Nightly Version #2 (Utility Update)Changelog:
Text
- fixed several incorrect tags related to monster and item names, from the mod and vanilla
- added extended description text to some player attributes (Str, Dex, Int, Regen), courtesy of Soulvizier mod
- All item lore description tags are now in Italic and with orange color, to differentiate from the rest of the text
General
- Added new formulas for Health and Energy Regen, based on player's max Health and Energy points (similar to SV mod) This is still an experimental feature
- Added new formulas for Boss and Monster Difficulty Attributes. All different %Offensive Damage type modifiers are replaced by a single %Total damage modifier (according to number of players and Difficulty)
This is still an experimental feature. Test it and tell me if you see any difference (especially on higher difficulties)
- Further cleaned and organized mod's Database records
- Fixed caravan/inventory elements being displaced if the mod is merged with the main game (this is a preparation for the return of Hard Mod version)
- Added zoom and tweaked colors on Eternal Embers main menu scene (as the rest)
Items
- Added a MI weapon piece to the Automata set (Mechanic's Falcata) dropped by Automatons
- Xmas Illusion no longer drops items (only gold)
- This mod is now open source. No need to ask me if you want to merge it with other mod or make your own changes to it. Just don't forget to credit me along with the other contributors

This, of course, doesn't mean i'm stopping to work on it

Link is the same as previous one, just download as zip again.
Edit - Updated links on the opening post.