0 Members and 3 Guests are viewing this topic.
I made some quick tests regarding some modifications or skills which needed to be tested (for skills I tested them at max level with an accomplished hero).- The mayhem and ravage of time works fine, although since the first is a mind control, it sometimes MC every ennemy, creating a weird situation where everyone is you ally and you can't kill anybody (this was with the skill at max level tho).- Elemental fury should be tested with a higher character (like at least in epic difficulty), well equiped to see how the damage scales, because with all the flat elemental damage & the +% elemental damage & conversion, it's kind of strong even with a weak weapon, I had a bow which gave me 110 dmg per arrow, but with elemental fury + the synergy skill I was doing around 600 per arrow.- I had a few relics drop, and one minor seal, so the update of lootpool for relics seems to work fine.- Minotaur Lord's auto attack are more manageable, he does around 120-140 dmg without onslaught, so melee characters should have less trouble with him, but the real problem is with ground attack, it still does 360 damage per tick, and sometimes can tick 5 times (this is not a joke, I was hit by it with my level 32 character and got one shot because of the 5*360 damages)- Ormenos's boulder attack is fine as it is i think, deals around 1600 damage, should be threatening enough to avoid it, but not a death sentence (at least in normal), i tried to see what his other attacks were doing by fighting him without pet, and his vitality auto-attack actually deals a ton of damage (i never took one on my previous fights with him), just ONE of this projectile deals around 2000 damage for the whole duration of the dot, and he spam them two by two, i think we either have to build a lot of vitality resistance (well i think it's vitality damage) or we can't fight in melee at all.I'll try to test skills with non-accomplished heroes to see how it goes on very early game, in addition to the non-tested one.
for the mean time save directory is the same as the main game's.. but @soa i hope you can answer my question above.. i prefer a different save directory if it's possiblefirst impressions are positive.. i created a storm char currently lvl 8.. he will remain solo storm for quite a while.. i'm liking ice orb so far.. it seems like this is the early caster skill for this mastery.. can't remember if it's like that in the old SV.. i just hope the devs fix the freeze animation bugi already found a soul from a champion enemy.. i just remembered the old minor problem that the original SV weren't able to address: nobody were using rings anymore because of the presence of soulsi'm not sure about the high health and mana regen for the char.. iirc the original SV had a sit skill that rapidly restores health and mana.. i think i prefer that. (was there a sit skill in the original SV? i hope i'm not confusing SV for a different game )will have to play more and give my opinion on this when i get farther into the gameno spellbreaker? awww was it like that in the original SV? i know the energy drain is in storm nimbus now but the main feature of it was the dispel skill.. oh well i'm not complaining about it (yet)also, if the arctic whatever cold skill has a chance to freeze, isn't it fitting that storm nimbus have chance to stun? although i don't know what you replace for it, skill disruption? i'm not complaining about it though, this is a minor issue imosome boars don't even bother attacking me even though i'm hitting them with a bow, staff, or spell.. was it like that in vanilla? can't rememberfinally, the exp curve.. this is my only gripe so far.. i think it's too slow.. even the x3 that i usually play is faster.. i don't think following the accomplished hero lvl 40 start of act 5 is a good decision..slow leveling was a problem in TQIT that the old SV fixed in the opinion of many including mealso, accomplished hero on a straight playthrough would let you finish at about lvl 75.. it's too low.. i think it should be about lvl 78-80edit:also, with the presence of orbs, lightning dash might actually be a good support skill here.. just support because it looks like vanilla lightning dash so it probably won't trigger WPS skills(will have to see this later)occult - all masteries have something innate skill unique only to them.. storm has cast speed, earth reduced requirements, defense physical res, etc except occult which only increases stats.. is this fair?
Report from Great Wall:- Havent reported bugs till now, because all were missing texture/mesh bugs (fixed now, thank you )- Borealic Warriors (Elite Tigermen) are freezing while using skill casting animation- Regarding Recycling recipes - the idea is good, but... i think the main problem after each game act aren't the completed charms/relics, but the incompleted ones (especially now when they are not dropping in other Acts). Can you do something about that? Like maybe 2 or 3 incomplete pieces to make 1 random incomplete piece (or maybe complete one)? Edit: Flamescar (Forge recipe sword) has a missing tag as MI ingredient (i believe it was Sabertooth?)
i already found a soul from a champion enemy.. i just remembered the old minor problem that the original SV weren't able to address: nobody were using rings anymore because of the presence of soulsi'm not sure about the high health and mana regen for the char.. iirc the original SV had a sit skill that rapidly restores health and mana.. i think i prefer that. (was there a sit skill in the original SV? i hope i'm not confusing SV for a different game )will have to play more and give my opinion on this when i get farther into the game
- Occult has more intelligence and energy too instead of a resistance, speed, regeneration or another bonus. It's still something. I haven't changed it from classic SV.AE gives at level 40 : +70 Strength / +100 Dext / +1400 Health. SV gives at level 40 : +62 Strength / +100 Dext / +1200 Health / +60 Intel / +400 Energy. You're trading 8 Strength and 200 Health for 60 Intel and 400 Energy
One other possibility is that I add attributes requirements on top of the level requirements. So that a random soul not even remotely made for your build doesn't look like a usable top tier item.
- I can play with any condition if it doesn't impossible ridiculous in-logic vs game mechanic. So just try.
i think i found a bug.. i don't know if it's a known bug already but i don't see it in the WIP stuff and changelogessence of herakles might - -10% str req for weapons, same for shieldsbut for shields, it counts as -20%.. for weapons it's correct just 10edit:Quote from: icefreeze on 07 January 2020, 07:56:03- I can play with any condition if it doesn't impossible ridiculous in-logic vs game mechanic. So just try.this actually feels like a toned down SV (i think).. SV is actually a troll mod lol.. it tricks you into believing you are creating a strong char, then it throws a random boss at you and then BAM you die.. and he makes a mince meat out of you.. and somehow people liked it
Quote from: botebote77 on 07 January 2020, 09:23:50i think i found a bug.. i don't know if it's a known bug already but i don't see it in the WIP stuff and changelogessence of herakles might - -10% str req for weapons, same for shieldsbut for shields, it counts as -20%.. for weapons it's correct just 10edit:Quote from: icefreeze on 07 January 2020, 07:56:03- I can play with any condition if it doesn't impossible ridiculous in-logic vs game mechanic. So just try.this actually feels like a toned down SV (i think).. SV is actually a troll mod lol.. it tricks you into believing you are creating a strong char, then it throws a random boss at you and then BAM you die.. and he makes a mince meat out of you.. and somehow people liked it Shield can be counted as "weapon", Runeword Feather skill of Runes works with shield as weapon too.
Quote from: icefreeze on 07 January 2020, 10:36:31Quote from: botebote77 on 07 January 2020, 09:23:50i think i found a bug.. i don't know if it's a known bug already but i don't see it in the WIP stuff and changelogessence of herakles might - -10% str req for weapons, same for shieldsbut for shields, it counts as -20%.. for weapons it's correct just 10edit:Quote from: icefreeze on 07 January 2020, 07:56:03- I can play with any condition if it doesn't impossible ridiculous in-logic vs game mechanic. So just try.this actually feels like a toned down SV (i think).. SV is actually a troll mod lol.. it tricks you into believing you are creating a strong char, then it throws a random boss at you and then BAM you die.. and he makes a mince meat out of you.. and somehow people liked it Shield can be counted as "weapon", Runeword Feather skill of Runes works with shield as weapon too.i think you didn't understand.. it counted double.. 20 instead of 10
oh boy.. how do i say it so that it's easy to understand?pardon but it was meant for soa