Author Topic: Re: LoC Reloaded - Development Thread  (Read 357738 times)

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Offline nargil66

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Re: LoC AERAE - Development Thread 2
« Reply #30 on: 24 September 2023, 14:23:53 »
What is new in development:
I'm currently implementing my own version of Throwable Spears in LoC, similar to this Steam mod by @zocwu:
https://steamcommunity.com/sharedfiles/filedetails/?id=2879594692
Credits to the author for the great idea. For LoC it will work in a slightly different way though, i set the throwing skill (Power Throw) to have 4 seconds cooldown, with +50% Total Damage and 33% chance to pass through enemies. While im working on spears, i might as well add lore descriptions and display base attack speeds on them.

Another thing from yesterday - new tiger(2 model variants, 8 texture variants):

Vanilla-Like model


Modified model


Texture variations (shown with 1st model):


The textures are made by @Rumeur and @soa in SV Discord, the model is a Saberlion edited by me.

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Offline nargil66

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Re: LoC AERAE - Development Thread 2
« Reply #31 on: 25 September 2023, 22:51:18 »
Working on a new model today - Sha, Beast of Set:



I first learned about this creature from LoC mod, i hope you like it, Bumbleguppy.

Animations are still WIP, but here are some (shown on earlier model/texture):



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Offline Bumbleguppy

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Re: LoC AERAE - Development Thread 2
« Reply #32 on: 25 September 2023, 23:32:54 »
My first reaction was "Oh, man! I wish I had these a couple of mods ago!" before I scrolled down to see what you said about seeing them in one of those alphas/betas lol

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Offline nargil66

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Re: LoC AERAE - Development Thread 2
« Reply #33 on: 02 October 2023, 23:31:41 »
Ok, i haven't posted new progress lately, here is something new i'm implementing for LoC... Fishing!

The system is still WIP, but it's shaping well so far.
There is something fishy going around... :D

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Offline nargil66

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Re: LoC AERAE - Development Thread 2
« Reply #34 on: 08 October 2023, 04:13:25 »
Ok, some progress on the fishing system - i'm currently making the buff skills granted from different fish. Here is a list of planned buffs so far:

Spoiler for Hiden:
tagP_FishEnchantment01=Elixir of Mending
tagP_FishEnchantment01Desc=Increases health regeneration.
tagP_FishEnchantment02=Elixir of Spirit
tagP_FishEnchantment02Desc=Increases energy regeneration.
tagP_FishEnchantment03=Elixir of Recovery
tagP_FishEnchantment03Desc=Increases health and energy regeneration.
tagP_FishEnchantment04=Elixir of Dragon Skin
tagP_FishEnchantment04Desc=Increases fire resistance and reduces the duration of burn.
tagP_FishEnchantment05=Elixir of Thawing
tagP_FishEnchantment05Desc=Increases cold resistance and reduces the duration of frostburn.
tagP_FishEnchantment06=Elixir of Insulation
tagP_FishEnchantment06Desc=Increases lightning resistance and reduces the duration of electrical burn.
tagP_FishEnchantment07=Elixir of Anti-Venom
tagP_FishEnchantment07Desc=Increases poison resistance and reduces the duration of poisoning.
tagP_FishEnchantment08=Elixir of Life Guard
tagP_FishEnchantment08Desc=Increases vitality resistance and reduces the duration of life leech and vitality decay.
tagP_FishEnchantment09=Elixir of Spirit Guard
tagP_FishEnchantment09Desc=Increases energy resistance and reduces the duration of energy leech.
tagP_FishEnchantment10=Elixir of Bark Skin
tagP_FishEnchantment10Desc=Increases piercing resistance and reduces the duration of bleeding.
tagP_FishEnchantment11=Elixir of Stone Skin
tagP_FishEnchantment11Desc=Increases physical resistance and reduces the duration of acid damage.
tagP_FishEnchantment12=Elixir of Dodging
tagP_FishEnchantment12Desc=Adds a chance of dodging melee attacks.
tagP_FishEnchantment13=Elixir of Avoidance
tagP_FishEnchantment13Desc=Adds a chance of avoiding ranged attacks.
tagP_FishEnchantment14=Elixir of Blocking
tagP_FishEnchantment14Desc=Increases the chance of blocking and shield recovery rate.
tagP_FishEnchantment15=Elixir of Flame
tagP_FishEnchantment15Desc=Increases fire and burn damage by percent and improves burn duration.
tagP_FishEnchantment16=Elixir of Frost
tagP_FishEnchantment16Desc=Increases cold and frostburn damage and improves frostburn duration.
tagP_FishEnchantment17=Elixir of Thunder
tagP_FishEnchantment17Desc=Increases lightning and electrical burn damage and improves electrical burn duration.
tagP_FishEnchantment18=Elixir of Wounding
tagP_FishEnchantment18Desc=Increases piercing and bleeding damage and improves bleeding duration.
tagP_FishEnchantment19=Elixir of Venom
tagP_FishEnchantment19Desc=Increases instant and slow poison damage and improves slow poison duration.
tagP_FishEnchantment20=Elixir of Crushing
tagP_FishEnchantment20Desc=Increases physical and acid damage and improves acid duration.
tagP_FishEnchantment21=Elixir of Lifesteal
tagP_FishEnchantment21Desc=Adds life leech retaliation.
tagP_FishEnchantment22=Elixir of Draining
tagP_FishEnchantment22Desc=Adds energy leech retaliation.
tagP_FishEnchantment23=Elixir of Harming
tagP_FishEnchantment23Desc=Increases vitality and vitality decay damage and improves vitality decay duration.
tagP_FishEnchantment24=Elixir of Wisdom
tagP_FishEnchantment24Desc=Adds a bonus to all skills and increases experience gain.
tagP_FishEnchantment25=Elixir of Haste
tagP_FishEnchantment25Desc=Increases total speed and adds slow resistance.
tagP_FishEnchantment26=Elixir of Smiting
tagP_FishEnchantment26Desc=Increases total damage.
tagP_FishEnchantment27=Elixir of Casting
tagP_FishEnchantment27Desc=Reduces recharge rate and energy cost for skills.
tagP_FishEnchantment28=Elixir of Harrowing
tagP_FishEnchantment28Desc=Adds a percent health reduction retaliation.
tagP_FishEnchantment29=Elixir of Rejuvenation
tagP_FishEnchantment29Desc=Greatly improves health and energy regeneration.
tagP_FishEnchantment30=Elixir of Elemental Power
tagP_FishEnchantment30Desc=Increases all elemental damage types and improves the duration of all elemental DoTs.
tagP_FishEnchantment31=Elixir of Elemental Shielding
tagP_FishEnchantment31Desc=Increases elemental resistances and decreases the duration of all enemy elemental DoTs.
tagP_FishEnchantment32=Elixir of Maiming
tagP_FishEnchantment32Desc=Increases physical, piercing, acid, and bleeding damages.
tagP_FishEnchantment33=Elixir of Iron Skin
tagP_FishEnchantment33Desc=Increases physical, piercing, and bleeding resistances.
tagP_FishEnchantment34=Elixir of Wolfsbane
tagP_FishEnchantment34Desc=Increases instant poison, vitality, slow poison, and vitality decay damages.
tagP_FishEnchantment35=Elixir of Panacea
tagP_FishEnchantment35Desc=Increases poison and vitality resistances.
tagP_FishEnchantment36=Elixir of Vampirism
tagP_FishEnchantment36Desc=Adds life leech and energy leech retaliation.
tagP_FishEnchantment37=Elixir of Essence Guard
tagP_FishEnchantment37Desc=Increases life leech and energy leech resistances.
tagP_FishEnchantment38=Elixir of Mental Clarity
tagP_FishEnchantment38Desc=Protects against sleep and reduces the effects of fear, taunt, confusion, and mind control on pets.
tagP_FishEnchantment39=Elixir of Iron Will
tagP_FishEnchantment39Desc=Reduces the effects of stun, petrify, freeze, entrapment, and skill disruption.
tagP_FishEnchantment40=Elixir of Acuracy
tagP_FishEnchantment40Desc=Increases offensive ability, weapon pierce ratio and projectile speed.
tagP_FishEnchantment41=Elixir of Evasion
tagP_FishEnchantment41Desc=Increases defensive ability and adds a chance of evading melee and ranged attacks.
tagP_FishEnchantment42=Elixir of Warding
tagP_FishEnchantment42Desc=Adds flat and percent total damage absorbtion.
tagP_FishEnchantment43=Elixir of Necromantic Warding
tagP_FishEnchantment43Desc=Increases damage and protection against undead and ghosts.
tagP_FishEnchantment44=Elixir of Spiritual Warding
tagP_FishEnchantment44Desc=Increases damage and protection against demons and magical.
tagP_FishEnchantment45=Elixir of Bestial Warding
tagP_FishEnchantment45Desc=Increases damage and protection against beastmen and beasts. 
tagP_FishEnchantment46=Elixir of Mechanical Warding
tagP_FishEnchantment46Desc=Increases damage and protection against constructs and devices.
tagP_FishEnchantment47=Elixir of Natural Warding
tagP_FishEnchantment47Desc=Increases damage and protection against insects and plants.
tagP_FishEnchantment48=Elixir of Earthen Warding
tagP_FishEnchantment48Desc=Increases damage and protection against giants and humankind.
tagP_FishEnchantment49=Elixir of Nectar
tagP_FishEnchantment49Desc=Insceases all five base character's attributes, by a flat value and percent.
tagP_FishEnchantment50=Elixir of Monstrosities
tagP_FishEnchantment50Desc=Your health, energy and resistances are decreased... beware, a terrible monster is coming to get you. Good luck!

