Author Topic: Soulvizier AERA bug topic  (Read 222133 times)

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Offline Mausi

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Re: Soulvizier AERA bug topic
« Reply #105 on: 06 January 2025, 12:26:50 »
Hello soa,

I almost figured that you had removed it, but I hadn't found anything about it and thought I'd just ask. Thank you very much for your answer.


Offline soa

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Re: Soulvizier AERA bug topic
« Reply #106 on: 06 January 2025, 12:29:07 »

Hero's Nephele (sv_ew\creature\monster\oceanid\hero_nephele_17.dbr) skill level (skillName4,sv_ew\creature\monster\oceanid\skills\oceanid_arrowhail.dbr,) too powerful for Greece - almost oneshot for hero 15 lvl with more ~2500 hit points equipped with Ino's armor. Set it to skillLevel4, 3;6;9, (there was skillLevel4, 7;8;9,) for myself.

OK, I'll look into it for the next patch.
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Offline soa

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Re: Soulvizier AERA bug topic
« Reply #107 on: 06 January 2025, 12:41:45 »
Hello soa,

I almost figured that you had removed it, but I hadn't found anything about it and thought I'd just ask. Thank you very much for your answer.

You can find the changelog on the SV Discord server /changelogs
The change was actually in the patch 1.10 changelog (14/05/2022) that is attached.
I haven't mentioned it in the mod features because the list is already quite long.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Mausi

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Re: Soulvizier AERA bug topic
« Reply #108 on: 06 January 2025, 14:42:33 »
I have noticed that the German translation is sometimes a bit strange. I suspect it wasn't a native speaker who did the German translation. I would be happy to offer my support here and check the texts and improve them if necessary, if that would be of interest to you. I have already translated the texts into German for the SC mod together with someone else.

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #109 on: 07 January 2025, 20:06:43 »
Honestly I don't know about the skills of the translators, I'm not really asking for references, and I'm not able to say if their work is good or not.
It's mainly based on volunteering.

The last patch that was translated in German is 1.11, more than two years ago.
Currently no one is actively translating the mod, so I could use your help.

I can put up a file on the Discord server :
https://discord.com/channels/664901959186382898/712804232574795847
It comes as an Excel sheet, I put cells in yellow to track changes (if the English text has been modified).
Indeed, there may be some parts that are supposed to be finished but sound rather weird. You should put those cells in yellow as well.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Mausi

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Re: Soulvizier AERA bug topic
« Reply #110 on: 08 January 2025, 08:54:26 »
This is how we do it, you can also send me the excel file directly in a DM. However, I don't have Excel, just another similar program, but that should also work.

Offline Orbrunner

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Re: Soulvizier AERA bug topic
« Reply #111 on: 02 March 2026, 03:02:57 »
Hi, soa. 1.15b (hard). Crash the game using pixies with a power of more than 6/12. You made playing the pixie song a chance feature in one of the patches, and it looks like it's causing the error. The summon itself happens normally, damage is done, then pixies fly and attack, but at a certain point the screen freezes and the game crashes to the desktop. I pumped 8/12 and got 3 crashes of the game on literally 3 clean restarts of the game. As soon as I rolled back to 6/12, the crashes stopped. There is also a bug with the Stymphalian bird (carrion bird hero) - the projectiles he releases stick into the ground right in front of him, as it was with the hyena hero Cold Paw. There were also problems with the rotation of attacks from King Dorus, Brontes/Steropes and elite troglodytes - they wave with a hand as if they are trying to use something, but nothing visually happens.

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Re: Soulvizier AERA bug topic
« Reply #112 on: 17 March 2026, 14:39:49 »
Hi, soa. 1.15b (hard). Crash the game using pixies with a power of more than 6/12. You made playing the pixie song a chance feature in one of the patches, and it looks like it's causing the error. The summon itself happens normally, damage is done, then pixies fly and attack, but at a certain point the screen freezes and the game crashes to the desktop. I pumped 8/12 and got 3 crashes of the game on literally 3 clean restarts of the game. As soon as I rolled back to 6/12, the crashes stopped. There is also a bug with the Stymphalian bird (carrion bird hero) - the projectiles he releases stick into the ground right in front of him, as it was with the hyena hero Cold Paw. There were also problems with the rotation of attacks from King Dorus, Brontes/Steropes and elite troglodytes - they wave with a hand as if they are trying to use something, but nothing visually happens.

I forgot to mention the quest crab near Rhodes. It also looks like a rotation conflict: after "surfacing", he stands still for a while and does nothing, but the next time he launches a wave. This behavior alternates.

