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Messages - Orbrunner

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Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 29 August 2026, 19:04:38 »
Hello, soa. Probably not quite on the topic, but I want to share my observations regarding the stability of version 1.15C. I've been playing in 1.15 since its release, and during this time, 3 main areas where the game crashes have come to light: 2 locations with satyrs after the Parnassus portal, the Athenian Massacre and the location in front of it, and the Plains of Judgment (the zone itself with the portal and NPCs). As a rule, a crash occurs when using the portal to the city to sell loot and returning back, but sometimes just clearing these locations after a long game session. To avoid a crash, now that I have reached the fountain checkpoints, I make a full re-entry into the game and try to clear the location at a time without flying into the city. The situation is different with the Plains of Judgment, as several quests must be completed there. It is not clear what this is related to, because in 1.14 there were no such problems.

those areas are well know to have low stability with hight density monsters and crashes. not much you can do to avoid crashes , when playing long sessions.

I am paying attention to this problem based on the experience of version 1.14 - I do not recall crashes in these locations. There was a similar problem in an earlier version, maybe 1.9, I don't remember exactly. The number of monsters has not been increased. Auras for centaurs have been added, but centaurs will not spawn in satyr camps, assuming that the new effects have affected stability. Moreover, there are centaurs with these auras in other places, and crashes are not observed there. As for the Plains of Judgment, there are no monsters there, and nothing new has been added to the city either. And crashes happen quite often. Once, my friend's game crashed right during the completion of the Titan's Ashes quest, and when he logged back into the game, 2 skill points that were given for the quest were missing, and the quest was counted.

2
Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 27 August 2026, 14:56:15 »
Hello, soa. Probably not quite on the topic, but I want to share my observations regarding the stability of version 1.15C. I've been playing in 1.15 since its release, and during this time, 3 main areas where the game crashes have come to light: 2 locations with satyrs after the Parnassus portal, the Athenian Massacre and the location in front of it, and the Plains of Judgment (the zone itself with the portal and NPCs). As a rule, a crash occurs when using the portal to the city to sell loot and returning back, but sometimes just clearing these locations after a long game session. To avoid a crash, now that I have reached the fountain checkpoints, I make a full re-entry into the game and try to clear the location at a time without flying into the city. The situation is different with the Plains of Judgment, as several quests must be completed there. It is not clear what this is related to, because in 1.14 there were no such problems.

3
Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 09 July 2026, 15:46:39 »
Hello, soa! Just in case, I'll leave information on some skills (version 1.15c): Reckless Offense (Runes) - there is no chance of triggering the skill, each blow triggers 4 hits in melee or 3 shots with a throwing weapon guaranteed. Necrosis (Spirit) - the skill does not work (possibly due to the fact that the aura has been redesigned and the number of passives has been increased).

4
Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 26 March 2026, 16:28:45 »
Hello, soa. Thanks for the 1.15c patch. I really hope that you won't give up developing soulvizier. I'll leave some information just in case. There is an area in the Hesperides Garden where you can go through some textures: . The Fjord Ichthyans and Yerrins of epic Act 5 also seemed to have too little HP compared to the monsters of the previous 2 acts - Hades and Atlantis. This can be seen in the regular/champions, as well as in some heroes, such as Rhotuk One-eye.
Upd: I took another look at the Yerrins in the Epic North, perhaps not everything is so bad with them, unlike the Ichthyans.

5
Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 17 March 2026, 14:39:49 »
Hi, soa. 1.15b (hard). Crash the game using pixies with a power of more than 6/12. You made playing the pixie song a chance feature in one of the patches, and it looks like it's causing the error. The summon itself happens normally, damage is done, then pixies fly and attack, but at a certain point the screen freezes and the game crashes to the desktop. I pumped 8/12 and got 3 crashes of the game on literally 3 clean restarts of the game. As soon as I rolled back to 6/12, the crashes stopped. There is also a bug with the Stymphalian bird (carrion bird hero) - the projectiles he releases stick into the ground right in front of him, as it was with the hyena hero Cold Paw. There were also problems with the rotation of attacks from King Dorus, Brontes/Steropes and elite troglodytes - they wave with a hand as if they are trying to use something, but nothing visually happens.

I forgot to mention the quest crab near Rhodes. It also looks like a rotation conflict: after "surfacing", he stands still for a while and does nothing, but the next time he launches a wave. This behavior alternates.

6
Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 02 March 2026, 03:02:57 »
Hi, soa. 1.15b (hard). Crash the game using pixies with a power of more than 6/12. You made playing the pixie song a chance feature in one of the patches, and it looks like it's causing the error. The summon itself happens normally, damage is done, then pixies fly and attack, but at a certain point the screen freezes and the game crashes to the desktop. I pumped 8/12 and got 3 crashes of the game on literally 3 clean restarts of the game. As soon as I rolled back to 6/12, the crashes stopped. There is also a bug with the Stymphalian bird (carrion bird hero) - the projectiles he releases stick into the ground right in front of him, as it was with the hyena hero Cold Paw. There were also problems with the rotation of attacks from King Dorus, Brontes/Steropes and elite troglodytes - they wave with a hand as if they are trying to use something, but nothing visually happens.

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