Author Topic: Soulvizier AERA - General discussion  (Read 351641 times)

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Offline Groom

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Re: Soulvizier AERA
« Reply #255 on: 09 February 2020, 03:13:30 »
1.
Skeleton (?) Archers at "River of Styx" dies too fast (low hp)?

2.
"Flight of the Messenger"
The messenger dies too fast?

3.
Arachne's Shame (in Fetid Lair)  - Epic difficulty
Invisible!

-------------------------

Influence from HoN? (noticed these two entities)
« Last Edit: 10 February 2020, 00:34:01 by Groom »

Offline BuZaGi

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Re: Soulvizier AERA
« Reply #256 on: 10 February 2020, 18:42:56 »
I observed that skill mayhem in spirit tree doesn't work. I throw orb and nothing happen i tested on diffrent mobs and nothing.

Offline soa

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Re: Soulvizier AERA
« Reply #257 on: 10 February 2020, 20:53:50 »
1. Skeleton (?) Archers at "River of Styx" dies too fast (low hp)?
Skeletons or ghosts (lost souls ?) I haven't changed them and they were OK in base game and SV. Maybe you just have a lot of damage that is effective against undead.

2. "Flight of the Messenger"
The messenger dies too fast?
Even in the base game, he sometimes dies. It's just part of the challenge to keep him alive, if he dies you can respawn him by going at the questgiver anyways. You'd better clean the whole map if he dies before spawning him again, that way you are sure he'll be safe.

3. Arachne's Shame (in Fetid Lair)  - Epic difficulty
Invisible!
OK, will check

Influence from HoN? (noticed these two entities)
These are not my work. But yes it seems that it's the same icon from Sustainer in HoN. For Meglograi, I don't see what you're referring to.

I observed that skill mayhem in spirit tree doesn't work. I throw orb and nothing happen i tested on diffrent mobs and nothing.
OK, I must have broken something during my latest tests.
However, there is another problem with Mayhem anyways, it's that converted monsters don't provide XP to the player when they die (only if they kill). This is actually one of the problems of any conversion skill. Another problem would be that converted monsters are unkillable, so you need to wait the timer before killing them, and you have nothing showing you the remaining time. In many cases, it's just slowing you down, or you take huge risks of having many monsters close to you turning against you at the worst moment.
So, either :
- I change Mayhem to make it a taunt skill, but it will look a bit like Spirit Lure. I would create a Spirit that summons many invisible entities around him (like Rune Field mines, but with taunt instead of damage). This way you may get the impression the monsters are fighting each other, or are fighting an invisible enemy. Some sort of madness.
- I change Mayhem to make it a Spirit Lure modifier, so you can summon multiple Spirit Lures (not sure that's doable), maybe with improved stats.
- I change Mayhem to make converted enemies unkillable, and for a shorter duration (not sure it's doable)
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Groom

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Re: Soulvizier AERA
« Reply #258 on: 10 February 2020, 23:06:50 »

Influence from HoN? (noticed these two entities)
These are not my work. But yes it seems that it's the same icon from Sustainer in HoN. For Meglograi, I don't see what you're referring to.



Meglograi sound is from the character "Wretched hag" in Heroes of Newerth.  =)



Items missing skills or missing icons


Offline soa

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Re: Soulvizier AERA
« Reply #259 on: 10 February 2020, 23:35:40 »
Items missing skills or missing icons
I already fixed Black Venom with Arachne's Shame (+fixed the missing boss chest). Will be in SV v1.4
Will fix Stormbane (+all other unique Atlantis swords) and Occultist Greaves as well.
« Last Edit: 10 February 2020, 23:42:04 by soa »
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Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Groom

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Re: Soulvizier AERA
« Reply #260 on: 11 February 2020, 03:12:12 »
In Arachne Soul, it's stated:
+Sword Mastery

I must be blind or something, but I can't find Sword Master at neither Warfare or Defense.
Or does it mean: Axe (maybe axe and sword is/should be in same category)?

