Author Topic: [WIP] Shadow Champions (Mastery Mod) - WNG  (Read 8348 times)

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[WIP] Shadow Champions (Mastery Mod) - WNG
« on: 18 October 2018, 21:58:09 »



Hello, fellow TQ players. Today I will announce the new project I am currently working... yet another masteries mod!

This mod will add 10 new unique masteries to play with. Being half-way into the development phase, only 8 out of 10 masteries have been fully created. I will try my best to give regular updates on the progress, but due to being very busy lately, there might be no word about it for a while.

When a mastery is fully completed, I give below a full showcase of the skills and their functionalities. It will most likely differ from final version, it all depends on the data I get from the playtesting.

Progress:
1. Chaos Mastery (90% done, received valuable playtesting)
2. Geomancy Mastery (80% done, testing and number tweaking)
3. Necromancy Mastery (80% done, testing and number tweaking)
4. Archery Mastery (80% done, testing and number tweaking)
5. Lifegiving Mastery (90% done, received valuable playtesting)
6. Aqua Mastery (80% done, testing and number tweaking)
7. Barbarism Mastery (80% done, testing and number tweaking)
8. Time Mastery (80% done, testing and number tweaking)
9. Science Mastery (25% done, skill creation in progress)
10. ??

On the top of the masteries, there is also a couple of extra features I want to work on.

  • Common Vitality/Poison staves, as seen in my bounce mod of the same name. Will greatly benefit some new classes.
  • New monster champions and heroes will make their first appearance.
  • A new type of item will be made : Monster Legendaries. Basically the same as a Monster Infrequent, except it acts like a Legendary, with its own bonuses and a unique cool skin.
  • New scrolls and artifacts to play with, mostly to enlarge the build possibilities and offer convenient bonuses for the new classes.
  • New affixes will be included for the yellow and green items, also in the hope to offer compelling bonuses fitting the needs of the new classes.
  • Small QoL changes, such as increasing the item stacking limit and selling Titanic Potions.
  • Minor bugfixes and adjustements, including making all current bonuses to a mastery or a skill be associated to a new mastery/skill from the mod.
  • X2, X3, X4 and Xmax versions
  • Also rework many vanilla items, charms, artifacts, etc.

Edited with Torstein's post :

|'>'|/
After discussing it more clearly, WNG and I have decided to expand my role in the creation of Shadow Champions, I'll be more invested in balancing the values of skills and items, as well as playtesting of what we add and change (also proofreading). Only from theoretical side, I can't actually implement it into the game myself :p. There are a lot of changes and additions coming, to make it fresh, but still true to the original tq we all love, making sure it's really something we can be proud of, share and enjoy for a long time.

We're in for an overhaul of all masteries, lots of brainstorming ahead. Hopefully we can provide more updates soon to get a wider view of what needs fixing from your perspective. Perhaps skill presentations in video form too, look forward to it.

After implementing the most crucial changes as well as 9th and 10th masteries, the mod will require more feedback from people, if it would interest any of you, please contact WNG directly or write it here, it would be very appreciated as well as necessary for overall making it less biased and enjoyable for all playstyles / mod difficulties. WNG will be sure to include an item or a hero monster in your honour ^u^

Cheers
~Tor
« Last Edit: 16 May 2019, 15:11:33 by WNG »

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[WIP] More Masteries Mod - WNG - 1. Chaos Mastery
« Reply #1 on: 18 October 2018, 21:58:16 »
↜ 1. Chaos Mastery ↝


Description:
The adepts of Chaos have a hold on the most terrific powers, wich can destroy souls and wreak havoc upon entire armies. To fully harness this power, one must devote its entire self to the chaotic forces and master the magic of darkness.

Dev's Note:
The Chaos Mastery is a very offensive mastery wich heavily focuses on Vitality damage. It also has Physical, Piercing and Bleeding as secondary damage types. Heroes that use this mastery will be deadly spellcasters but will also be very vulnerable...

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+15 Health
+2 Strength
+2 Intelligence
+2 Dexterity

Level 32:
+480 Health
+64 Strength
+64 Intelligence
+64 Dexterity

__________Tier 1: __________


Impure Blood
By becoming familiar with the chaos, your whole body suffers drastic changes. Among other things, your blood turns impure and protects you from dark magic.
[
+ Health Regeneration
% Vitality Resistance
]


Befoul Weapons
The corruption growing inside you allows you to imbue your weapons with chaotic power.
[
% Chance of +% Vitality Damage
Vitality Damage
]


Death Pulse
A ring of fleshreaping energy violently strikes any foes around the player.
[
Damage
Piercing Damage
Vitality Damage
]


Twisted Mind
Your sanity slowly fades away, and in result you become less empathic and focus more on the killing.
[
+% Energy Regeneration
+% Attack Speed
+% Casting Speed
]

__________Tier 2: __________


Dark Bolt
Unleashes a powerful bolt of dark and chaotic energy from your staff.
Requires a staff.

[
Vitality Damage
% Increased Projectile Speed
+% Damage to Demons
]


Augmented Reflexes (requires Impure Blood from Tier 1)
Increases your stamina to incredible levels to always remain on the offensive.
[
+ Defensive Ability
-% Shield Recovery Time
]


Unleash Fury (requires Befoul Weapons from Tier 1)
The touch of your weapons curses the mortals and delivers a quick and painful death.
[
15% Chance for one of the following :
   +% Vitality Damage
   Life Leech over 3.0 seconds
   Reduction to Enemy's Health
]


Dread Push
Sends forth a wave of chaotic power that damages the body and the mind alike.
[
Damage
Vitality Decay over 3.0 seconds
Vitality Damage
]

__________Tier 3: __________


Dividing Magic (requires Dark Bolt from Tier 2)
Make your projectiles divide into smaller deadly projectiles.
[
Fragments
% Chance to pass through ennemies
Vitality Damage
]


Devil's Rush
Rush at an opponent with incredible agility and deliver a most certainly deadly blow.
Requires a melee weapon.

