Author Topic: Hamunaptra Mod - Development  (Read 2290 times)

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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #45 on: 12 June 2018, 14:21:26 »

Ahh thank you WNG, will try this out  8)
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Offline mvlad954

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Re: Hamunaptra Mod - Development
« Reply #46 on: 13 June 2018, 07:36:12 »
The landscape reminds me a lot of the 2nd act of Diablo 2.That was a great game!

Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #47 on: 14 June 2018, 13:03:19 »

heha that's what I was aiming for in this region mvlad954  ;D so thanks very much!
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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #48 on: 14 June 2018, 13:35:58 »

Went back into the necromancer summon skill and had a look.. but under Spawn Config there's no bool option and the .dbr only points of course to the list of monsters to be summoned.  No 'surviveAfterMasterDeath' to be seen :/

What am I missing ye lords of modding?



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Offline WNG

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Re: Hamunaptra Mod - Development
« Reply #49 on: 14 June 2018, 16:07:44 »
Open your summon skill file, then click on View and Show Template File. What does it returns?
-- "The poor game developer lack much, but the greedy game developer lack more."

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Offline nargil66

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Re: Hamunaptra Mod - Development
« Reply #50 on: 14 June 2018, 19:37:03 »
Try setting the template to Skill_SpawnPet.tpl if it's something else.
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