Author Topic: A Few Bug Fixes And Some More  (Read 20851 times)

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Offline Endymion

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A Few Bug Fixes And Some More
« on: 22 October 2018, 22:51:21 »
Main goal of this mod is to try and fix bugs and correct mistakes found in the game, as well as to include and finish/remake things that's been cut or left out for various reasons, to improve player's experience and overall diversity of content.


Changelog as of 4/06/2021 2.10 BETA

Spoiler for Screens:






























We have a discord channel now! Join us to discuss/suggest changes and report bugs https://discord.gg/h7tZmVM
« Last Edit: 08 April 2021, 10:16:59 by Endymion »

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Offline Typhon

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #1 on: 23 October 2018, 00:12:35 »
That's strange that there's a black hole for non-Ragnarok users...
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline wolpak

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #2 on: 23 October 2018, 00:39:34 »
Any chance to add vitality staves to merchants?  Sees like an oversite.

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Offline sauruz

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #3 on: 23 October 2018, 01:20:29 »
doh... why they take off that quest ? how strange

nice bug spray you got there! to bad they cant catch those litle things :S

edit: the original model of kelphi looks bit more unique and cooller btw
"Welcome to new home, be nice and strong ! "

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Offline nargil66

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #4 on: 23 October 2018, 03:48:42 »
Thanks for doing the devs work, I hope they implement your changes.
Btw, thank you for the 3DSMax tutorials too 8)
Deities Mastery Mod (WIP): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
My Models & Textures Thread: https://titanquestfans.net/index.php?topic=32.0
If you like my mods, you can support me on Patreon: https://www.patreon.com/nargil66

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Offline Endymion

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #5 on: 25 October 2018, 14:00:48 »
Thanks for doing the devs work, I hope they implement your changes.
Btw, thank you for the 3DSMax tutorials too 8)
You're welcome!

Any chance to add vitality staves to merchants?  Sees like an oversite.
I don't think there are any common vit staves. Or you meant make new ones? Well as stated in the foreword (sort of) with this mod I'd prefer to do more of a restoration work rather than add something completely new.

Now however my dear ladies & gents I'd like to hear your opinion on this quick remake of an unfinished sling's model I did today.
Or maybe I should just let it rest because it'll look wooden any way?

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Offline WNG

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #6 on: 25 October 2018, 14:07:09 »
The model of the sling looks good to me. If there is no trouble including them, then why not including them ^^

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Offline nargil66

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #7 on: 25 October 2018, 14:37:56 »
Yeah, it will be nice to include. About looking wooden - is it possible to add animated bones somehow?
Deities Mastery Mod (WIP): https://titanquestfans.net/index.php?topic=462.0
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Offline wolpak

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #8 on: 25 October 2018, 14:39:26 »
Shouldn't the index finger go between the strings?  :)

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Offline sauruz

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #9 on: 25 October 2018, 15:30:57 »
great job ! it looks very unique :)
"Welcome to new home, be nice and strong ! "

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Offline Endymion

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #10 on: 26 October 2018, 01:17:25 »
Yeah, it will be nice to include. About looking wooden - is it possible to add animated bones somehow?
Well you can't animate weapons meshes per se, but you could make the sling invisible and attach to it an animated decoration.
Then however we're presented with a problem of it playing animation (swinging) at all times, be it in the char's hands or lying on the ground.

great job ! it looks very unique :)
The model of the sling looks good to me. If there is no trouble including them, then why not including them ^^
Thanks. I think I'll give it some more tweaking to see what I can come up with and add it in the next update.

Shouldn't the index finger go between the strings?  :)
I'll be honest here, I'm not sure it looks anything like a real sling. In my defense, source material weren't that great either

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Offline Bumbleguppy

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #11 on: 26 October 2018, 02:11:20 »
Hey, thanks for this!

I know how hard it is to track down bugs in the database, you did some mighty fine sleuthin' there pal. No lie :D

BTW, I am going to add these bugfixes to my mod I am making right now, this is really awesome!

I learned something new, too.

I didn't know you could use the loot table that way, imputting an array of the three different charms so you get a different one each difficulty...which begs the question: why the heck are there THREE DIFFERENT LOOT TABLES FOR EVERY CHARM IN EVERY MONSTER FILE, THEN?!

Could have just used the solution you made. Pretty neat little artmanager fact.


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Offline Endymion

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #12 on: 26 October 2018, 18:14:47 »
Thanks! And sure, feel free to use it

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Offline WNG

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #13 on: 30 October 2018, 23:10:31 »
If you want an easy fix, Staff of the Deep (from Fjord Ihchtians) uses the bitmap of the Staff of the Chosen (from Nertus' cultists.)

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Offline Endymion

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #14 on: 31 October 2018, 07:39:54 »
If you want an easy fix, Staff of the Deep (from Fjord Ihchtians) uses the bitmap of the Staff of the Chosen (from Nertus' cultists.)
Thanks. Added to the pile.

Added the MI sling and its new model (converted a few jackalmen from archers to throwers along the way as a means of obtaining it) and gave it a new suitable projectile. Created a proper bitmap for the MI staff and changed the way the missing unique thrown was added to the loot tables to give it more diversity

Spoiler for Sling!:
« Last Edit: 31 October 2018, 08:19:14 by Endymion »

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