[
+% Physical Damage
Vitality Damage
+% Movement Speed
]


Extreme Pressure (requires Dread Push from Tier 2)
The damage of the shock is increased tenfold, leaving your enemies wounded and destabilized.
[
+% Physical Damage
% Chance of Seconds of Confusion
% Slower Movement over 3.0 Seconds
]

__________Tier 4: __________


Power Upsurge
Awakens your inner wrath to multiply your strength for a brief moment.
[
Second Duration
Meter Radius
Bleeding Damage over 3.0 seconds
+% Total Damage
+% Strenght
-% Recharge
]


Demon's Gift (requires Befoul Weapons from Tier 1)
Exceeding energy permeates your mind and reinforces your soul to overcome adversity with ease.
[
+ Health
+ Energy
+% Total Speed
]


Blood Harvest (requires Death Pulse from Tier 1)
Augments the speed of the pulse, to cause a instant hemorrhage.
[
+% Pierce Damage
Bleeding Damage over 3.0 seconds
]

__________Tier 5: __________


Corruption
An aura of terror floats around you; any foe that approaches you cannot remain brave and bold for long.
[
10% Chance of :
   % Reduced Offensive Ability Retaliation for 3.0 seconds
   % Reduced Defensive Ability Retaliation for 3.0 seconds
]


Pain Delight (requires Devil's Rush from Tier 3)
Inflicting great wounds at your foes makes you feel great pleasure; the sole satisfaction allows you to carry on the slaughter for longer.
[
% of Attack Damage converted to Health
]


Frenzy (requires Death Pulse from Tier 1)
Every cast of Death Pulse has a chance to recharge the skill almost instantly.
[
% Chance of -90% Recharge
]

__________Tier 6: __________


Ever-Lasting Hatred (requires Power Upsurge from Tier 4)
Overwhelming strength fills your thoughts with rancor and hatred.
[
Second Duration
+% Vitality Damage
+% Health Regeneration
+% Energy Regeneration
]


Shadow Riposte
Any blow landed on you may unleash concentrated bursts of dark magic that eradicate all forms of life around you.
[
10% Chance of Activating
9.0 Meter Radius
Bleeding Damage over 3.0 seconds
25% Chance of +25% Total Damage
Vitality Damage
]


Accelerated Demise (requires Dread Push from Tier 2)
Your enemies feel a sudden shock of pain; so intense that it might instantly end their life.
[
% Chance of 100% Reduction to Ennemy's Health
]
« Last Edit: 17 December 2018, 01:43:33 by WNG »

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More Masteries Mod - WNG - 2. Geomancy Mastery
« Reply #2 on: 18 October 2018, 21:58:27 »
↜ 2. Geomancy Mastery ↝


Description:
Geomancers are known for being fierce defenders of the Earth. Controlling the forces of the underground and nature, they can cast powerful spells to either break the world or restore it. With determination, Geomancers may shape the world the way the like.

Dev's Note:
The Geomancy Mastery offers great defensive options for your character, though it also offers some decent offensive skills to use. Geomancers can stun ennemies by several means. Multiple skills require melee weapons to work, however.

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+25 Health
+6 Energy
+3 Strength
+1 Dexterity

Level 32:
+800 Health
+192 Energy
+96 Strength
+32 Dexterity

__________Tier 1: __________


Boulder Toss
Quickly bring dirt and rocky mass together to form a large boulder and hurl it at your opponents.
[
3.0 Meter Radius
Damage
25.0% chance of +50% Stun Duration
1.0 seconds of Skill Disruption
2.0 seconds of Stun
]


Overpower
Increased physical strength allows you to lift your shield more easily and thus protect yourself with more efficiency.
[
-% Strength Requirement for Shields
+% Shield Block Chance
]


Block
For a brief moment, protect yourself inside an unbreakable wall of stone, nullifying all the damage received. The ennemies that attempt to attack you while protected may be momentarily stunned.
[
Seconds Recharge
2.0 Second Duration
100% Damage Absorption
% Chance of Stun Retaliation
]

__________Tier 2: __________


Staggering Force
Unthinkable amounts of strenght build up in your arms as you strike so hard your ennemies that their bones are being turned into mere dust.
Requires an axe or a club.

[
5% chance of :
   +% Physical Damage
   Seconds of Stun
]


Sharpstones Veil
A set of razorsharp rocks quickly orbit around you, reducing incoming damage and injuring the nearby opponents.
[
5.0 Seconds Duration
3.0 Meter Radius
% Damage Absorption
Damage
% Chance to Dodge Attacks
% Chance to Avoid Projectiles
Armor
]


Stoneskin
Makes your skin as hard as stone, diminishing the effectiveness of all piercing attacks used on you.
[
% Pierce Resistance
% Bleeding Resistance
]

__________Tier 3: __________


Summon Stone Golem
Give life to mere pieces of stone and form a powerful golem that will fight on your side.
[
Health
Energy
]


Geomantric Barrier
Form a barrier around yourself or an ally to reduce its susceptibility to elemental attacks.
[
Damage Absorption
Protects Agaisnt :
   Lightning
   Fire
   Cold
]


Shield Expertise (requires Overpower from Tier 1)
Block with your shield with unmatched dexterity to minimize the chances of being injured.
[
-% Shield Recovery Time
% Chance to Avoid Projectiles
]


Worldbuilder's Aura
Capture a fraction of the vital essence of the world and use it as a ward to protect your own self from incoming attacks.
[
3 Active Energy Cost per second
% Damage Absorption
+ Strength
+% Health Regeneration
75 Energy Reserved
]

__________Tier 4: __________


Bedrock (requires Summon Stone Golem from Tier 3)
Build your golems out of the deepest rock in the Earth’s crust to make it more resistant to damage.
[
+% Health
+% Health Regeneration
]


Orogenesis (requires Sharpstones Veil from Tier 2)
Sharpstones Veil may be used more often, but it also becomes more energy-hungry.
[
Energy Cost
-% Recharge
]


Fissure
Deliver a mighty blow on the ground to break the soil under your ennemies and damage them.
Requires a melee weapon.

[
4.0 Meter Radius
100% Chance to pass through Enemies
Damage
1.5 Seconds of Stun
% Slower Movement for 1.0 Seconds
]

__________Tier 5: __________


Stone Hurler (requires Summon Stone Golem from Tier 3 and Bedrock from Tier 4)
Your golem may now toss large stone boulders at your opponents.
[
3.0 Meter Radius
Damage
1.0 - 3.0 Seconds of Stun
]


Craggy Edges (requires Fissure from Tier 4)
Sharp rocky edges pierce your opponents and leave their armor damaged and hinders their movement for longer.
[
Reduced Armor for 3.0 Seconds
+0% Slow Movement with +% Increased Duration
]


Earthen Energy (requires Worldbuilder's Aura from Tier 3)
The greatest geomancers are able to harvest the power of the Earth with little effort when compared to initiates.
[
+% Energy Regeneration
Less Energy Reserved
% Absorption of Spell Energy
-% Energy Cost
]

__________Tier 6: __________


Shockwave (requires Summon Stone Golem from Tier 3 and Stone Hurler from Tier 5)
Gives your golem the ability to shake the Earth with his brute force.
[
9.0 Meter Radius
Damage
65% Slowed for Seconds
]


Insensitivity (requires Geomantric Barrier from Tier 3)
Follow the imperturbable nature of the stone and become much more resilient to all elements.
[
% Chance of 100% Elemental Resistance
]


Sundering (requires Fissure from Tier 4)
Seismic forces awake as you strike to unfurl damages worthy of a disaster.
[
Energy Cost
+% Physical Damage
% Reduction to Enemy's Health
]


Seismic Strength
Charge the power of the Earth in your weapons and smash your opponents with a hindering radius attack.
Apply this skill to your left mouse button.
Requires a melee weapon.

