Author Topic: A Few Bug Fixes AE & Ragnarok  (Read 1756 times)

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Offline Endymion

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A Few Bug Fixes AE & Ragnarok
« on: 22 October 2018, 22:51:21 »
A brief foreword;
This mod's sole purpose is to fix obvious errors. I don't intend to interfere with the developers' vision of the game or questionable balance decisions (looking at you, Giant's Tooth).

Changelog as of 11/9/18

Creatures
  • Water demons Kelpies now have the original horse models. Do feel free to let me know what you think, whether you like it or would rather prefer the vanilla look.
  • Fixed up an unused yak (ambient animal) model; Oxes in mountain & snowy areas in Orient replaced with yaks.
  • Revived Dream Guide, an unused pet from Dream mastery. Now serves as a pet of a nightstalker hero.

Quests
  • Added and fixed up missing side quest The Spectral Wolf. You might want to take a walk in Birch Forest near King Gylfi's Settlement
  • Gilfy's reward chest now drops Power of Nerthus relic with accordance to difficulty (originally drops normal version for the all three difficulties)
  • Recreated deleted cyclop quest scene. Now incorporated in Polyphemus vs soldiers encounter.

Items
  • Missing thrown weapon Hati added to drop tables (Weren't obtainable previously)
  • Fjord Ichthians now can drop legendary version of Icescale set
  • Troll mages now can drop trolls' MI staff Troll's Branch
  • Some Dvergr and Skeletal Dvergr ~ Bolters now use thrown weapons with a chance to drop dvergr MI Dvergr Runestones (were previously unobtainable)
  • Increased the size of Dvergr Runestones and its projectile so the player can actually see them
  • Some Jackalmen archers are now using thrown weapons with a chance to drop MI Jackalman Sling (were previously unobtainable)
  • Revamped an unfinished Jackalman Sling model and gave it a proper projectile
  • Fixed incorrect icon for Staff of The Deep
  • Revived some of the unused common weapons and shields; Some common weapons and shields that had different versions looking the same received new looks; Aetolian aspis (the one with the omega pattern) now has a chance to drop from guards in Sparta, Delphi and Athens fighting scenes
  • Normal common torches received new unused look. The vanilla appearance reserved for Epic & Legendary versions that now drop in accordance with difficulty (originally drops Normal version for all difficulties)

Misc
  • Added Delphi actors' temple model for non-ragnarok users (originally you're presented with a black hole in the ground unless you own Ragnarok)
  • Polyphemus received special treasure chest

Install & Uninstall
To install, proceed to ...Steam\steamapps\workshop\content\475150\1543063841\A Few Bug Fixes (or alternatively wherever you downloaded it from gDrive) and move Database and Resources folders to ...Steam\steamapps\common\Titan Quest Anniversary Edition with replace.

To uninstall you can verify integrity of the game's files which will revert them to the original state.

Q&A
Q. Why not make it a bounce mod?
A. The missing quest fix required repacking the main campaign map (hence the mod size, too), which isn't feasible via a bounce mod.

Q. Can I play in multiplayer?
A. Yes, with the players who have the mod installed.

Spoiler for Screens:























Spoiler for Links:


Feel free to report bugs and I'll see if it can be fixed.
« Last Edit: 09 November 2018, 20:15:25 by Endymion »

Offline Typhon

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #1 on: 23 October 2018, 00:12:35 »
That's strange that there's a black hole for non-Ragnarok users...
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Online wolpak

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #2 on: 23 October 2018, 00:39:34 »
Any chance to add vitality staves to merchants?  Sees like an oversite.

Offline sauruz

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #3 on: 23 October 2018, 01:20:29 »
doh... why they take off that quest ? how strange

nice bug spray you got there! to bad they cant catch those litle things :S

edit: the original model of kelphi looks bit more unique and cooller btw
"Welcome to new home, be nice and strong ! "

Offline nargil66

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #4 on: 23 October 2018, 03:48:42 »
Thanks for doing the devs work, I hope they implement your changes.
Btw, thank you for the 3DSMax tutorials too 8)

Offline Endymion

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #5 on: 25 October 2018, 14:00:48 »
Thanks for doing the devs work, I hope they implement your changes.
Btw, thank you for the 3DSMax tutorials too 8)
You're welcome!

