Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 7989 times)

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #75 on: 15 April 2019, 12:54:15 »
i will leave this here



« Last Edit: 15 April 2019, 13:06:08 by sauruz »
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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #76 on: 16 April 2019, 00:08:45 »
"You are not welcome here...human.."

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #77 on: 17 April 2019, 00:44:04 »
I think i finished Crete wilderness, i might add one our two new champs but i will leave that later.


Oh btw..I had sucess importing  custom music into the game! Right now, i added  new tracks in Crete, just to test around.


Edited: I have a question, about ambient music

 i imported one and replaced the drone theme and added 1x new melody theme...the problem is it just plays the drone theme all over again, or there is another place to add various musics into a area ?
« Last Edit: 17 April 2019, 00:53:50 by sauruz »
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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #78 on: 18 April 2019, 10:07:58 »
update:

Been doing some textures for the monsters around Minoan Palace. And looking for the various dbr files, from animation, skill and so on.

I will be offline for next 4 days, a small Easter holiday weekend.

But no worries, i will still working on few things.


Im trying complete the 1st act in next 2 weeks, i been working on this non stop, i really hope everything goes well.
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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #79 on: 23 April 2019, 00:39:51 »
Well, Back from small Easter holiday, Sadly i ddint move as much i wanted, saying the truth i needed to rest a while :/

But we are back!

As the evil Forces, Can you stand against then ?

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Offline botebote77

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #80 on: 23 April 2019, 01:09:02 »
the rider is undead so shouldn't the horse be undead too?
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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #81 on: 23 April 2019, 01:13:05 »
the rider is undead so shouldn't the horse be undead too?

Is there any undead horse around  ?  ???

What i can do is play with the texture and remove some things from this mesh.

Anyway, i used this horse as a test for custom mounted monsters.. and it works :)
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Offline botebote77

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #82 on: 23 April 2019, 01:19:41 »
i was thinking skeletoonish.. like so

https://www.pinterest.ph/pin/293648838195952880/

don't even know if it's possible
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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #83 on: 23 April 2019, 02:37:28 »
@botebote77   the closest to your idea is a skeleton riding a bone fiend... both things will be skeletish. Or a mummy/zombie riding a mummy/zombie horse maybe. It should be possible with some skin editing.

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #84 on: 23 April 2019, 10:32:30 »
What ever the case that skelly horse rider looks sik! Nice work Sauruz
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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #85 on: 23 April 2019, 11:07:48 »
hey something came to mind.. this might just be more work for you but I'll throw it out here anyway.. discard it if you think it's ridiculous.. i don't even know why i remembered this

since that pic looks like the master automatoi area(?), that place is full of constructs.. and somehow i remembered an episode of flame of recca.. so how about you put statues there that doesn't move.. but when they see you, they turn their heads and shoot lasers at you



please jump to 1:54
oh man this was part of my childhood  ^-^
« Last Edit: 23 April 2019, 11:17:35 by botebote77 »
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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #86 on: 23 April 2019, 13:27:31 »
What ever the case that skelly horse rider looks sik! Nice work Sauruz

Very thanks man  ^-^


since that pic looks like the master automatoi area(?), that place is full of constructs.. and somehow i remembered an episode of flame of recca.. so how about you put statues there that doesn't move.. but when they see you, they turn their heads and shoot lasers at you

oh man this was part of my childhood  ^-^

Well i did something similar, filled the palace with automaton that look like statues, but when you walk close to then , they come to life and chase you.

I think i can give some of then a ranged attck..wait  dont the new secret area have raptors that shot lazers ? it might be  possible... i will check that on next days.


About the horse..i removed the spikes from the mesh and i will ty give a zombiesh texture, i wish i could replace some parts with skelletal bones. the game have for scenary itens, some horse/cow bones if i remenber
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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #87 on: 23 April 2019, 18:49:47 »
Another gameplay video



You can hear some new Ingame Music :)

 :))
« Last Edit: 23 April 2019, 20:06:17 by sauruz »
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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #88 on: 24 April 2019, 03:43:18 »
Nice work on these new boarmen, minotaurs and maenads. Keep it up sauruz!

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #89 on: 24 April 2019, 16:55:07 »
Very Thanks Nargil :)

Did a small break from looking at dbr and decided to play with the editor, and try to make a 2nd lv floor for a cave

Oh my, I... REALLY.... HATE... the.... STUPID... DAM STAIRS... placements , lol, it took me literally hours....to make it work, egh..still isnt perfect but you can walk no problems, thats what matter.


You know the healer staff in Crete ? Well lets say i moved the staff..into a other lv :)

The cave have 2x lvs now.. and its a bigg one

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