Author Topic: Soulvizier AERA - General discussion  (Read 351459 times)

0 Members and 1 Guest are viewing this topic.

Offline soa

  • Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 535
  • Country: fr
  • Karma: +23/-0
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier AERA
« Reply #180 on: 09 January 2020, 20:06:40 »
I just opened a Discord for beta participants. Tell me if you want to participate.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2710
  • Country: bg
  • Karma: +71/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Soulvizier AERA
« Reply #181 on: 09 January 2020, 23:40:36 »
Not much of a Discord guy here, but i'll participate.
Found a bug early on - Double Strike (unique bow) has invisible mesh.
Also, i couldnt find a common Gorgon Sash to make Serpentine sash. Only broken or magical+
Edit: Blade Fury's ultimate level is 11 instead of 12 (nvm, i though i had +4 Occult skills)
« Last Edit: 10 January 2020, 21:43:43 by nargil66 »

Offline soa

  • Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 535
  • Country: fr
  • Karma: +23/-0
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier AERA
« Reply #182 on: 10 January 2020, 23:29:05 »
Regarding known bugs that will be fixed in the v1.2 that is to come, most skills that are pet modifiers (like Maul for Wolves) are going to get their max level reduced by 4.
Until now, the max level is equal to the ultimate level, that was an old fanpatch fix because pets wouldn't use their skills past max level. This fix has become useless in AE.
Only exception is the Shadowstalker, I'm gonna rescale his skills and give them to the base pet except the last one, with much more skill points for the pet. Now the pet is using a trick, because you can't give more than one skill to a pet with only one player skill. So the "Channel" modifier at lvl 40 Occult actually gives tons of mana to the pet so that he can use his skills, but he already has them since the beginning.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2710
  • Country: bg
  • Karma: +71/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Soulvizier AERA
« Reply #183 on: 10 January 2020, 23:42:28 »
Only exception is the Shadowstalker, I'm gonna rescale his skills and give them to the base pet except the last one, with much more skill points for the pet. Now the pet is using a trick, because you can't give more than one skill to a pet with only one player skill. So the "Channel" modifier at lvl 40 Occult actually gives tons of mana to the pet so that he can use his skills, but he already has them since the beginning.
Ah, so thats why he is able to use higher tier skills sometimes. It will be good to finally see his skills stats in the pet UI.
About Occult knives, iirc the base skill doesnt reduce cooldown as in AE? With the recharge cap, it will be impossible to spam them.

Offline soa

  • Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 535
  • Country: fr
  • Karma: +23/-0
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier AERA
« Reply #184 on: 11 January 2020, 00:00:31 »
Ah, so thats why he is able to use higher tier skills sometimes. It will be good to finally see his skills stats in the pet UI.
About Occult knives, iirc the base skill doesnt reduce cooldown as in AE? With the recharge cap, it will be impossible to spam them.
I could put the isPetDisplayable to 1, his skills should show even if not usable, but it would be akward for the player.
I left Occult knives like in SV98 (except the mana cost increase of the modifier like AE). I was waiting for some feedback if people prefer the classic SV or AE version. I'm open to shift to an AE version.
SV has 100% chance to go through enemies with faster projectiles, AE 10% with less damage, but is spammable especially at high levels.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline botebote77

  • mage boy
  • TQ Titans
  • Full Member
  • *
  • Posts: 1612
  • Country: 00
  • Karma: +14/-2
    • View Profile
    • Awards
  • Time Zone: ?
Re: Soulvizier AERA
« Reply #185 on: 11 January 2020, 01:44:23 »
Ah, so thats why he is able to use higher tier skills sometimes. It will be good to finally see his skills stats in the pet UI.
About Occult knives, iirc the base skill doesnt reduce cooldown as in AE? With the recharge cap, it will be impossible to spam them.
I could put the isPetDisplayable to 1, his skills should show even if not usable, but it would be akward for the player.
I left Occult knives like in SV98 (except the mana cost increase of the modifier like AE). I was waiting for some feedback if people prefer the classic SV or AE version. I'm open to shift to an AE version.
SV has 100% chance to go through enemies with faster projectiles, AE 10% with less damage, but is spammable especially at high levels.
shift to AE

i don't know if it's intentional but one of the skeleton bosses in the skeleton raiders quest, his squall is still vanilla squall
i are TQ titans
i are many people

Offline soa

  • Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 535
  • Country: fr
  • Karma: +23/-0
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier AERA
« Reply #186 on: 11 January 2020, 02:13:38 »
i don't know if it's intentional but one of the skeleton bosses in the skeleton raiders quest, his squall is still vanilla squall

I haven't changed him, but a lot of monsters use vanilla skills in classic SV. Some use the SV version of the skills.
I don't really see a problem with that, it's a matter of taste but certainly not a bug.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline botebote77

  • mage boy
  • TQ Titans
  • Full Member
  • *
  • Posts: 1612
  • Country: 00
  • Karma: +14/-2
    • View Profile
    • Awards
  • Time Zone: ?
Re: Soulvizier AERA
« Reply #187 on: 11 January 2020, 03:10:46 »
i are TQ titans
i are many people

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2710
  • Country: bg
  • Karma: +71/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Soulvizier AERA
« Reply #188 on: 11 January 2020, 05:55:12 »
I vote for AE version of knives as well
The soul of Pesta the Vile (Ragnarok rat hero) doesnt have lvl requirement. The summoned rats are kinda passive. Most of the time they just hang around the character.
« Last Edit: 11 January 2020, 06:06:37 by nargil66 »

Offline soa

  • Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 535
  • Country: fr
  • Karma: +23/-0
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier AERA
« Reply #189 on: 11 January 2020, 12:00:13 »
I vote for AE version of knives as well
The soul of Pesta the Vile (Ragnarok rat hero) doesnt have lvl requirement. The summoned rats are kinda passive. Most of the time they just hang around the character.
All A5 souls have no level req as of now (WIP)
Will check the controller
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline BuZaGi

  • Visitor
  • *
  • Posts: 4
  • Country: pl
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +2
Re: Soulvizier AERA
« Reply #190 on: 11 January 2020, 21:39:59 »
Hello
 guys can i join testing and discord ??