Offline Orbrunner

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Re: Soulvizier AERA bug topic
« Reply #113 on: 26 March 2026, 16:28:45 »
Hello, soa. Thanks for the 1.15c patch. I really hope that you won't give up developing soulvizier. I'll leave some information just in case. There is an area in the Hesperides Garden where you can go through some textures: . The Fjord Ichthyans and Yerrins of epic Act 5 also seemed to have too little HP compared to the monsters of the previous 2 acts - Hades and Atlantis. This can be seen in the regular/champions, as well as in some heroes, such as Rhotuk One-eye.
Upd: I took another look at the Yerrins in the Epic North, perhaps not everything is so bad with them, unlike the Ichthyans.
« Last Edit: 30 March 2026, 00:26:48 by Orbrunner »

Offline Orbrunner

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Re: Soulvizier AERA bug topic
« Reply #114 on: 09 July 2026, 15:46:39 »
Hello, soa! Just in case, I'll leave information on some skills (version 1.15c): Reckless Offense (Runes) - there is no chance of triggering the skill, each blow triggers 4 hits in melee or 3 shots with a throwing weapon guaranteed. Necrosis (Spirit) - the skill does not work (possibly due to the fact that the aura has been redesigned and the number of passives has been increased).
« Last Edit: 09 July 2026, 15:50:58 by Orbrunner »

Offline Orbrunner

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Re: Soulvizier AERA bug topic
« Reply #115 on: 27 August 2026, 14:56:15 »
Hello, soa. Probably not quite on the topic, but I want to share my observations regarding the stability of version 1.15C. I've been playing in 1.15 since its release, and during this time, 3 main areas where the game crashes have come to light: 2 locations with satyrs after the Parnassus portal, the Athenian Massacre and the location in front of it, and the Plains of Judgment (the zone itself with the portal and NPCs). As a rule, a crash occurs when using the portal to the city to sell loot and returning back, but sometimes just clearing these locations after a long game session. To avoid a crash, now that I have reached the fountain checkpoints, I make a full re-entry into the game and try to clear the location at a time without flying into the city. The situation is different with the Plains of Judgment, as several quests must be completed there. It is not clear what this is related to, because in 1.14 there were no such problems.

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Re: Soulvizier AERA bug topic
« Reply #116 on: 29 August 2026, 14:01:43 »
Hello, soa. Probably not quite on the topic, but I want to share my observations regarding the stability of version 1.15C. I've been playing in 1.15 since its release, and during this time, 3 main areas where the game crashes have come to light: 2 locations with satyrs after the Parnassus portal, the Athenian Massacre and the location in front of it, and the Plains of Judgment (the zone itself with the portal and NPCs). As a rule, a crash occurs when using the portal to the city to sell loot and returning back, but sometimes just clearing these locations after a long game session. To avoid a crash, now that I have reached the fountain checkpoints, I make a full re-entry into the game and try to clear the location at a time without flying into the city. The situation is different with the Plains of Judgment, as several quests must be completed there. It is not clear what this is related to, because in 1.14 there were no such problems.

those areas are well know to have low stability with hight density monsters and crashes. not much you can do to avoid crashes , when playing long sessions.
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Re: Soulvizier AERA bug topic
« Reply #117 on: 29 August 2026, 19:04:38 »
Hello, soa. Probably not quite on the topic, but I want to share my observations regarding the stability of version 1.15C. I've been playing in 1.15 since its release, and during this time, 3 main areas where the game crashes have come to light: 2 locations with satyrs after the Parnassus portal, the Athenian Massacre and the location in front of it, and the Plains of Judgment (the zone itself with the portal and NPCs). As a rule, a crash occurs when using the portal to the city to sell loot and returning back, but sometimes just clearing these locations after a long game session. To avoid a crash, now that I have reached the fountain checkpoints, I make a full re-entry into the game and try to clear the location at a time without flying into the city. The situation is different with the Plains of Judgment, as several quests must be completed there. It is not clear what this is related to, because in 1.14 there were no such problems.

those areas are well know to have low stability with hight density monsters and crashes. not much you can do to avoid crashes , when playing long sessions.

I am paying attention to this problem based on the experience of version 1.14 - I do not recall crashes in these locations. There was a similar problem in an earlier version, maybe 1.9, I don't remember exactly. The number of monsters has not been increased. Auras for centaurs have been added, but centaurs will not spawn in satyr camps, assuming that the new effects have affected stability. Moreover, there are centaurs with these auras in other places, and crashes are not observed there. As for the Plains of Judgment, there are no monsters there, and nothing new has been added to the city either. And crashes happen quite often. Once, my friend's game crashed right during the completion of the Titan's Ashes quest, and when he logged back into the game, 2 skill points that were given for the quest were missing, and the quest was counted.

 


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