Any chance to add vitality staves to merchants?  Sees like an oversite.
I don't think there are any common vit staves. Or you meant make new ones? Well as stated in the foreword (sort of) with this mod I'd prefer to do more of a restoration work rather than add something completely new.

Now however my dear ladies & gents I'd like to hear your opinion on this quick remake of an unfinished sling's model I did today.
Or maybe I should just let it rest because it'll look wooden any way?

Offline WNG

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #6 on: 25 October 2018, 14:07:09 »
The model of the sling looks good to me. If there is no trouble including them, then why not including them ^^
You can check out all my TQ work here : https://steamcommunity.com/id/warriorng/myworkshopfiles/?appid=475150

~ Have an amazing day <3 ~ (even if you don't bother visiting the link above...)

Offline nargil66

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #7 on: 25 October 2018, 14:37:56 »
Yeah, it will be nice to include. About looking wooden - is it possible to add animated bones somehow?

Online wolpak

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #8 on: 25 October 2018, 14:39:26 »
Shouldn't the index finger go between the strings?  :)

Offline sauruz

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #9 on: 25 October 2018, 15:30:57 »
great job ! it looks very unique :)
"Welcome to new home, be nice and strong ! "

Offline Endymion

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #10 on: 26 October 2018, 01:17:25 »
Yeah, it will be nice to include. About looking wooden - is it possible to add animated bones somehow?
Well you can't animate weapons meshes per se, but you could make the sling invisible and attach to it an animated decoration.
Then however we're presented with a problem of it playing animation (swinging) at all times, be it in the char's hands or lying on the ground.

great job ! it looks very unique :)
The model of the sling looks good to me. If there is no trouble including them, then why not including them ^^
Thanks. I think I'll give it some more tweaking to see what I can come up with and add it in the next update.

Shouldn't the index finger go between the strings?  :)
I'll be honest here, I'm not sure it looks anything like a real sling. In my defense, source material weren't that great either

Online Bumbleguppy

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #11 on: 26 October 2018, 02:11:20 »
Hey, thanks for this!

I know how hard it is to track down bugs in the database, you did some mighty fine sleuthin' there pal. No lie :D

BTW, I am going to add these bugfixes to my mod I am making right now, this is really awesome!

I learned something new, too.

I didn't know you could use the loot table that way, imputting an array of the three different charms so you get a different one each difficulty...which begs the question: why the heck are there THREE DIFFERENT LOOT TABLES FOR EVERY CHARM IN EVERY MONSTER FILE, THEN?!

Could have just used the solution you made. Pretty neat little artmanager fact.


Offline Endymion

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #12 on: 26 October 2018, 18:14:47 »
Thanks! And sure, feel free to use it

Offline WNG

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #13 on: 30 October 2018, 23:10:31 »
If you want an easy fix, Staff of the Deep (from Fjord Ihchtians) uses the bitmap of the Staff of the Chosen (from Nertus' cultists.)
You can check out all my TQ work here : https://steamcommunity.com/id/warriorng/myworkshopfiles/?appid=475150

~ Have an amazing day <3 ~ (even if you don't bother visiting the link above...)

Offline Endymion

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #14 on: 31 October 2018, 07:39:54 »
If you want an easy fix, Staff of the Deep (from Fjord Ihchtians) uses the bitmap of the Staff of the Chosen (from Nertus' cultists.)
Thanks. Added to the pile.

Added the MI sling and its new model (converted a few jackalmen from archers to throwers along the way as a means of obtaining it) and gave it a new suitable projectile. Created a proper bitmap for the MI staff and changed the way the missing unique thrown was added to the loot tables to give it more diversity

Spoiler for Sling!:
« Last Edit: 31 October 2018, 08:19:14 by Endymion »

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