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2) When comparing the three skills that give resistance reduction (squall, study prey, and susceptibility), study prey and susceptibility both give absolute resistance reduction and so is better in terms of lowering a resistance as low as possible.. However, squall reduces all resistances including secondary and tertiary resistances.. So squall might be best if you deal many different types of damages
Now that I think about it, skills like "take down" seemingly lost all their value in boss fights right? Their special resistance against %reduction damage can not be lowered in any way anymore if I remember right.So what would be their use then? just to "take down" a mage hiding behind melee mobs? I'm asking because I heavily invested in this skill and even considering to max its passive modifier. The damage will already be more than enough for a non-boss monster. Then what would %reduction do any good in addition to that?I've always wondered this. Does reduction damage apply itself after the initial damage is done? Or is it vice versa?
In the past, I used to try "dodging" enemies in the way you suggest here.. And yeah it requires a certain level of mouse work, your definitely right on that Allright then... what would you suggest for a Defense + Hunting + Warfare character? I have all their charge skills in my disposal...
CrocMagnum dude yes you need a target to use take down.. what bugs me in take down is the movement is very fast but the attack animation is slow.. so i think it's the worst charging skill.. however it's still a charging skill...
core dweller is tankier now than in IT so for bow user, i prefer your avenger over bonecharmer.. btw, have you tested it with thrown weapons?
edit: the monster lure as bait.. and then stepping back.. i copied that from you and i apply to my mage haruspex
it is not explained properly... gear slots and mastery skills directly tied to weapon attack stack additively but not in between gear and spells( two different sources-can not stack) -> hence the difference attack(weapon) vs. casting(spell).
stanislav, maybe so.. at least it's clearer now