[
1 Energy Cost
360 Arc of Attack
Target Maximum
100% Chance to pass through Enemies
5 Charge Levels
Seconds of Stun
% Slowed for Seconds
]
« Last Edit: 17 December 2018, 01:44:37 by WNG »

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Re: More Masteries Mod - WNG
« Reply #3 on: 18 October 2018, 21:58:43 »
↜ 3. Necromancy Mastery ↝


Description:
Necromancers are feared worldwide for their ability to control the fallen. Raising their minions one by one, they may create a small army of their own and vanquish the living, wich will inevitably serve them in the afterlife.

Dev's Note:
Necromancy offers strong spells with high damage but offers little defensive options. It's also the favorite mastery of the petmancers, as you can raise a little army of skeletons to follow you around. Though they are fragile, they are cheap, numerous and on a low cooldown.

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+25 Health
+10 Energy
+2 Intelligence
+2 Dexterity

Level 32:
+800 Health
+320 Energy
+64 Intelligence
+64 Dexterity

__________Tier 1: __________


Forbidden Codex
Study the archives of the Forbidden Codex, a book holding great magic techniques that have been judged unholy and forbidden. Its secrets will put you one step ahead of the other necromancers.
[
-% Dexterity Requirement for Staff Weapons
-% Intelligence Requirement for Staff Weapons
]


Mana Source
Grants you the ability to create magical energy out of nothing, empowering yourself and allowing you to cast spells without exhaustment.
[
10.0 Second Duration
Seconds Recharge
+10.0 Energy Regeneration per Second
+% Energy Regeneration
]


Cold Hand of Death
Wraps your weapons with a cold magic that chills your opponents and invade their body of necrotic power.
[
1 Active Energy Cost per Second
8.0 Meter Radius
+% Cold Damage
+% Vitality Damage
Cold Damage
75 Energy Reserved
]


Summon Undead Minion
Invoke a weak but obedient skeleton pawn to fight for you, but only for a short period of time.
[
Health
Summon Limit
]

__________Tier 2: __________


Impaling Bones
Raises a row of piercing bone spires that tears your opponents flesh.
[
2.5 Meter Radius
100% Chance to Pass through Enemies
Vitality Damage
Piercing Damage
]


Vanquish Undead
Learn how to faint off undeads efficiently with a special aura to have more control over them.
[
1 Active Energy Cost per Second
7.0 Meter Radius
50 Energy Reserved
+ Damage To Undead
+ Damage to Ghosts
]


Early Grave
The best Necromancers not only control death, but they can also impose it upon their foes.
[
+% Attack Speed
% Increased Projectile Speed
]


Summon Undead Archer
Invoke a skeletal archer that is able to target weak points and make your opponents bleed, but only for a short period of time.
[
Health
Energy
Summon Limit
]

__________Tier 3: __________


Bone Cage
Snares your opponents in a cage of bones that crushes them and prevents them to move for a short while.
[
5.0 Meter Radius
Second Duration
Piercing Damage
-% Defensive Ability
]


Soul Chill (requires Cold Hand of Death from Tier 1)
Chill the very soul of your opponents with a fearsome enchantment reserved to the strongest necromancers.
[
+% Cold Damage
Cold Damage
+25% Damage to Ghosts
]


Summon Undead Wizard
Invoke a long-dead user of magic that casts powerful spells, but only for a short period of time.
[
Health
Energy
Summon Limit
]

__________Tier 4: __________


Soulflaying Magic (requires Impaling Bones from Tier 2)
Skill Modifier
Allows you to trade off all the physical pain for spiritual dolor, effectively increasing the damage done to your opponents' spirits but also decreases the damage done to their bodies.

[
-% Piercing Damage
+% Vitality Damage
]


Deathshield (requires Vanquish Undead from Tier 2)
Improve your ward to protect from revenants' attacks and bolster the magic powers of your allies.
[
75 Energy Reserved
+% Total Damage
+% Energy
+% Less Damage from Undead
+% Less Damage from Ghosts
]


Energy Rush (requires Mana Source from Tier 1)
Filled with huge amounts of energy, your spells grow much more potent for a short period of time.
[
Energy Cost
+% Elemental Damage
+% Vitality Damage
+% Movement Speed
]


Summon Undead Captain
Invoke an ancient commander of armies that inspire its allies, but only for a short period of time.
[
Health
Energy
]

__________Tier 5: __________


Degeneracy (requires Bone Prison from Tier 3)
Augmentend necrotic magic saps the vitality of your ensnared victims in a few moments.
[
Energy Cost
Vitality Decay per Second
Life Leech per Second
]


Reaper's Avatar (requires Cold Hand of Death from Tier 1)
Further embody the emblem of death and claim lifes with unrivaled efficiency.
[
+% Pierce Damage
+% Offensive Ability
+% Movement Speed
]


Necromania (requires Summon Undead Minion from Tier 1, Summon Undead Archer from Tier 2, Summon Undead Wizard from Tier 3 and Summon Undead Captain from Tier 4)
The awakening of the undead sets free their rage and desire of vengeance on the living.
[
Bonus to Undead Pets:
   Damage
   +% Total Damage
   +% Total Speed
]

__________Tier 6: __________


Doom Sealing (requires Impaling Bones from Tier 2)
The bone spires are inhabited by ghostly forces that shred the living.
[
Energy Cost
Vitality Decay over 3.0 Seconds
Vitality Damage
Seconds of Skill Disruption
]


Torture Edict (requires Cold Hand of Death from Tier 1)
Become a master at the art of torture, making death a much appreciable option than living for your ennemies.
[
10% Chance of:
   Vitality Decay per Second
   +% Vitality Decay
   % Reduced Damage for 3.0 seconds
]


Ossein Recovery (requires Necromania from Tier 5)
Negate the effect of decay on the bones of your minions to fortify them and increase their toughness.
[
Bonus to Undead Pets:
   Armor
   +% Health
   + Health Regeneration per Second
]
« Last Edit: 17 December 2018, 01:46:27 by WNG »

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Re: More Masteries Mod - WNG
« Reply #4 on: 18 October 2018, 21:58:55 »
↜ 4. Archery Mastery ↝


Description:
The most well-trained Archers of the kingdom are unmatched at ranged combat, firing arrows at blinding speed combined with a deadly accuracy. This talent, however, only comes to those who are willing to spend years of dedicated training.

