Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 1405890 times)

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Offline efko

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #585 on: 19 February 2022, 16:53:49 »
all right! bring it home!!!... time to kick some satyrs butt again
Welcome back to the greatest Satyr slayer  8)
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #586 on: 19 February 2022, 18:32:27 »
Completed Act1 , found the automaton helmet and torso, neat :D!

What do you think if the item history description   could have  diferent letter style? Just to be more unique and not have same styl with the base dmg ad attack speed information that appear right below.

2x notes from vanilla, theres a Desecrated Skeleton that have wrong name tag (should be spirit lich and not frost sorceror) and Balefoul Arachnos Spitters are tagged as Malevolent Arachnos, just litle details. I believe both right names exists in the vanilla text file.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #587 on: 19 February 2022, 18:58:22 »
Completed Act1 , found the automaton helmet and torso, neat :D!

What do you think if the item history description   could have  diferent letter style? Just to be more unique and not have same styl with the base dmg ad attack speed information that appear right below.

2x notes from vanilla, theres a Desecrated Skeleton that have wrong name tag (should be spirit lich and not frost sorceror) and Balefoul Arachnos Spitters are tagged as Malevolent Arachnos, just litle details. I believe both right names exists in the vanilla text file.
About item description - you mean different font? Or like adding Italic code to the tag? What do you think of below text?

Ty for tag hunting!
Fixed the Desecrated Dead, only without lich, i try to not use that word in my mod, as it is not related to greek lore.
About the Malevolent Arachnos Spitters, you mean these 2 tags?
tagMonsterName412=Malevolent Arachnos ~ Runeweaver
tagMonsterName413=Malevolent Arachnos ~ Spellweaver
« Last Edit: 19 February 2022, 19:26:57 by nargil66 »

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #588 on: 19 February 2022, 20:31:17 »
Yeah, italic code for exemple, the text looks fine now, more destint and unique.

I believe its the Baleful Aracnhos ~Spellweaver (the trash version) , the rest of his kind have the correct names.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #589 on: 20 February 2022, 00:17:04 »
Nightly Version #2 (Utility Update)

Changelog:

Text
- fixed several incorrect tags related to monster and item names, from the mod and vanilla
- added extended description text to some player attributes (Str, Dex, Int, Regen), courtesy of Soulvizier mod
- All item lore description tags are now in Italic and with orange color, to differentiate from the rest of the text

General
- Added new formulas for Health and Energy Regen, based on player's max Health and Energy points (similar to SV mod) This is still an experimental feature
- Added new formulas for Boss and Monster Difficulty Attributes. All different %Offensive Damage type modifiers are replaced by a single %Total damage modifier (according to number of players and Difficulty)
This is still an experimental feature. Test it and tell me if you see any difference (especially on higher difficulties)
- Further cleaned and organized mod's Database records
- Fixed caravan/inventory elements being displaced if the mod is merged with the main game (this is a preparation for the return of Hard Mod version)
- Added zoom and tweaked colors on Eternal Embers main menu scene (as the rest)

Items
- Added a MI weapon piece to the Automata set (Mechanic's Falcata) dropped by Automatons
- Xmas Illusion no longer drops items (only gold)

- This mod is now open source. No need to ask me if you want to merge it with other mod or make your own changes to it. Just don't forget to credit me along with the other contributors :) This, of course, doesn't mean i'm stopping to work on it :P

Link is the same as previous one, just download as zip again.

Edit - Updated links on the opening post.
« Last Edit: 20 February 2022, 07:31:47 by nargil66 »

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #590 on: 20 February 2022, 09:01:51 »
all right! bring it home!!!... time to kick some satyrs butt again
Welcome back to the greatest Satyr slayer  8)
Thanks old friend.. its been a while
take it slow... make it happen

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #591 on: 20 February 2022, 15:31:11 »
cant select a skill though... there must be some issues with my current version in GOG
take it slow... make it happen

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #592 on: 20 February 2022, 15:36:15 »
would eternal embers be the source of update... will this mod still function as it should be?
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #593 on: 20 February 2022, 17:12:38 »
What GoG version are you using? And can you show a screenshot of the issue?

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #594 on: 20 February 2022, 18:47:11 »
Preparing the next illusion - Naiad:
Spoiler for Hiden:

Also Pegaea will get a new look ^^

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #595 on: 20 February 2022, 19:53:50 »
What GoG version are you using? And can you show a screenshot of the issue?






I have no idea where to find the version of it... but I downloaded it straight from GOG.com... I have purchased it way back 2016 if memory serves me correctly including all of its DLC (atlantis and ragnarok) except for the latest DLC embers that is... but I think it is on its updated status since there is already eternal embers on its credits scene... hope this will enlighten you and unlock the mystery why I cannot select a skill... I tried to uninstall your mod and it works fine... but when I re install EGP... all of the characters who already have selected their respective skills tend to crash the entire game altogether.
take it slow... make it happen

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #596 on: 20 February 2022, 20:04:49 »
You  need Eternal Embers to play it, since the mod was updated recently to be compatible with it.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #597 on: 20 February 2022, 20:43:26 »
@sunnysideup886089 check your PMs.

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #598 on: 20 February 2022, 21:40:14 »
You  need Eternal Embers to play it, since the mod was updated recently to be compatible with it.

I was afraid you would say that... oh well... best withdraw our reserve for an epic game... thanks
take it slow... make it happen

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #599 on: 20 February 2022, 21:46:50 »
@sunnysideup886089 check your PMs.

My thanks... I will purchase it sometime this week to support its developers so as they would come up with much better content in future DLCs... I will post an update once I have it installed and join the ranks of those using EGM to explore and pinpoint its bad sectors for review. more power nargil66... My gratitude that I've come to know people of your caliber who always comes up with great and wide ideas to make this game a better thing to cling on
« Last Edit: 20 February 2022, 21:48:21 by sunnysideup886089 »
take it slow... make it happen

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