Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 56514 times)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #405 on: 29 June 2020, 22:15:22 »
In honour to Diablo 2 Birthday , i updated a special model i had, i think i dont need to tell who it is :)


"Welcome to new home, be nice and strong ! "

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Offline botebote77

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #406 on: 30 June 2020, 00:51:38 »
yyeeaaahhhh. it looks just like her too
i are TQ titans
i are many people

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Offline Tauceti

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #407 on: 30 June 2020, 18:12:10 »
Join my army of the dead!

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #408 on: 01 July 2020, 03:09:50 »
My army will destroy you :D

Anyway, today i improved some out door areas i made in the past in the 1st act , as i think i could do better, and when i made then i didnt knew much of the details ( i still have much to learn)

Plus while i was with the editor adrenaline , i reworked knossos landing , its no more a bland area ( i guess i was inspired on what you did as well Bumble back in  Loc mod)



Oh time goes really different when i was working on the editor, it feel it was 1h but in reality it was 4h+..

oh well :P
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Offline Bumbleguppy

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #409 on: 01 July 2020, 03:19:06 »
Oh time goes really different when i was working on the editor, it feel it was 1h but in reality it was 4h+..

I know, right?  Just a couple more flowers in this spot no one will notice THEN i will quit... :D

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #410 on: 11 July 2020, 00:58:24 »
One of vast new foes you will face during your adventure around Snow Mountains in Orient

-The Yaktaurs-



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Offline Tauceti

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #411 on: 11 July 2020, 01:18:50 »
Wonderful  ;)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #412 on: 17 July 2020, 03:00:38 »
The besteary is increasing day by day, i had that ideia yesterday, i think it could  not possible but glad i was wrong.

I will kept adjusting some minor elements but the main concept is done, what a day.




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Online efko

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #413 on: 17 July 2020, 12:31:57 »
Cool add bow to the rider and yeti could get claws and armor.
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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #414 on: 20 July 2020, 02:37:15 »
I will leave it as it is, as i want to kept the feral look of the yetis, like a untamble beasts they are.

Anyway..

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #415 on: 29 July 2020, 02:10:46 »
Made  hippo Man Hybrid for act 2, found along side the Nile river.




Also filled some empty areas in the map with some elements, those litle addictions make the world more alive i think.
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Offline nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #416 on: 29 July 2020, 06:55:27 »
Nice :D Keep them coming!

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