Dev's Note:
This mastery favors bow users with many boosts including attack speed, piercing damage and bleeding damage. Unlike the Hunting mastery, it solely focuses on bows instead of also considering spears. It can be used as a secondary mastery if you switch weapons and use a bow as a secondary weapon.

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+30 Health
+4 Energy
+1 Strength
+3 Dexterity

Level 32:
+1020 Health
+128 Energy
+32 Strength
+96 Dexterity

__________Tier 1: __________


Eagle Eye
Target with haste the weak points of your enemies and injure them more than a regular bowman would. Apply this skill to your left mouse button.
Requires a bow.

[
1 Energy Cost
+% Pierce Damage
% Increase in Projectile Speed
]


Target Practice
Learn to remain steady and shoot under all conditions and in all angles to always hit the mark.
Requires a bow.

[
+% Dexterity
+% Attack Speed
]


Raptor Hunter
Call a fiery bird of prey to assist you hunting down your victims.
[
Health
Energy
]

__________Tier 2: __________


Magicwind Arrow
Concentrate loads of magical energy into a single and powerful arrow that damages all enemies in its path.
Requires a bow.

[
3.5 Meter Radius
100% Chance to Pass through Enemies
Piercing Damage
Elemental Damage
% Slower Movement for 2.5 Seconds
]


Taxidermy
Being a vocational hunter, you have been trained to take down all sorts of beasts with incredible ease.
[
+ Damage To Beasts
+ Damage To Beastmen
+% less Damage from Beasts
+% less Damage from Beastmen
]


Razor Sharpening
Increase the piercing potential of the weapons of all the allied units nearby.
[
1 Active Energy Cost per Second
Meter Radius
+% Pierce Damage
50 Energy Reserved
]

__________Tier 3: __________


Customized Arrowheads (requires Eagle Eye from Tier 1)
Use self-crafted arrowheads to greatly increase the piercing power of your shots, making them effectively pass through several bodies.
[
% Chance to Pass through Enemies
+% Pierce Damage
]


Split Shots
This special technique allows you to fire multiple arrows at once to manage large groups more easily.
Requires a bow.

[
% Chance to Pass through Enemies
Launches 5 Projectiles
Total Damage
]


Monster Hunter (requires Monster Hunter from Tier 2)
Special training allows you to defeat all kinds of demons and giants in record time.
[
+ Damage To Demons
+ Damage To Giants
+% less Damage from Demons
+% less Damage from Giants
]


Bloodletting Talons (requires Raptor Hunter from Tier 1)
Strong feet are effective at opening wounds and letting the blood flow.
[
15% Chance of Bleeding Damage over 3.0 seconds
Piercing Damage
+% Offensive Ability
]

__________Tier 4: __________


Arrow in the Knee (requires Eagle Eye from Tier 1)
Aim at the legs of your enemies to disturb their movement and prevent them to approach you.
[
5% Chance of :
  Bleeding Damage over 3.0 seconds
  % Slower Movement for 3.0 seconds
]


Bow Mastery
Nimble fingers and increased dexterity allow you to shoot with a boost of speed and damage for a short period of time.
Requires a bow.

[
Second Duration
Piercing Damage
+% Attack Speed
+% Casting Speed
]


Blinding Winds (requires Magicwind Arrow from Tier 2)
From your arrows emerge intense rays of light that blind your enemies, making them unable to aim proprely or defend themselves.
[
Energy Cost
+% Elemental Damages
% Chance of 50% Chance of Impaired Aim for 3.0 seconds
% Chance of Seconds of Confusion
]


Silver Feathers (requires Bloodletting Talons from Tier 3)
Your raptor may now throw its piercing feathers to damage from afar and disturb eyesight.
[
Projectiles
% Chance to pass through Enemies
Piercing Damage
33% Chance of 50% Chance of Impaired Aim for Seconds
]

__________Tier 5: __________


Headshot (requires Eagle Eye from Tier 1)
Shots perflecty aimed at the head may cause critical damage and knock them out briefly.
[
5% Chance of :
  Damage
  % reduced Defensive Ability for 3.0 Seconds
  3.0 seconds of Stun
]


Vampire Shots (requires Magicwind Arrow from Tier 2)
Skill Modifier
Upgrade your magical arrows to drain blood and life from your enemies and restore yours. However, this technique will greatly increase the energy cost of your magical arrows.

[
200 Energy Cost
35% of Attack Damage Converted to Health
]


Astuteness (requires Razor Sharpening from Tier 2)
Having more cunning and cleverness than your opponents allows you to use different offensive strategies that will catch your foes off-guard.
[
+% Total Damage
+% Defensive Ability
+% Movement Speed
50 Energy Reserved
]


Scavenger (requires Silver Feathers from Tier 4)
Feeding on the flesh of its sufferers and tracking those who attempt to flee becomes trivial to the most relentless raptors.
[
Damage
% of Attack Damage Converted to Health
+% Attack Speed
Armor
]

__________Tier 6: __________


Devastating Shots (requires Bow Mastery from Tier 4)
Perfected skills with the bow allows you to aim where your opponents least expect it in a blink of an eye and deal extraordinary damage.
[
Energy Cost
10% Chance of +% Total Damage
]


Dragon Arrow
Fire a fiery arrow of fire that explodes when hitting the first enemy it encounters and deal great burn damage over time.
Requires a bow.

[
Energy Cost
3.0 Meter Radius
Burn Damage over 5.0 Seconds
Piercing Damage
Fire Damage
1.5 seconds of Stun
]


Kinetic Blur
Run with unrivaled haste, so much that your enemies barely can keep track of your position.
[
+% Movement Speed
% Chance to Dodge Attacks
% Chance to Avoid Projectiles
]
« Last Edit: 31 December 2018, 01:25:26 by WNG »

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Re: [WIP] More Masteries Mod - WNG
« Reply #5 on: 20 October 2018, 22:10:38 »
↜ 5. Lifegiving Mastery ↝


Description:
The adepts that follow the way of the light learn to spread health and peace wherever their journey leads them. Even though the Lifegivers hold great healing powers, they do not hesitate at using powerful magic to stop those who hinder their quest.

Dev's Note:
The Lifegiving mastery is a mostly defensive one, granting strong buffs for allied units that offer both survivability and damage potential. Though it is not really a very offensive mastery, it also has a few damaging skills to play with. Finally, the mastery mainly favors Fire and Burn damage.

