Author Topic: [MOD] Battle Nymphs  (Read 2162 times)

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #15 on: 23 June 2018, 17:06:40 »
Yeah, some people on Steam requested a minotaur, guess it will be next.

Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #16 on: 25 June 2018, 21:46:00 »
Addon Version update 0.3:

- Further fixed mesh
- Adapted more animations.
- To install, remove the previous addon version in Database folder and place this one instead. Do NOT overwrite.

Custom Maps version is not updated yet. Ima attach some armors on the nymph for next update as optional mesh choices.

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #17 on: 02 July 2018, 17:52:54 »
Yesterday i started this new skin for ocenids/nereids (sea nymphs). It's still on the making, bump is not ready.


Offline Typhon

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Re: [MOD] Battle Nymphs
« Reply #18 on: 02 July 2018, 20:52:02 »
Wow, nice!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #19 on: 07 July 2018, 19:38:41 »
Addon Version 0.4 - Texture Update
- Added 16 new water nymph skins and bumps, replacing egypt outfits (not loincloths!)

Example:



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Offline nargil66

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Re: [MODS] Nargil66's Play as Creature Mods
« Reply #20 on: 16 July 2018, 23:56:25 »
Added new mod (see 1st page).

Offline mvlad954

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Re: [MOD] Battle Nymphs
« Reply #21 on: 17 July 2018, 09:38:25 »
Yeah, some people on Steam requested a minotaur, guess it will be next.
Minotaur?But minotaurs have no staff or bow animations.How will you do it?

Offline sauruz

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Re: [MODS] Play as Creature Mods for AE/Ragnarok
« Reply #22 on: 17 July 2018, 14:54:37 »
i think it is possible , since minotaurs have humanoid shape, it could be worked on those 2x animations
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Offline nargil66

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Re: [MODS] Play as Creature Mods for AE/Ragnarok
« Reply #23 on: 17 July 2018, 19:32:25 »
Minotaur? But minotaurs have no staff or bow animations.How will you do it?
It is possible, if you take or combine animations from another creature that is close in shape to minotaur (say tigerman), but have bow/staff animations. Animation Composer is an awesome tool and gives many new possibilities. For example, maenad's basic idle animation is a mix between human, maenad and crocman (for the tail angle :) ), for nymph's "lighter steps" are used feet from dunerider, etc.

Offline Hector

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Re: [MODS] Play as Creature Mods for AE/Ragnarok
« Reply #24 on: 18 July 2018, 21:17:16 »
Wow, this is so beautiful.. I'd prefer to play as this nymph over the default female model any day, with any char  :)

Thank you for your efforts nargil66

Offline nargil66

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Re: [MODS] Play as Creature Mods for AE/Ragnarok
« Reply #25 on: 18 July 2018, 23:14:05 »
I'm glad you like the mod, Hector  :)

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