Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 1406028 times)

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #645 on: 01 March 2022, 02:25:11 »
I did it! An old idea is now reality. I managed to make gods appear on Olympus after beating Typhon :D :

Now that i look at it, Demeter's torch needs a rework  :-\

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #646 on: 01 March 2022, 03:05:00 »
This is immersion!!! Now we dont have to wonder where those voices come from... well done!!! well done!!!
take it slow... make it happen

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Offline efko

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #647 on: 01 March 2022, 03:36:53 »
The game goes to another level, definitely :D
My opinion, some gods looks bad when flying, half of them. Maybe not all of them should fly?
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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #648 on: 01 March 2022, 05:57:24 »
Thank you :D
The game goes to another level, definitely :D
My opinion, some gods looks bad when flying, half of them. Maybe not all of them should fly?
You mean the male gods? Yeah, their animation is kinda "wooden"... but i think they all should either fly or stand, otherwise half of them will look inferior to the others. I can't make animations from scratch, only know how to combine them... but they may be improved in the future.
Btw, two of the gods are still missing - Hephaestus and Poseidon. The Olympians should always be 12.
« Last Edit: 01 March 2022, 06:04:37 by nargil66 »

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #649 on: 01 March 2022, 10:57:39 »
First of all, its nice to see the constant updates and changes frequently.

Probably i will be the bad guy by saying this, but i didnt enjoy much the recent patch, heres why.

Since the last patch, you increase the champion increase rate, when i read that, i was fine by it, more diversity is always great. But when i saw ingame, i changed my mind, i mean the ideia can be great but its needs a adjustments, i will leave some exemples.

I went with a toon from Parnassus war camps to end of Minoan Labyrinth.

-in the end of lower to upper war camp before the gorgons, you have to kill 4x skelleton heroes(cinder bone, bone rot, frost maw, and the other i forget)
-inside the tomb ruins before kephios valley, the are 3-4x wraiths heroes togheter.
-each harpy group are mostly witches (4-5) with thunderbolts and squals cast into your character is kinda annoying
-boars in Athens batlegrounds were mostly monsterboars (5-6), if one is dangerous , having a group of then chasing you around is also problematic for squishy characters.
-The skelletons are mostly mages with ice shards and life drains, wich envolves constant hit and run.

I dont want imagine how will be hades with the big amount of grandmasters playing with you with hit and run.

Im sorry if im being litle dramatic, maybe other players are enjoying it and probably its case of "get good". it think they are to many at one spot.
« Last Edit: 01 March 2022, 11:41:25 by sauruz »
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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #650 on: 01 March 2022, 13:16:42 »
The curse of the pharaoh takes forever to end... I exited the game and return for it to completely disappear... is this a bug or intentional? and yeah about the monsters... too many bosses for early toon... maybe instead of the part where we can upgrade spartan warrior... we upgrade them so we can have more... let say 2 spartans at level 2 and 3 spartans at level 3 and so on... (that way we could be commanders of spartan squads with a mounted leader with gallantry to lead them into war) I hope you dont mind me lurking to your files and see things myself to add to my game... just a thought though
 
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #651 on: 01 March 2022, 14:04:14 »
Sure, i'll reduce champion spawn. Right now it is set to 3 min 7 max, and you're right, sometimes there are more champions than normal mobs. I'll set it to 2/5 for next version, and see how it goes. Thanks for feedback.

@sunnysideup886089 Pharaoh's Curse is from Endymion's AFBF mod, and yes it is intentional. I think he wanted to teach players a lesson to not desecrate ancient things :) personally i like the idea.

About mercs - You really want to be Leonidas, eh? :D I remember you reworked the merc artifacts to scrolls before... how about the following - instead of having one permanent mercenary, i can try making the artifact to generate timed mercs on hit. They live like half a minute, then dissapear, but if you are lucky with RNG and have high enough level of the artifact, you can summon an actual squad... only for a limited time. Bumbleguppy would of like this... :) The bad news is if i do that, i have to reduce their powers, health, etc, because with pet gear they will still be stronger than a single merc...
5 max limit for 5 total acts; and in Epic increasing their stats... how does it sound?
The bigger problem is with mercs from later acts - for example, 5 ranged egyptian priests is way too much, or 5 promethean agents...
the other option is to just make them scrolls, as you did. If the scrolls share the same skill, i think the pet limit will still apply... have to test.

BTW, i buffed the Elder Cyclops on Olympus - replaced their unused Club Slam skill with similar, only fire based (Fissure):

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #652 on: 01 March 2022, 14:24:14 »

i remember someone who was able to add a mount using dye...
take it slow... make it happen

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #653 on: 01 March 2022, 14:30:36 »

About mercs - You really want to be Leonidas, eh? :D I remember you reworked the merc artifacts to scrolls before... how about the following - instead of having one permanent mercenary, i can try making the artifact to generate timed mercs on hit. They live like half a minute, then dissapear, but if you are lucky with RNG and have high enough level of the artifact, you can summon an actual squad... only for a limited time. Bumbleguppy would of like this... :) The bad news is if i do that, i have to reduce their powers, health, etc, because with pet gear they will still be stronger than a single merc...
5 max limit for 5 total acts; and in Epic increasing their stats... how does it sound?
The bigger problem is with mercs from later acts - for example, 5 ranged egyptian priests is way too much, or 5 promethean agents...
the other option is to just make them scrolls, as you did. If the scrolls share the same skill, i think the pet limit will still apply... have to test.