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+50 Health
+12 Energy
+2 Intelligence
+2 Dexterity

Level 32:
+1600 Health
+384 Energy
+64 Intelligence
+64 Dexterity

__________Tier 1: __________


Gift of Life
Repair the skin, close wounds and replenish lost vigor of the ally of your choice with a curing light.
[
Health Restored
Energy Restored
]


Fiery Strikes
Charge heavenly power in your attacks to deal serious burn injuries. Apply this skill to your left mouse button.
[
4.0 Seconds Recharge
Fire Damage
+25% Offensive Ability
]

__________Tier 2: __________


Godly Presence
From you emanates powerful radiant energy that strengthens all friendly entities.
[
10.0 Meter Radius
100 Energy Reserved
+Strength
+Intelligence
+Dexterity
+Health
+Energy
]


Crystal Balls
Sends a ring of crystalline projectiles imbued with elemental magic that damage enemies on contact.
[
10 Projectiles
Burn Damage over 3.0 seconds
Elemental Damage
]


Punishment
Those who attempt to stop beneficence are granted a punishment worthy of their sins.
[
25.0% Chance of Burn Retaliation over 3.0 Seconds
]

__________Tier 3: __________


Liberty
The protectors of freedom train unrelently to become less constrained than ordinary fighters and to ultimately become superior warriors.
[
-% Reduction to all Requirements
]


Screen of Light
Assault your opponents with a violent flash of blinding light that weakens them and spreads to nearby enemies at lightspeed.
[
6.0 Second Duration
Burn Damage over 6.0 Seconds
Reduced Damage for 6.0 Seconds
Reduced Resitances for 6.0 Seconds
-% Health Regeneration
]


Skyward Shock (requires Crystal Balls from Tier 2)
Invisible forces from the sky upgrade your crystals to cripple the vital energy from your foes faster.
[
33.0% Chance of +% Elemental Damages
33.0% Chance of +% Burn Damage
]


Radiant Orb
Creates a veil of light that absorbs a certain quantity of physical damage until it breaks.
[
Damage Absorption
Protects against :
  Physical
+50% Health Regeneration
]

__________Tier 4: __________


Angelic Altar
Summon a shrine from the heavens that casts a large aura of protection.
Cannot be dispelled.

[
Health
Energy
]


Celestial Armory (requires Godly Presence from Tier 2)
Bless all your weapons with a powerful angelic enchantement.
[
50 Energy Reserved
+% Fire Damage
Fire Damage
% of Attack Damage Converted to Health
+ Damage to Demons
]


Numbing Magic (requires Screen of Light from Tier 3)
Your foes become dazed and confused, wich can greatly harm their fighting skills.
[
Energy Cost
% Chance to Fumble Attacks for 1.0 Seconds
% Chance of Impaired Aim for 1.0 Seconds
Seconds of Disruption
1.0 Seconds of Confusion
]


Celerity (requires Radiant Orb from Tier 3)
Empower your shield with an enchantement that grants great speed and agility.
[
+ Defensive Ability
+% Attack Speed
+% Casting Speed
]

__________Tier 5: __________


Strength Bestowal
Lend great amounts of power to a unique ally, allowing it to wreak havoc for a short period of time.
[
15.0 Second Duration
+% Total Damage
+% Strength
+50% Health Regeneration
+% Offensive Ability
+% Defensive Ability
]


Diamond Rage (requires Crystal Balls from Tier 2)
Diminishes the mental ressources required to conjure the crystal balls.
[
-% Recharge
-% Energy Cost
]


Reciprocate (requires Punishment from Tier 2)
Eye for an eye, tooth for a tooth. Anyone that attempts to harm you suffers just as much pain.
[
% Damage Reflected
]

__________Tier 6: __________


Fury of the Skies (requires Angelic Altar from Tier 4)
The altar channels a powerful thunder spell that bounces to all nearby targets, seriously damaging them.
[
Lightning Damage
0.5 Seconds of Stun
]


Demoralize (requires Godly Presence from Tier 2)
Your superiority becomes so clear that your enemies will lack the determination to fight back.
[
50 Energy Reserved
15% Chance for one of the following :
  % Reduced Offensive Ability Retaliation for 5.0 Seconds
  Damage Reduction Retaliation for 5.0 Seconds
  % Slowed Attack Retaliation for 5.0 Seconds
]


Purity (requires Strength Bestowal from Tier 5)
Push further the limits of the mortal enveloppe and banish all evil within the soul of your targets.
[
Energy Cost
Seconds Duration
+Health Regeneration
% Vitality Resistance
]


Painkiller (requires Radiant Orb from Tier 3)
The best tool to survive is an unbreakable resolve.
[
+Health Regeneration
% Physical Resistance
% Reduction in Bleeding Duration
]
« Last Edit: 04 January 2019, 16:01:47 by WNG »

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Re: [WIP] More Masteries Mod - WNG
« Reply #6 on: 20 October 2018, 22:11:17 »
↜ 6. Aqua Mastery ↝


Description:
Aquamancers control everything related to water and ally it with magic to pursue their restless quests. The domain of Aquamancy holds various destructive spells to chill and freeze, all with enormous destructive power.

Dev's Note:
The Aqua Mastery greatly favors Cold and Frostburn damage with its powerful array of abilities, though they tend to be very energy-hungry when at the maximum level with synergies included. You can also raise Water Spirits to aid you, wich are powerful ranged minions.

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+27 Health
+5 Energy
+1 Strength
+1 Intelligence
+2 Dexterity

Level 32:
+864 Health
+160 Energy
+32 Strength
+32 Intelligence
+64 Dexterity

__________Tier 1: __________


Oceanic Might
The power of the ocean is invoked at your will, blasting enemies with a powerful jet of water that instantly turns to ice. Apply this skill to your left mouse button.
[
1 Energy Cost
3 Charge Levels
+% Total Damage
Frostburn Damage over 3.0 seconds
]


Aquamancer's Bounty
Permeate an ally with the power of aquamancy, granting it control over water, even despite his ignorance in this school of magic.
[
120.0 Second Duration
Cold Damage
+% Total Speed
25.0% Chance of Cold Retaliation
]


Mark of the Trident
Mastery of trident-like weapons has always been an obligated course to all Aquamancers thusly improving their overall ability with spears.
Requires a spear.

