running with such speed... it reminds mo of SACRED1 and SACRED2...
though I really wish this will work out... any updates im missing here?
« Last Edit: 24 February 2022, 21:38:17 by sunnysideup886089 »
take it slow... make it happen

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #618 on: 24 February 2022, 21:33:29 »
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #619 on: 24 February 2022, 23:51:41 »
also the neidan mastery is no where to be found when mastery option is selected... the main menu screen returned to the original version of titan quest... eternal embers waterfall scene is gone... but the credits tab is updated... I can use the horse when I dont select any weapons though... and I must say... that was awesome... its like an entirely new gaming experience seing my char atop a horse running with such speed... it reminds mo of SACRED1 and SACRED2...
though I really wish this will work out... any updates im missing here?
Are you sure you downloaded -EG2 (Nightly) and not old EGA? All you describe seems like the old one (Neidan missing, horse when only unarmed, etc.) See the lowest link on the first post (which says "Current"). Also, -EG2 is only a bounce mod, just to clarify.
Gratz on having the new expansion btw :)

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Offline panagogt

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #620 on: 25 February 2022, 05:34:07 »
Can you make make new installation notes? Seems that EG2 version doesn't go along with the current notes attached to it. for example there are no extra folders in Database folder for the optional mods mentioned in the readme.

In any case... which mods included can be optional and how to install them from EG2 folder?

Thanks alot in advance

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #621 on: 25 February 2022, 06:09:22 »
manage a way to support this mod BTW...
that explains it... where do I get a horse? or how do I get a horse?
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #622 on: 25 February 2022, 09:54:47 »
Can you make make new installation notes? Seems that EG2 version doesn't go along with the current notes attached to it. for example there are no extra folders in Database folder for the optional mods mentioned in the readme.

In any case... which mods included can be optional and how to install them from EG2 folder?

Thanks alot in advance
Sorry about that. I totally forgot to include the optional mods... but they are just cosmetic main menus and replacements of the character's grave, nothing really essential. I'll re-add them for the next version. All other installation notes are still valid.

Spoiler for Hiden:
manage a way to support this mod BTW...
that explains it... where do I get a horse? or how do I get a horse?
Much appreciated! :D That means the mod works now? About the horse - on menu options (ingame) go to Unlock Content and type code "newskins". Collect the scrolls that drop, and equip Athena's scroll. That will give you a skill to summon her. She "sells" the only finished horse ATM.

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #623 on: 25 February 2022, 10:23:01 »
thanks... time to kick some satyrs butt stallion style!!!
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #624 on: 25 February 2022, 14:29:41 »
Hahahah, found it! I always wondered where BG's avatar comes from, now i know  ;D:
https://gifer.com/en/P9t2
This is perfect to make the NPC.

Other than that, there is a small update (unofficial) uploaded to Mega. What is new:
- Merged all files of Ninakoru's Itemization Quest for Acts 1-3. Expect some slight changes in masteries and item stats, relics and monsters, + some buffs on drop rates. Also i added something on my part - weapon base attack speeds now show the actual value instead of just saying "Slow", "Very Fast", etc.

Link is the same.
« Last Edit: 25 February 2022, 14:42:51 by nargil66 »

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #625 on: 25 February 2022, 18:03:09 »
alright, been playing a bit (lv 8 earth+rune) , two questions

-why the starting torch you got in your inventory have in the description "sugestion mastery : dream" and not earth ? for exemple

-Pegaea ( Water nymph) dont have the quest exclamation mark. (intended)?
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #626 on: 25 February 2022, 19:12:30 »
alright, been playing a bit (lv 8 earth+rune) , two questions

-why the starting torch you got in your inventory have in the description "sugestion mastery : dream" and not earth ? for exemple

-Pegaea ( Water nymph) dont have the quest exclamation mark. (intended)?
- There is a starting fire staff that already suggests Earth, and since torches are related to Hecate... that's just my reasoning. That reminds me that nothing suggests Neidan yet...
Thinking more about it, i was thinking to change the starting gear entirely and make it more random. For example, you always start with a scroll which looks like a bag (named "Your Inheritance") and on use spawns random starting equipment, some random gold (you will start with 0 gold except that) and a parchment with random class suggestion. Should make things a bit more interesting.
- Not intended, i totally forgot! Will fix it.

