Author Topic: Distort reality as a physical damage spell  (Read 528 times)

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Offline mammoth_hunter

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Distort reality as a physical damage spell
« on: 20 May 2018, 00:15:43 »
How really viable this and distortion wave are in legendary for a generic melee build? When you are stacking strength, %strength and physical damage but perhaps not going over the top with that and want to use them as direct damage AOE spells. What about eruption used by juggernauts and battlemages?

Offline tholuneve

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Re: Distort reality as a physical damage spell
« Reply #1 on: 22 May 2018, 07:53:48 »
Distortion wave + Reality combo is fine in Epic, but not very efficient without Phantom Strike in Legendary, especially in boss fight.

Offline mammoth_hunter

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Re: Distort reality as a physical damage spell
« Reply #2 on: 22 May 2018, 13:09:01 »
Thanks for sharing. My own experience actually reflects that. A templar in epic with maxed DR TR and +3 or 4 all skills, ~180% physical damage collected on gear and 700 strength. DR stops being efficient - and by being efficient I mean oneshotting mobs, why would I need an expensive skill on long cooldown that doesn't. Like it oneshots tigermen but not draconians, so I'd expect it won't oneshot anyone in legendary at all. Not using any debuffs - templars have no aoe debuff skills. And using weapon debuff defeats the whole purpose - I wanted DR to kill packs with one hotkey instead of Lclicking each mob.

Maybe it can work with some mad gears setup like a harbinger dual wielding Giant's tooth mace, not something I want to level though.

320 physical damage is like a single autoattack, its not low but not really enough too. Compared to ~300 vitality and 700 electric burn in TR you can get if investing in int instead of str.

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