[
Damage
Pierce Damage
+% Attack Speed
]

__________Tier 2: __________


Wet Skin
Living at the sea makes your skin permanently imbued with water, diminishing susceptibility to all burning effects.
[
% Fire Resistance
% Reduction in Burn Duration
]


Hypothermia (requires Aquamancer's Bounty from Tier 1)
Lingering frost is brought upon your enemies, ensuring a slow and certain demise, crippling both the tough and the weak.
[
10% Chance of Frostburn Damage over 3.0 seconds
]


Shore Uprising
Deliver a concentrated wave of water whose sole pressure can break bones.
[
Projectiles
100% Chance to pass through Enemies
Cold Damage
]


Summon Water Spirit
Call from the depths of the ocean a water spirit that will follow you and aid you taking down monsters with cold water. Later levels increase the summon limit.
[
Health
Energy
]

__________Tier 3: __________


Rust
Water pulses concentrated on metal armors cause them to rust, almost completely denying their effectiveness.
[
1 Energy Cost
Reduced Armor for 3.0 seconds
]


Rain
Call large torrents of water on a specific zone, assaulting any hostile units with a cold and drenching rain.
[
2.5 Meter Radius
Cold Damage
]


Tsunami Spin (requires Mark of the Trident from Tier 1)
A technique reserved to spear-wielders. This trick allows you to hit an enemy twice in a single attack.
Requires a spear.

[
% Chance to be Used
]

__________Tier 4: __________


Lunge
Dive forward and attack violently in melee range, and do so with unexisting cooldown constraints, allowing you to quickly travel around the battleground.
Requires a melee weapon.

[
+% Total Damage
Cold Damage
1.0 Seconds of Disruption
+100% Movement Speed
]


Absolute Zero (requires Aquamancer's Bounty from Tier 1)
Mastered control over water and ice allows your magic to reach the lowest temperatures.
[
+% Cold Damage
5% Chance of Seconds of Freeze
33% Chance of % Slowed for 3.0 Seconds
]


Ire of Storms (requires Shore Uprising from Tier 2)
Heeding the call of the storms, you blast enemies with surging tides with ever increasing power allied with the wrath of the tempests.
[
Energy Cost
+% Cold Damage
Lightning Damage
]


Wash Out (requires Summon Water Spirit from Tier 2)
Blast enemies with a destabilizing pulse of water, effectively worsening the victims' fighting skills.
[
Energy Cost
2.0 Second Duration
3.0 Meter Radius
Cold Damage
% reduced Offensive Ability for 5.0 seconds
]

__________Tier 5: __________


Regenerative Shell
Preventively creates an enveloppe of protective energy, blocking most attacks and reducing potential damage inflicted by enemy sources.
[
8% Chance of Activating
12.0 Second Duration
+Health Regeneration per second
+Energy Regeneration per second
% Chance to Dodge Attacks
+% Armor Absorption
]


Tidal Wave
Summon a colossal circular wave of water around you, disabling everyone too near with its violence.
[
15.0 Meter Radius
Damage
Frostburn Damage over 3.0 Seconds
Cold Damage
2.0 Seconds of Stun
]


Surf (requires Shore Uprising from Tier 2)
Skill Modifier
Rassemble waves of gargantuan proportions, covering an increased area of effect at the cost of damage.

[
3 Projectile(s)
-25% Total Damage
]


Magical Sea Sources (requires Wash Out from Tier 4)
Water spirits are born from mystical sources, enhancing their arsenal of spells and grants them the ability to leech vitality.
[
+% Cold Damage
+% Frostburn Damage
% of Attack damage Converted to Health
% Increased Projectile Speed
]

__________Tier 6: __________


Torrential Flow (requires Rain from Tier 3)
Invoking rain with strenght comparable to a waterfall allows you to crush foes with immense power.
[
Energy Cost
Damage
% Chance of 1.5 - 3.0 Seconds of Stun
% Slowed for 3.0 Seconds
]


Dangerous Waters (requires Tidal Wave from Tier 5)
The indomitable seas drown your enemies with the coldest waves, outright freezing their whole bodies.
[
Energy Cost
Damage
+% Cold Damage
+% Frostburn Damage with +% Improved Duration
1.5 Seconds of Freeze
]


Tempest Spear (requires Mark of the Trident from Tier 1)
A strong technique only usable by spear-wielders. The elite of the Aquamancers learn how to strike thrice the same foe in a single, powerful attack.
Requires a spear.

[
% Chance to be Used
]
« Last Edit: 11 January 2019, 03:50:59 by WNG »

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Re: [WIP] More Masteries Mod - WNG
« Reply #7 on: 20 October 2018, 22:11:44 »
↜ 7. Barbarism Mastery ↝


Description:
Barbarians are universally acknowledged as fearless berserkers, fierce warmongers and unrivaled melee duelists. Guided by their pride, they will make sure no man stands to defy their superiority.

Dev's Note:
Barbarism is an aggressive mastery, mostly revolving around melee weapons and favors physical and bleeding damage. There's also a few berserker-themed skills, granting great attack speed, offensive potential and cause enemies to flee in fear. It also allows dual-wielding and the usage of exclusive powerful techniques.

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+30 Health
+3 Strength
+2 Dexterity

Level 32:
+960 Health
+96 Strength
+64 Dexterity

__________Tier 1: __________


Berserker's Wrath
Give up logical thinking for extra physical force to unleash attacks of greater power.
[
+Strenght
-Intelligence
]


Battle Momentum
The act of fighting awakens the truculent warrior inside you, unlocking the best of your fighting skills as the battle goes on. Apply this skill to your left mouse button.
Requires either a melee or a one-handed ranged weapon.

[
Charge Levels
+% Attack Speed
]


Warlord's Challenge
Intimidate your ennemies with a fierce battle shout, weakening their resolve.
[
10.0 Meter Radius
% Reduced Damage for 3.0 Seconds
% Slowed for 3.0 Seconds
]

__________Tier 2: __________


Dual Wield
Learn to use effectively two weapons and attack with both at the same.
Allows and requires dual-wield.

[
% Chance to be Used
+% Physical Damage
]


Combat Spirit
Expertise with melee weapons and veterancy inspires you and your allies to seek great challenges to conquer.
[
10.0 Meter Radius
Damage
+% Physical Damage
+Offensive Ability
75 Energy Reserved
]


Earthshock
Slam the ground with extreme power, breaking the ground beneath your enemies.
Requires a melee weapon.

[
3.0 Meter Radius
Damage
1.5 Seconds of Stun
]


Ferocity
Even when critically injured, you ignore the pain and open wounds and fight on with an unquestionable will to survive, kill and triumph.
Remains active while health is low.
Cannot be dispelled.

[
Activates when Health drops below 35%
3.0 Second Duration
Damage
% Chance of 1.0 - 3.0 Seconds of Fear
% Chance of % Physical Resistance
]

__________Tier 3: __________


Unhuman Physique (requires Combat Spirit from Tier 2)
Incroyable physical force is useful to lift heavy weapons and attack with superior power.
[
+% Strenght
-% Strenght Requirement for Melee Weapons
25 Energy Reserved
]


Culling Edge (requires Battle Momentum from Tier 1)
Your strikes hit with incredible violence, letting the blood flow and creating a bloodbath for your dead enemies corpses' to rot in.
Requires either a melee or a one-handed ranged weapon.