Offline soa

  • Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 535
  • Country: fr
  • Karma: +23/-0
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier AERA
« Reply #191 on: 12 January 2020, 14:51:27 »
Hello
 guys can i join testing and discord ??
I'll give you a link when 1.2 comes (next week).
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Vadumee

  • Member
  • *
  • Posts: 10
  • Country: fr
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier AERA
« Reply #192 on: 13 January 2020, 02:50:05 »
Hi, i had a bit of time lately to play, so i progressed and am now in the Jura in act 5, i'll soon be able to test the frost nova skill of storm mastery as i need only one level for it. Here's some bugs / problems i've encountered so far :

- The item Heart of Venom (i think it's the correct name) gives +2 to an invalid skill
- I had the completion bonus of the stygian hydragon quest after starting my next session of game. (probably a AE related bug)
- The machae hero Javaras the manabane seems absolutly unbeatable as a caster : he has insane magic resistance (even my maxed eruption did little to no damage to him, at a point he regenerated it's life in a mere seconds), kills me in two basic hits (1k1 damage for each hit), drain all my energy very often, and has a very high movement speed with a teleport like attack which makes him impossible to escape.
- The golem taunt ability seems completely uneffective to ennemies who are attacking you.
- Erebian brutes (elite troglodytes) have the same problem that the minotaur lord have, their earthquake ability is hard to dodge without movement speed bonus, and can one-shot me when it ticks 3 times.
- Although blood damage dealing ennemies seems relatively balanced (blood witches melinoe, machae hero aorg) and deal a moderate amount of bleeding damage, the multiple poison bomb ability (possessed by the zombies blightcaller and kaligoth) deals an incredible amount of damage, even when only one of the five bombs make contact with you.
- Probably a problem of the vanilla game, but the chain lightning ability of the albino spider (when they connect using wifi) also ticks a lot of times and seems to have an absurd range (i took a 6*340 ish lightning damage while the spider pack was out of my screen).

I'll probably have to go to act IV again, as i finished the admetus quest way too late, so i missed the one at the plains of judgement, and the latter one too. I also changed my mercenary with the ichthian, the first wasn't dealing enough damages and i needed a support mercenary as melee ennemies kill me very fast, i also forgot the ring of flames, as it's only usefull to deal with horde of weak ennemies, i'm looking forward to unlock the frost nova, seems way more promising, since this spell will probably be helpful to deal with strong melee ennemies.

Here is a screenshot of the machae hero i was talking about (i litteraly had to go back to the main menu, because it was next to the fountain and was spawnkilling me) :


Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2710
  • Country: bg
  • Karma: +71/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Soulvizier AERA
« Reply #193 on: 13 January 2020, 09:18:59 »
the multiple poison bomb ability (possessed by the zombies blightcaller and kaligoth) deals an incredible amount of damage, even when only one of the five bombs make contact with you
Seconding this - the poison casters were a real pain in Hades
A bug in the North - studded gauntlets have no stat requirements, cost 0 and cannot be bought or sold.
« Last Edit: 13 January 2020, 09:25:03 by nargil66 »

Offline soa

  • Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 535
  • Country: fr
  • Karma: +23/-0
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier AERA
« Reply #194 on: 13 January 2020, 20:25:54 »
...

- For the monsters that deal too much damage, I'm in the process of reducing generally to AE levels the damage of most skills. Like I said, some damage types are scaling in AE and it can make some skills too powerful, especially if SV had boosted them already.
Maybe I will publish 1.2 without fixing everything, so that the update is not delayed.
- Taunt : I feel that this skill never worked properly even in the official game. But it's only 3m large around the Golem so don't expect miracles if you're too far from your Golem and monsters are already surrounding you. Classic SV added a cooldown of 10s too.
- Stygian Lurker : this is something that happens since AE, not really a bug, more a weird behavior. Some quests rewards in TQIT were forgotten by the game when you closed your game session. They fixed this in AE and apparently the game now has to "apply twice" or something the reward (like it shows you twice you have a reward, but actually the reward is given in the form of a hidden skill with a max/ultimate level of 1, so you can't really have a double reward). It's like the game still forgets the reward the first time you close the game, but he knows he has to give it once more next time you launch. This should happen with Hades generals quest too, "Mausoleum quest" (Bandari), and Yeti bonus as said in the AE changelog.

TQ AE changelog (extract from quests section)

- Hades Generals: Quest reward now works properly
- Stygian Lurker: Quest reward now works properly
+ Loading a character into the game for the first time will now retroactively fix missed or changed quest rewards
  (Affects Maousoleum, Stygian Lurker and Hades Generals rewards, as well as the new Yeti pet bonus)


For the "Mausoleum" see https://titanquest.fandom.com/wiki/The_Emperor%27s_Clay_Soldiers
 Bug Note Edit

When you leave the mausoleum after having Bandari defeated but before having talked to the Spirit of the Great Emperor, the spirit will disappear and you won't be able to get the 2 Attribute Points reward from him anymore. The Fanpatch provides a solution for this situation: If you missed this reward, go visit Laches, a guy standing next to the Portal in the Village of Helos (the first city in the game) - he will recover the reward.

In the Anniversary Edition, you automatically receive the missing 2 Attribute Points when re-entering the game at the same difficulty setting.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Tags:
 


SimplePortal 2.3.7 © 2008-2026, SimplePortal