Author Topic: A Few Bug Fixes AE/Ragnarok/Atlantis  (Read 7776 times)

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Offline nargil66

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #45 on: 21 November 2018, 22:53:25 »
Two NPCs with wrong textures in Megara and Corinth (and one in Delphi near the mage vendor):
Spoiler for Hiden:
Spoiler for Hiden:
Edit - Tracked them down:
Quote
"records\creature\npc\greece\delphi\male_002.dbr"
"records\creature\npc\greece\coastaltown\male_002.dbr"
« Last Edit: 03 February 2019, 17:40:00 by nargil66 »

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Offline Tauceti

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #46 on: 22 November 2018, 00:50:16 »
Thanks for your quick investigation Bumbleguppy.
but the actual petbonus is listed in the shiled's itemSkill slot by mistake.

The skill should grant pets 10% elemental and vitality resists.

Therefore it would be the 1st legendary shield with a pet bonus, and a elemental bonus worth it. Finally maybe we will make the wolves survive in Leg-Act5 with Xmax.

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Offline icefreeze

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #47 on: 22 November 2018, 06:40:02 »
@Endymion Did this mod cause conflict to mod or any items from store and character's stash?
I want to play this mod with some xmax, massboss mod.

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Offline stormyboy

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #48 on: 01 December 2018, 19:19:34 »
Hey! Thank you for this bug fix patch. I have a suggestion that it's been on my mind since forever. You know, when you equip an item with + to an ability, the color of the writing that represents the skill points you have invested into that ability will change. Now, my problem would be that the blue color makes the writing very hard to read. With the background of the skill tree and that color i have to hug the monitor to see the numbers. Could you do something about that? Like make the writing a dark blue? (color of the potions or so). I know it's something silly but i had to take a shot :D

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Offline Bumbleguppy

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #49 on: 05 December 2018, 01:14:00 »
XPack2/items/equipmentweapons/staff/u_l_02.dbr

The cold min value in teh item base damge is entered in the "offensiveBaseColdChance" instead of the "offensiveBaseColdMin" slot.

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Offline aminef

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #50 on: 09 December 2018, 22:15:31 »
I think the reckless offense on Einherjars fate bug. I made a test character with only this weapon, used the cheat engine script to display all damages and tested on the targets in spartan camp. My average critical damage were at 450. 4% to do +100% total damage will be clearly noticed. But nothing. I tested this becaus reckless offense in rune mastery only work while dual wielding. Here reckelss offense doesnt enable dual wielding, but neither seems to work with one weapon.

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Offline aminef

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #51 on: 10 December 2018, 19:20:25 »
Been farming venom sac for some relics, and gave one to a toon, to find out there was no completion bonus. I dont know if its due to the patch or something, becaus its the only thing i have installed aside from the original game. I notify it in case.

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Offline DirkBrightblade

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #52 on: 30 December 2018, 23:34:11 »
Any chance of being able to fix the issue of merchants no longer stocking Throwing Weapons in Ragnarok and add that to the fixes?

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Offline Tauceti

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #53 on: 06 January 2019, 22:41:42 »
Reporting a bug about the Shade set:
TQ database gives the bonus set up to: 6 out of 7 set items.
But there is a shield, a bow and a staff among others, so that only 5 items can be weared.

By the way, i enjoyed the quest the spectral wolf  ;)

I made some farming in troll' camps in all difficulty modes. All troll MIs dropped except the Troll's branch (which should now with this patch). Compared to say the Night mistress'staff, what is its drop rate ?

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Offline AlcyonV

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #54 on: 07 January 2019, 19:21:47 »
By the way, i enjoyed the quest the spectral wolf  ;)

Hello, what do you mean, please ?

EDIT : ok, I didn't figure you were talking about a custom map.
« Last Edit: 07 January 2019, 19:23:50 by AlcyonV »

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Offline Endymion

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #55 on: 05 August 2019, 01:30:48 »
So I've been thinking to revive this little project.
If you got some fresh bugs from Atlantis I'd like to look into it. So far fixed up (seemingly) incorrect affixes for MI staves on epic& legendary.
Also fitted Sword Fish club's model to be an actual weapon, not just an ambient rotten fish.

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Offline Endymion

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Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« Reply #56 on: 19 August 2019, 04:28:46 »
New version's up, OP updated.
So far didn't include map/quest changes since the map will probably receive an update or few in upcoming patches.
 Not much bug fixing for Atlantis either, since I weren't seeing much reported (or at least not the ones that are fixable via present modding tools). So that's where we at right now.

Yeah removed the sling since it made me physically cringe upon seeing it again after a long while. guh

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Offline mvlad954

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Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« Reply #57 on: 19 August 2019, 11:32:09 »
New version's up, OP updated.
So far didn't include map/quest changes since the map will probably receive an update or few in upcoming patches.
 Not much bug fixing for Atlantis either, since I weren't seeing much reported (or at least not the ones that are fixable via present modding tools). So that's where we at right now.

Yeah removed the sling since it made me physically cringe upon seeing it again after a long while. guh
Thanks for the update.
« Last Edit: 19 August 2019, 11:48:32 by mvlad954 »

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