oh by zeus's right side buttocks!!! this will be the thing I would like to see!!! 5 spartans to command... even if they are squishy... thats the fun of it... makes you a responsible commander to take steps into leading them to death... plan and buff up... yeah I remember putting them in scrolls... though I already forgot How I did that(sigh) office works tend to rip your brain to pieces to remember all of that... really looking up for Squad mercinary on the next version... lastly... can you reduce the price... its impossible for early toons to buy that at spartan camp during act 1 with such ridiculous amount... 150,000? at level 6-8? If one is allowed to pawn his soul to hades... then perhaps otherwise... this is just not affordable... you can take that amount to later stages... but definitely not in spartan camp during early levels which rids its purpose to be at their merchant wares if none has the capability to buy it... other than that... knowing there is a chance to be commader of a squad excites me like hell!!! cant wait to see it happen
« Last Edit: 01 March 2022, 14:39:52 by sunnysideup886089 »
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #654 on: 01 March 2022, 15:42:31 »
Spoiler for Hiden:
i remember someone who was able to add a mount using dye...
That is just an expression... it means the tiger's texture is messed up in the start, but you can fix it using another dye. It has nothing to do with the dye spawning the tiger. It's impossible.
M'kay i think to just make mercs to "permanent scrolls". You pay, and then he stays with you untill you/he dies or you restart the game. But i can make the monster generator idea too (as code item).
Today i'm a bit tired and things are going slower... I fixed name tags and death animations of Cyclops, reduced champion spawn to 1 min 4 max, but that's it.
Awww, damn - i totally forgot... scrolls wont work, because on later acts you can make an army of different merc types... so only remains the monster generator.

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #655 on: 01 March 2022, 15:51:59 »
Sure, i'll reduce champion spawn. Right now it is set to 3 min 7 max, and you're right, sometimes there are more champions than normal mobs. I'll set it to 2/5 for next version, and see how it goes. Thanks for feedback.

Thanks for taking a look, some pools its alright, but in some its bit extreme , specially with pools with a hight numbers of champions by default , like catacombs spiders or harpys wich have by standard 0-3 champions and more 75% champion spawn

@sunnysideup886089 Pharaoh's Curse is from Endymion's AFBF mod, and yes it is intentional. I think he wanted to teach players a lesson to not desecrate ancient things :) personally i like the idea.

I sugest to add a skill description for the new debuff curse from the mummys guardian champions, i believe its from  Itemization Quest mod , because its not clear wht  does, unless you open your character screen to take comparations.

BTW, i buffed the Elder Cyclops on Olympus - replaced their unused Club Slam skill with similar, only fire based (Fissure):

Very nice effect, its a effect that exists ingame or its from Soulvizer ?

*note 1, im suprised, didnt knew the dream/rune/neidan masteries  prefix dont appear until their respective acts, wich is bit weird, its nice you are adding then more early.

*note 2, in greece both undead mages have same name tag = spirit sorceror (even the frost ones)
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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #656 on: 01 March 2022, 18:22:17 »
oh dont rush things... masterpieces cant be rushed... use my motto----- Take it slow...and make it happen! cheers
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #657 on: 01 March 2022, 22:58:35 »
Just waking up, rise and shine for a new night :D
Thanks for taking a look, some pools its alright, but in some its bit extreme , specially with pools with a hight numbers of champions by default , like catacombs spiders or harpys wich have by standard 0-3 champions and more 75% champion spawn
Alright, i further reduced to 1/4, tell me if things feel better after new version comes :)
I sugest to add a skill description for the new debuff curse from the mummys guardian champions, i believe its from  Itemization Quest mod , because its not clear wht  does, unless you open your character screen to take comparations.
Sure.
Very nice effect, its a effect that exists ingame or its from Soulvizer ?
Its the default effect used by Core Dweller in Underlord and SV, replacing vanilla Wildfire.
*note 1, im suprised, didnt knew the dream/rune/neidan masteries  prefix dont appear until their respective acts, wich is bit weird, its nice you are adding then more early.
Uh, i forgot to add Neidan to the pools! TY for reminding me.
*note 2, in greece both undead mages have same name tag = spirit sorceror (even the frost ones)
I edited the tag itself last time, my bad...

@sunnysideup886089 Do you mind if i make the multiple spartan mercs artifacts to a code item? I really feel reworking the existing merc system will make things unbalanced, and i like it as it is honestly. + There are more mercs coming in the future, some of them just won't feel better if made to multiple summons.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #658 on: 02 March 2022, 03:38:55 »
Nightly Version #5 (Olympus Update)

Changelog:
- Added a new special encounter on Olympus, after beating Typhon
- Updated meshes/textures, animations, names and increased size of Cyclops mobs on Olympus
- Cyclops on Olympus use a new fire-based version of Club Slam (as Elder Cyclops are related to volcanoes in myths)
- Considerably Increased Typhon's size (in myths he is described so huge that his head brushed the stars)
- further merged Itemization Quest for Atlantis - all monsters, armors, jewelry, thrown and axes
- all former Liche tags should be fixed now
- Added UI description for Mummy's Curse skill
- Mummy's Curse skill now appears on Ceremonial MI Armors (torso only)
- Reduced Champion spawn to 1 min 4 max (up to further testing)

Link is the same, on the bottom of first post.

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #659 on: 02 March 2022, 04:19:28 »
@sunnysideup886089 Do you mind if i make the multiple spartan mercs artifacts to a code item? I really feel reworking the existing merc system will make things unbalanced, and i like it as it is honestly. + There are more mercs coming in the future, some of them just won't feel better if made to multiple summons.

I dont mind... not any of it at all if you think it will make things unbalance... come to think of it... I forgot to view it in a summoner's perspective... that will be a lot of them... which will tend to make things really unbalance... I will ride along what you think will suit it best.

the pharaos curse is unavoidable due to a sidequest requirement... is there a cure to the curse that I should be aware of? or do I really need to reload the entire game just to get rid of it?
« Last Edit: 02 March 2022, 04:22:13 by sunnysideup886089 »
take it slow... make it happen

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