Sauruz, Sunnyside, and all others who follow this thread - i want to share a few ideas/questions, please let me know what you think:
1. Do you think Multi-Class Mastery mod should be included officially in EG? If you wonder what is that, here is a preview: https://titanquestfans.net/index.php?topic=1379.0
I'm very hesitant about it - it will make things far more interesting, but also far more unbalanced. In reality, nothing stops you to pick only 1 or 2 Masteries in the mod... its a matter of choise. But it will be very tempting to break that rule... Also, there is another problem - you wont be able to retrain at Mystics... so i'll leave the decision to you.
2. Second question is about the general direction EG should take in the near future. What do you want to see most in it? There are several options:
A. Include as many illusions as possible and properly implement them, until the illusion system is really a thing. My original idea was all illusions to be crafted with recipes and not bought, because players value things more when they are earned with sweat ant tears :D To get an idea of what amount of illusions are planned, ill just say that i have around 50 horse visuals ready, at least 20 possible creature transformations, not counting the illusions that can turn you into a deity... so that's really alot.
B. Make the complete overhaul of MI items that was planned before - with better visuals, MI sets, new MIs or MI parts along with reworking some monsters that wear them (e.g. maenads), adding more interesting skills to MIs, etc. The idea is explained in more detail in this post:
https://titanquestfans.net/index.php?topic=30.msg17541#msg17541
C. Make a total overhaul of vanilla Masteries - Pantheon Mastery Mod (aka former Deities). That means no vanilla skill will remain untouched, some will still be close to vanilla, but others will change completely. And of course, all skills will be based or related to Greek lore and gods, as it was with original Deities mod. Seen the Thunderbird and Caltrops skills already? They are actually Pantheon skills (Zeus/Hermes)...
I'd appreciate if more people than just few give their opinion. The more people vote, the better...
All 3 options are tempting to me, but i'll let you decide. Like they say in Epic Rap Battles of History - "WHO WON? WHO'S NEXT? YOU DECIDE!!!" :D

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #627 on: 25 February 2022, 19:31:20 »

the "ok" button is not accessible... perhaps one has to complete an entire difficulty before the "unlock" codes becomes available... is this  intentional?
 
take it slow... make it happen

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #628 on: 25 February 2022, 19:43:19 »
Now this sounds bit uneusual , why not all ? ;D

With great amount of ideias and plans , i always say to do baby steps, theres no reason to rush and mix ideias and concept , that will be more problematic and will cause more stress and pain to you.

First, i would say to focus at the max or 90% into what you desire and enjoy you most, that will be the ilusions and skins , i assume, so focus on that and work as much you want, when you feel there are enought. You can look on what you have redone our improve some old content , if thees room for it.

After that process is done, i would say the option 2.B , rework on MI visual and possibility new ones, while you are on it you can rework the monster needed, that will be 2nd objectives during one process.

The last , for me the work on the Pantheon mastery, as you have bunch of the core game changed or planned to be, its for me , way more fun and unique having a brand new masteries to play around and since you already have on mind , what to do or maybe will take a while to put then ingame, or bringing the ideias on paper into Art manager , its good to be as last thing to do, so you have more time to yourself, to think at you will.


The multiclass, mhm, i would say maybe its better to leave as optional version since it changes bit of core play , not sure maybe it would need some game changes(monsters more stronger and bosses) duo of the fact well you can have anything from the classes .
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #629 on: 26 February 2022, 05:30:39 »
Spoiler for Hiden:
the "ok" button is not accessible... perhaps one has to complete an entire difficulty before the "unlock" codes becomes available... is this  intentional?
Hmm, did you had the message of mod bouncing? TBH, i cant predict what went wrong just from that picture. Can you tell me the steps you did when installing the mod?

Now this sounds bit uneusual , why not all ? ;D

With great amount of ideias and plans , i always say to do baby steps, theres no reason to rush and mix ideias and concept , that will be more problematic and will cause more stress and pain to you.

First, i would say to focus at the max or 90% into what you desire and enjoy you most, that will be the ilusions and skins , i assume, so focus on that and work as much you want, when you feel there are enought. You can look on what you have redone our improve some old content , if thees room for it.

After that process is done, i would say the option 2.B , rework on MI visual and possibility new ones, while you are on it you can rework the monster needed, that will be 2nd objectives during one process.

The last , for me the work on the Pantheon mastery, as you have bunch of the core game changed or planned to be, its for me , way more fun and unique having a brand new masteries to play around and since you already have on mind , what to do or maybe will take a while to put then ingame, or bringing the ideias on paper into Art manager , its good to be as last thing to do, so you have more time to yourself, to think at you will.


The multiclass, mhm, i would say maybe its better to leave as optional version since it changes bit of core play , not sure maybe it would need some game changes(monsters more stronger and bosses) duo of the fact well you can have anything from the classes .
Thanks, what you said was enough to clarify my thoughts and decide the next step. The order will be different though... Poll is closed :P

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