How to make mesh semi-transparent 101. Sit down...is that gum?!
If you have Tamschi's MeshView, it's easier than you think.
Which monster in-game has the look you want? Wraith? Lost Soul (yuk)?
Pick one and open it in MeshView.
Now, open another instance of MeshView with the mesh you want to alter. Have the file paths to the textures in-mod handy.
Go to the Wraith (whatever) mesh and look for "Shaders".
Select the shader and there will be a text-box to the bottom right with the shader file path in it. Select and copy that shader file path.
Go to the mesh you are altering. Select "shader". Paste the shader file path from the other one in that same text-box.
Open the shader "+". Select "base texture". Over to the right a text-box with the file path will have the default. input the -in-mod file path to the new base texture there.
In the Wraith mesh, open the shader "+" and look at the settings. If there is a "GlowTexture" and the boar or bear don't have one, go over to the boar/bear mesh again.
click on "shader" over to the right will be "Add New String Parameter". click it.
Under the display window, change the text "new parameter" to "GlowTexture". Add teh file path to your in-mod glow texture asset. What? You don't HAVE a glow texture asset? Well, make one by copying the base boar texture and fiddling with it to match the glow texture for the Wraith's glow texture. Don't worry about the texture file dimensions, it can be the same size as the base texture no problem.
If the Wraith has number values under the shader, go to the boar mesh and select the shader and click "add new float value"
Copy the name of the value in the text box to replace "new parameter" with the same name as in the Wraith file.
Once all the values in the boar mesh match the one's in the Wraith mesh, save the mesh, import into mod, create asstet, build.
Annnnd...pencils down.