[
15% Chance of Bleeding Damage
+% Bleeding Damage
]


Battleground's Menace (requires Warlord's Challenge from Tier 1)
Legends speak of your indescribable wrath; those that defy you quickly understand that they are no match for you and cower before your undeniable superiority.
[
Energy Cost
Chance for one of the following:
  % reduced Offensive Ability for 3.0 Seconds
  % reduced Defensive Ability for 3.0 Seconds
% Chance of 1.5 - 2.0 Seconds of Fear
]

__________Tier 4: __________


Slash Flurry (requires Dual Wield from Tier 2)
Hack off your foes with this powerful dual-wielding technique, cutting through limbs like paper.
Requires dual-wielding melee weapons.

[
% Chance to be Used
Bleeding Damage over 3.0 Seconds
]


Mayhem (requires Earthshock from Tier 2)
Unleash boundless destruction to rip apart the unlucky enemies that crossed your road.
[
Bleeding Damage over 3.0 Seconds
% Slower Attack over 3.0 Seconds
]


Nerves of Steel (requires Ferocity from Tier 2)
Physical injuries barely affect your fighting skills, as you remain surprisingly steady and focused in the heat of the battle.
[
+% Health Regeneration
% Bleeding Resistance
% Sleep Resistance
% Stun Resistance
% Slow Resistance
]

__________Tier 5: __________


Barrage (requires Dual Wield from Tier 2)
Rapidly throw a flurry of thrown weapons at your victims, bombarding them with an unavoidable wall of flesh-cutting blades.
Requires dual-wielding ranged weapons.

[
% Chance to be Used
% Chance to pass through Enemies
+25% Increased Pierce Ratio
]


Hemorrhage (requires Combat Spirit from Tier 2)

Various strategies are used to cause grave bleeding, though barbarians often opt for the least subtle one: continuously striking hard.

[
15% Chance of +% Bleeding Damage
25 Energy Reserved
]


Undying Fury
Reduce all damage taken for a short period, carrying on a battle even when its agaisnt the odds.
[
10 Second Duration
% Damage Absorption
+10% Total Speed
Armor
+% Armor Absorption
]


Blade Blaze
Attack with a blind rage, slaugthering a single victim with an avalanche of violent blows.
Requires dual-wielding melee weapons.

[
% Physical Damage
]

__________Tier 6: __________


Whirlwinding Blades (requires Dual Wield from Tier 2)
A secret technique from the elite of the bladedancers wich allows you to spin around and hit all enemies nearby.
Requires dual-wielding melee weapons.

[
% Chance to be Used
360 Arc of Attack
Target Maximum
]


Champion of the Pit (requires Battle Momentum from Tier 1)
Years spent undefeated in the arena made of you a warrior that possesses unprecedented talent.
[
Damage
% Pierce Resistance
% Skill Disruption Resistance
]


Untameable (requires Undying Fury from Tier 5)
The wrath of the barbarian makes of him an uncontrollable killing machine.
[
Energy Cost
+% Total Damage
+% Total Speed
% Chance to Dodge Attacks
]
« Last Edit: 18 January 2019, 04:29:31 by WNG »

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Re: [WIP] More Masteries Mod - WNG
« Reply #8 on: 20 October 2018, 22:11:52 »
↜ 8. Time Mastery ↝


Description:
Timetravellers prevent wars and catastrophies from happening unbeknownst to the simple mortals. With the power to control the flow of time, they may accelerate, slow and even stop the timeline they are in.

Dev's Note:
The Time mastery focuses on effects over time and speed modification. The users of this mastery are excellent at using damages over time, increasing the duration of theirs and reduce the duration of the ones inflicted on you.

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+20 Health
+15 Energy
+2 Intelligence
+2 Dexterity

Level 32:
+640 Health
+480 Energy
+64 Intelligence
+64 Dexterity

__________Tier 1: __________


Temporal Energy
Wrap your weapons with ardent flux that causes serious injuries when it comes in contact with living flesh.
[
Active Energy Cost per Second
Electrical Burn Damage over 3.0 seconds
+% Lightning Damage
]


Young Years
Remain quick-minded like in your youth, eager to experience and learn from your mistakes all with a childish curiosity.
[
+% Increased Experience
]

__________Tier 2: __________


Time Freeze
Send a wave of temporal energy that immobilizes enemies in the space-time, leaving them vulnerable and open to attacks.
[
Seconds of Petrify
]


Quickening
Make a brief leap in time, refreshing all cooldowns quickier.
[
-Seconds to all Recharge Times
]


Slowing Rift
Massively slow down nearby foes with a wide field that distorts the current timeline in its area of effect.
[
Active Energy Cost per Second
12.0 Meter Radius
% Slowed for 1.0 Second
]

__________Tier 3: __________


Synchronism (requires Temporal Energy from Tier 1)
Attacking the same enemy in multiple timelines with perfect synchronization causes increased damage.
[
Active Energy Cost per Second
%Chance of +25% Total Damage
]


Mend Wounds
Greatly speed up the natural process of cicatrization, allowing an efficient recovery of health in the middle of the battle.
[
10.0 Seconds Duration
+Health Regeneration
+%Health Regeneration
]


Teleport Attack
Create a hole in your reality, allowing you to dissapear and sneakily attack unweary victims.
[
Damage
Lightning Damage
+1000% Movement Speed
]


Speed Reduction (requires Young Years from Tier 1)
Ennemies that come too close to you risk to be trapped in-between two realities.
[
15% Chance of :
   % Slowed Attack Retaliation for 3.0 Seconds
   % Slowed Movement Retaliation for 3.0 Seconds
]

__________Tier 4: __________


Echo (requires Time Freeze from Tier 2)
When stuck in time, assaults your foes with injuries from past fights.
[
Bleeding Damage over 3.0 Seconds
Burn Damage over 3.0 Seconds
Frostburn Damage over 3.0 Seconds
Electrical Burn Damage over 3.0 Seconds
Poison Damage over 3.0 Seconds
Vitality Decay over 3.0 Seconds
]


Temporal Loop (requires Mend Wounds from Tier 3)
Link your future to the past, causing you to live repeatedly specific moments of your existence.
[
Second Duration
]


Bewildering Speed (requires Slowing Rift from Tier 2)
The energy from the rift you created becomes quickens to extreme levels, flying at such speed that your speed is augmented and the enemies trapped inside are electrocuted.
[
Active Energy Cost per Second
Electrical Burn Damage per Second
+% Movement Speed
]

