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Xiao Soul:The % health cost is quite high (I haven't seen the Legendary one).Cutting my health by 33% (Epic soul) is huge, even after what I benefit.OrMaybe this one is not targeted to a melee character? =)
Is StoneBinder's Cuff nerfed? Can Epic ones have +2 to all skill (Legendary +3)?
Just bought Atlantis solely in anticipation of this mod. Nordic should be paying you a commission
Quote from: Groom on 20 February 2020, 00:59:10Xiao Soul:The % health cost is quite high (I haven't seen the Legendary one).Cutting my health by 33% (Epic soul) is huge, even after what I benefit.OrMaybe this one is not targeted to a melee character? =)Not sure, not my design. Base values are -24/-30/-36% in N/E/L (with a few random variance). It's one of the few souls that has a harsh penalty, maybe too much.
Quote from: Groom on 20 February 2020, 00:59:10Is StoneBinder's Cuff nerfed? Can Epic ones have +2 to all skill (Legendary +3)?I knew it would be polemical, but I nerfed it to +1/+1/+2 (same as Revenant MI armor). This should be a fixed number. They also have increased elemental resistance and require a certain level and more Dexterity.I was just tired of seeing the same items on every char. Especially, items that are too good for many builds if not all builds just kill item diversity.Maybe I can increase the drop rate now.
That answers it! I was farming 6 stonebinder's cuffs, and all had +1 at epic.Thought the random might be 1-2 + skills at Epic, but had to double check at forum (especially when one dropped with nice suffix).I'm torn if it should be nerfed or not (and at what stage, maybe only Legendary?).On normal and Epic, SBC is not required as maybe in legendary.Normal and epic is; you mostly go with what you find (unless one of your res is lacking and the +skills is good addition).How about this idea: Put a penalty (our double penalty) on SBC?Say: -% health and -% Dex?
If still kept the original +1/+2/+3 at N/E/L difficulty, you can raise the Dex requirement of SBC to very large amount, which is very dependant for Dex base build.
Quote from: icefreeze on 22 February 2020, 12:24:01If still kept the original +1/+2/+3 at N/E/L difficulty, you can raise the Dex requirement of SBC to very large amount, which is very dependant for Dex base build.That's another option. Now the requirements are :Normal : level 13 STR 82 DEX 152Epic : level 48 STR 156 DEX 409Leg : level 66 STR 200 DEX 564Could be pure Dex with same stats as base game and these req :Normal : level 13 DEX 162Epic : level 48 DEX 451Leg : level 66 DEX 619
Other topic, on Spirit mastery.1/I tried to modify Mayhem to make it an acceptable skill but Mind Control is really too broken. I can't make it a taunt skill either, it would be too much like Spirit Lure.I have to drop the skill or really change the way it works.Here are some suggestions :- to make it a Spirit Lure modifier. Spirit Lure already taunts monsters inside its radius, it could cause fear or confusion to some monsters outside.- to make it a Spirit Lure modifier, that steals life of enemies and then heals the player.- make it another spell type2/ Would you like Life drain and its modifiers back in the Spirit skill tree ? Anyone uses Bone spire and its modifiers ?
- Spirit with Deathchill Aura works best at close range, why do you want to make enemies that already far away from you stay away even more further?- If you can want to make new spell, i have a idea: a skill that's boost dmg that multiplier by total number of enemies you killed in duration (like 15, 30s or so).
So how about reflect some % dmg in duration, because Necrosis reduced enemies dmg, so you give new skill reflected a lot %dmg without worry it imbalanced (ofcourse except someone play without Deathchill Aura, which is big disadvantage).