Originally my plan was to make them compliment normal potions, as the elixirs from EE... but after finding that each requires a scroll slot, i used another way. Basically, when you eat a fish, you summon a monster, which dies and spawns a proxy with an array of different "buff monsters"... they are hostile, but they dont do damage, they are there only to "debuff" you with a positive buff, and die. It's a bit complicated, but it works, hehe.

Edit - the list is finished (see the spoiler)
« Last Edit: 08 October 2023, 07:29:00 by nargil66 »

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Offline nargil66

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Re: LoC AERAE - Development Thread 2
« Reply #35 on: 16 October 2023, 02:19:13 »
my Nth attempt to make a better Hamadryad for LoC (for Nature mastery):

Still WIP, needs more details.
« Last Edit: 16 October 2023, 02:21:36 by nargil66 »

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Offline Bumbleguppy

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Re: LoC AERAE - Development Thread 2
« Reply #36 on: 16 October 2023, 02:38:43 »
Looking very Nature-y :D

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Offline nargil66

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Re: LoC AERAE - Development Thread 2
« Reply #37 on: 16 October 2023, 02:59:20 »
I'm glad you like it :)

Edit - upgraded:

Spoiler for Hiden:
Spoiler for Hiden:

Edit 2 - Final (3 tiers):
Spoiler for Hiden:

Edit 3 - Final Final (new body flowers, added necklace):
Spoiler for Hiden:


I'm satisfied. On to exporting :)

Edit 4 - Ported and tested in game:

I hope you like her Bumble :D
« Last Edit: 17 October 2023, 01:44:09 by nargil66 »

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Offline Amaryllis

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Re: LoC AERAE - Development Thread 2
« Reply #38 on: 17 October 2023, 17:49:17 »
Mmm pretty tree people. ^-^

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Offline nargil66

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Re: LoC AERAE - Development Thread 2
« Reply #39 on: 17 October 2023, 17:57:51 »
protecting ecology at all costs :)

I've made some variants today, to have different combinations between skin and hairs. Previews:
Spoiler for Hiden:







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Re: LoC AERAE - Development Thread 2
« Reply #40 on: 17 October 2023, 18:36:49 »
You know, I used to view your work from the point of view of a modder myself but you've progressed so far beyond my abilities that I only see your work as a player now :)

So at least my amazement isn't muddled with an analysis on techniques and how it was done, I just really like 'em

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Re: LoC AERAE - Development Thread 2
« Reply #41 on: 17 October 2023, 20:27:01 »
Wow, thank you for the kind words! What i do is just combining assets really. Pick a bunch of flowers to make a bucket :D

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Re: LoC AERAE - Development Thread 2
« Reply #42 on: 19 October 2023, 04:04:08 »
Here are the nymphs in-game:

Tonight i'll upload the latest source files on Nexus, so the new changes (fishing, nymphs) get preserved.

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Re: LoC AERAE - Development Thread 2
« Reply #43 on: 19 October 2023, 16:36:59 »
Wow, really great looking Nymphs...so many details I love it <3

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Re: LoC AERAE - Development Thread 2
« Reply #44 on: 19 October 2023, 18:21:54 »
Wow, really great looking Nymphs...so many details I love it <3
Thanks! I think a few more hair variations wouldn't hurt. Also, i have to bake a new look for Sylvan Nymph too, right now she's left neglected:

The latest files are on Nexus btw.

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