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Re: Soulvizier AERA
« Reply #261 on: 11 February 2020, 04:26:15 »
In Arachne Soul, it's stated:
+Sword Mastery

I must be blind or something, but I can't find Sword Master at neither Warfare or Defense.
Or does it mean: Axe (maybe axe and sword is/should be in same category)?

- Some items should give increased Weapon mastery (increased damage and attack speed when you use these weapons)
I think amgoz1 posted the exact increase somewhere on the old forum, but i dont remember them.

Offline soa

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Re: Soulvizier AERA
« Reply #262 on: 11 February 2020, 19:49:49 »
In Arachne Soul, it's stated:
+Sword Mastery

I must be blind or something, but I can't find Sword Master at neither Warfare or Defense.
Or does it mean: Axe (maybe axe and sword is/should be in same category)?


All characters start with every weapon mastery at level 1, that gives +0% bonus damage (for technical reasons, it’s not possible to make the the weapon masteries start at level 0, that’s why you see the weapon mastery in yellow even if you don’t have the appropriate weapon type equipped).

Bonuses are as follows :

Axe Mastery
+0-100% Physical damage (+5%/level)
+0-20% Pierce damage (+1%/level)
+0-40% Total damage (+2%/level)

For instance, if you have +3 to Axe Mastery, it means you have +15% Physical damage, +3% Pierce damage, +6% Total damage when wearing an Axe.
This is cumulative, so having an item with +4 and another with +2 would give you +6 (level 7) in Axe Mastery (hence +30% Phys, +6% Pierce, +12% Total)

Blunt Mastery (maces, clubs)
+0-120% Physical damage (+6%/level)
+0-40% Total damage (+2%/level)

Bow Mastery
+0-60% Physical damage (+3%/level)
+0-60% Pierce damage (+3%/level)
+0-40% Total damage (+2%/level)

Spear Mastery
+0-60% Physical damage (+3%/level)
+0-60% Pierce damage (+3%/level)
+0-40% Total damage (+2%/level)

Staff Mastery
+0-80% Total damage (+4%/level)

Sword Mastery
+0-80% Physical damage (+4%/level)
+0-40% Pierce damage (+2%/level)
+0-40% Total damage (+2%/level)

Throwing Mastery (also works with wands or any one hand ranged weapon, might as well change the name)
+0-80% Physical damage (+4%/level)
+0-40% Pierce damage (+2%/level)
+0-40% Total damage (+2%/level)
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Groom

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Re: Soulvizier AERA
« Reply #263 on: 13 February 2020, 00:57:06 »
1. What type of damage does:
"Blood Eyes"?

He has at least, energy leech and vitality damage.

2.
Pygmalian Replicator
The disruption they do (all replicants and himself as well), locks one out of the fight.
Any advise how to defeat him as melee?
He is the only Hero I had trouble at Epic (besides Hero boss "Blood Eyes").
Spoiler for Hiden:
« Last Edit: 13 February 2020, 07:05:44 by Groom »

Offline soa

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Re: Soulvizier AERA
« Reply #264 on: 13 February 2020, 20:55:47 »
1. What type of damage does:
"Blood Eyes"?

He has at least, energy leech and vitality damage.

He has :
- Throwing Knives (pierce/bleeding),
- Drain Nova like Empusas (Life Leech, Energy Leech)
- Bite attack (Vitality damage, Bleeding, % health reduction, attack converted to health)
- Deathchill Aura (reduced total speed, % health reduction)
- Bonus flat vitality and physical damage on weapon attack (always carry a spear - so has some pierce on attacks)

2.
Pygmalian Replicator
The disruption they do (all replicants and himself as well), locks one out of the fight.
Any advise how to defeat him as melee?
He is the only Hero I had trouble at Epic (besides Hero boss "Blood Eyes").

You can still hit and run, I guess. Shield Charge, a few normal hits, then go back until disruption goes off, go in with batter or War Dance, etc.
Does Colossus get dispelled with Disruption ?
You can also use Battle Standard.
And of course, Disruption resistance. Defense has some.

