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AttachPoint{ name = "Mount" origin = (0.0000000, 0.0000000, 0.0000000) xAxis = (1.0000000, 0.0000000, 0.0000000) yAxis = (0.0000000, 1.0000000, 0.0000000) zAxis = (0.0000000, 0.0000000, 1.0000000)}
CreateEntity{ attach = "Mount" entity = "records\creature\monster\saberlion\am_saberlion_21.dbr"}
So in theory, I could put Typhon on a saberlion? Or a boar?!?! I could only imagine how broken that would look.
his p***s must have really hurt
Quote from: Typhon on 06 August 2018, 21:13:04So in theory, I could put Typhon on a saberlion? Or a boar?!?! I could only imagine how broken that would look.Depends on animation. In theory yes, you can put anything on a "mount", if you have a fitting animation of a Rider+Mount. Sadly, I know only how to rename bones in the mesh itself, not in ANM files. Otherwise i could rename the bones in a normal horse animation to "Bone_XXXXX_Mount" and make them override the "..._MOUNT" bones in any mounted animation with Animation Composer. Thats enough to have horse riders in the game. I played for half an hour with some meshes and made this, just to prove my point:Spoiler for Hiden:
You need animations for it to work. Use these:If you want to make it an actual mod, i can tell you the steps. The tutorial is only a crude example how it works.