Author Topic: Hamunaptra Mod - Development  (Read 23638 times)

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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #165 on: 15 October 2019, 10:49:55 »
Thanks for the encouragement guys. 

Tonight will be more story writing and quest-work

Here's another gif
~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


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Offline Tasim

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Re: Hamunaptra Mod - Development
« Reply #166 on: 06 November 2019, 22:15:19 »
It's been quite some time since I've been online, glad to see you're still going hard, had a blast reading through the comments and all the new updates. IT - LOOKS - GREAT!!! Can't wait to play  ^-^

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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #167 on: 07 November 2019, 13:20:20 »
@Tasim Hey welcome back!
Yeah still grinding away and polishing this thing  ;D I'll have another update to share soon
~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #168 on: 07 November 2019, 14:50:16 »

In the middle of working on stuff and had to stop and share  :D

I love this shot!
I feel this captures the atmosphere and look of an Egyptian tomb interior perfectly

(the yellow natural light I placed there to reveal more of the area but ..maybe I leave it?)

~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


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Offline botebote77

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Re: Hamunaptra Mod - Development
« Reply #169 on: 08 November 2019, 05:26:30 »
I love this shot!
i love every shot you post here :))
as for your question, i say you leave it
i are TQ titans
i are many people

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Offline sauruz

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Re: Hamunaptra Mod - Development
« Reply #170 on: 08 November 2019, 12:55:14 »
It looks intense, dark and deadly!

Yes , remove that yellow light, let the players get killed by their mistakes :-)

Eh eh
"Welcome to new home, be nice and strong ! "

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Offline nargil66

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Re: Hamunaptra Mod - Development
« Reply #171 on: 08 November 2019, 20:52:25 »
I'd say leave it... or maybe place a small lamp there? It really adds to the atmosphere.

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Offline Tasim

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Re: Hamunaptra Mod - Development
« Reply #172 on: 09 November 2019, 09:49:56 »
Leave it, it gives the feeling of realism and nice contrast  :))

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Offline mvlad954

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Re: Hamunaptra Mod - Development
« Reply #173 on: 09 November 2019, 12:41:58 »
I'd suggest adding a lamp hanging from the ceiling, but I don't think there are any in Titan Quest(or they might be, I can't recall now) and besides it won't fit really well.
You could add glowing signs on the ground(like those in Act 4).
They could be hieroglyphics.If that's not possible, than just leave it as it is.

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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #174 on: 10 November 2019, 04:02:25 »
So I decided to leave it  8) thanks for your help guys

Here's what it looks like in-game (these stairs serve as a way up from a lower level of the Collapsed Catacombs)

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