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https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Groom

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Re: Soulvizier AERA
« Reply #265 on: 14 February 2020, 01:37:37 »

2.
Pygmalian Replicator
The disruption they do (all replicants and himself as well), locks one out of the fight.
Any advise how to defeat him as melee?
He is the only Hero I had trouble at Epic (besides Hero boss "Blood Eyes").

You can still hit and run, I guess. Shield Charge, a few normal hits, then go back until disruption goes off, go in with batter or War Dance, etc.
Does Colossus get dispelled with Disruption ?
You can also use Battle Standard.
And of course, Disruption resistance. Defense has some.

I had 80% disruption resistance, but when all of the replicatiors gangs on you with disruption and high dmg.
It's hard to even get to the hero monster.

Would be interesting to know if others as melee have trouble vs him.
He, would for sure be easy vs casters/range.

Also, as soon as I kill a replicate he summoned another.

I will test him again later, with some levels and better equipment.  (there is lots of gear swaping for melee)     =)

-------
@soa:
I don't know if SV was intended to have relics/charms on epic/legendary gear, but it does provide a challenge not having access to it. Makes you rethink your approach on groups/heros/hero bosses).

How is your gameplay? Are you playing in Legendary and which class(es) are you playing?

Offline soa

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Re: Soulvizier AERA
« Reply #266 on: 14 February 2020, 19:28:20 »
@soa:
I don't know if SV was intended to have relics/charms on epic/legendary gear, but it does provide a challenge not having access to it. Makes you rethink your approach on groups/heros/hero bosses).

How is your gameplay? Are you playing in Legendary and which class(es) are you playing?
No socketable epic/legendaries, but there is also less difficulty in SV AERA compared to classic SV (monsters have less damage, health, health regen, resistances, less resistance penalty for the player).
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Groom

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Re: Soulvizier AERA
« Reply #267 on: 18 February 2020, 03:25:17 »
1. What type of damage does:
"Blood Eyes"?

He has at least, energy leech and vitality damage.

He has :
- Throwing Knives (pierce/bleeding),
- Drain Nova like Empusas (Life Leech, Energy Leech)
- Bite attack (Vitality damage, Bleeding, % health reduction, attack converted to health)
- Deathchill Aura (reduced total speed, % health reduction)
- Bonus flat vitality and physical damage on weapon attack (always carry a spear - so has some pierce on attacks)

2.
Pygmalian Replicator
The disruption they do (all replicants and himself as well), locks one out of the fight.
Any advise how to defeat him as melee?
He is the only Hero I had trouble at Epic (besides Hero boss "Blood Eyes").

You can still hit and run, I guess. Shield Charge, a few normal hits, then go back until disruption goes off, go in with batter or War Dance, etc.
Does Colossus get dispelled with Disruption ?
You can also use Battle Standard.
And of course, Disruption resistance. Defense has some.

I got both of them, both were a challenge =)

1.
For the Rat (Blood-Eyes): Had to swap gear to 70% bleed/70% vital, ignored energy leech resistance.

2.
High pierce and disruption res needed (but you can do it without, only auto attack him).
But there are two hard moments with this fight:
A) He insta summons replicates as soon as they die (don't bother killing them).
B) It's hard to target/single out him specifically, when they are grouped up (not worth going after this replicates...).

If I encounter either one of them again, especially the replicate: I just ignore and run away(skip that mob, not worth the risk and time).
For me, that mob is a melee nightmare :(
« Last Edit: 18 February 2020, 03:37:32 by Groom »

Offline soa

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Re: Soulvizier AERA
« Reply #268 on: 18 February 2020, 22:52:14 »
Here's a preview video of some new stuff for the next version.

Elite group of act 5 : Druids of Cernunnos (the video is in a test map). Now there are only human torc throwers with stag shapeshifters. Later there will be more types with spear/bow druids, and mounted druids.
In the video they use an old version of the staff in the pic below.



Jarnhild Wand would be a forged item in act 5 Epic. Ulfgan would be a new hero in act 5.


Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline icefreeze

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Re: Soulvizier AERA
« Reply #269 on: 19 February 2020, 04:42:56 »
It looks nice!
But i think you should make the staff looks much bigger (and longer) than the wand  ;D

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