__________Tier 5: __________


Eon (requires Temporal Energy from Tier 1)
Strike with such strenght that you trap your enemies in a void emptied of matter and sense.
[
Active Energy Cost per Second
15% Chance of :
   Vitality Decay for 3.0 Seconds
   Lightning Damage
   1.0 - 1.5 Seconds of Petrify
]


Rise of the Ancestors
Invoke powerful mages from the past era to take fight anew for a brief moment.
[
Health
Energy
]


Hypnosis (requires Teleport Attack from Tier 3)
Send your enemies in a deep state of sleeping, leaving them inactive for a good while.
[
360 Arc of Attack
Target Maximum
% Reduction to Enemy's Health
% Energy Drain (30% of lost Energy as Damage)
Seconds of Sleep
]


Accelerate (requires Young Years from Tier 1)
As you master the flow of time, you become able to accelerate your own reality.
[
% Reduction in Bleeding Duration
% Reduction in Burn Duration
% Reduction in Frostburn Duration
% Reduction in Lightning Duration
% Reduction in Poison Duration
% Reduction in Vitality Decay Duration
% Reduction in Life Leech Duration
% Reduction in Energy Leech Duration
]

__________Tier 6: __________


Gravity Nova
Modify the rules of time in a small area, shattering all the living inside.
[
3.0 Second Duration
7.0 Meter Radius
Lightning Damage
% Reduction of Enemy's Health
1.0 Seconds of Petrify
]


Eternize
Inflict wounds that hurt even years later, causing your enemies to suffer for eternity.
[
+0% Bleeding Damage with % Increased Duration
+0% Burn Damage with % Increased Duration
+0% Frostburn Damage with % Increased Duration
+0% Electrical Burn Damage with % Increased Duration
+0% Poison Damage with % Increased Duration
+0% Vitality Decay Damage with % Increased Duration
]


Wrathful Sorcery (requires Rise of the Ancestors from Tier 5)
Empowers the magic of your ancestors to unlock their full potential.
[
Energy Cost
+% Energy Regeneration
+% Casting Speed
% Increased Projectile Speed
]


Perenniality (requires Young Years from Tier 1)
An eternity spent fighting has rendered you partially insensible to pain.
[
+% Health Regeneration
+% Armor Protection
+% Armor Absorption
]
« Last Edit: 25 February 2019, 13:17:49 by WNG »

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Re: [WIP] More Masteries Mod - WNG
« Reply #9 on: 20 October 2018, 22:12:00 »
↜ 9. Science Mastery ↝


More info soon...
« Last Edit: 24 February 2019, 04:45:33 by WNG »

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Re: [WIP] More Masteries Mod - WNG
« Reply #10 on: 20 October 2018, 22:12:07 »
↜ 10. ??? ↝
« Last Edit: 20 October 2018, 22:15:34 by WNG »

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Re: [WIP] More Masteries Mod - WNG
« Reply #11 on: 21 October 2018, 23:26:56 »
Just wanted to say this looks very interesting. Keep it up WNG :D

(If you needed this post reserved, tell me to remove mine)
No worries, you're good.

Also thanks for the support, I appreciate it a lot.
congrants on your project!

the chaos mastery looks fun! alot of bleeding and vitality dmg :D

im wondering , will be the undead will be a weakness to the mastery ? since they absorve alot of main dmg used?
congrants on your project!

the chaos mastery looks fun! alot of bleeding and vitality dmg :D

im wondering , will be the undead will be a weakness to the mastery ? since they absorve alot of main dmg used?

Probably. I'm not sure of how much of a threat the Undeads will be right now. After multiple playthroughs I will be making adjustements if it is needed.
but its good i think, each mastery could have its cons and pros :)
Cool looking,my  ;D friend,very good so far!
Do you plan to add some pets  to your masteries so far ?
Yes! Though Chaos doesn't have a pet in its skilltree, many masteries will offer at least one pet. One of them (masteries) should also please the most dedicated petmasters.
Man, I really love a good backstory for a mastery and the spell descriptions are powerful and dramatic and really drive home the mastery theme. Just the flavor text for a skill can get me really pumped up to play!

Keep up the powerful creative writing for the skills!
Just the flavor text for a skill can get me really pumped up to play!

Definetly ^^ Glad you liked those flavor texts so far.
Yes! Though Chaos doesn't have a pet in its skilltree, many masteries will offer at least one pet. One of them (masteries) should also please the most dedicated petmasters.

Cool ,i am a  pet person ;D

Split topic was done and I made small change on topic subject so had to manually fix it for all posts. WNG will make post for each mastery so all masteries will be included in his original topic, and later this will be merged with original topic.
Unfortunately I failed and its not possible to be done what was expected, so it is decided with WNG to remove posts, and to let 1-10 masteries to be better organized, like you see now.
« Last Edit: 21 October 2018, 23:31:20 by efko »
discord: efko#5979
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Re: [WIP] More Masteries Mod - WNG
« Reply #12 on: 24 October 2018, 00:08:40 »
Quick question for everyone : I am planning to make a mastery very interesting to Petmasters. With it, I am hoping to refresh the Petmaster experience.

I was thinking of making it a more active gameplay. Instead of keeping buffing your pets, you keep summoning them... and build an army of epic proportions.

Thoughts?

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Re: [WIP] More Masteries Mod - WNG
« Reply #13 on: 24 October 2018, 01:16:51 »
Quick question for everyone : I am planning to make a mastery very interesting to Petmasters. With it, I am hoping to refresh the Petmaster experience.

I was thinking of making it a more active gameplay. Instead of keeping buffing your pets, you keep summoning them... and build an army of epic proportions.

Thoughts?

sounds fun! so the pets will have low cd , good attack and low duration/ hp? thats it ?
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Re: [WIP] More Masteries Mod - WNG
« Reply #14 on: 24 October 2018, 02:52:14 »
Quick question for everyone : I am planning to make a mastery very interesting to Petmasters. With it, I am hoping to refresh the Petmaster experience.

I was thinking of making it a more active gameplay. Instead of keeping buffing your pets, you keep summoning them... and build an army of epic proportions.

Thoughts?

sounds fun! so the pets will have low cd , good attack and low duration/ hp? thats it ?

The way I pictured it is they would be weaker than usual pets, but more numerous. They would be fragile to massive AoEs, like maybe Hydra's breath. However, since they are on a low CD, you can easily recover your army. Basically, their strenght is to overwhelm your ennemies.

And of course, the mastery would come with some nice auras to keep them strong  8)

The intent is to make feel the Petmaster different to play and be true to the playstyle at the same time.

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