Author Topic: [MOD] Enhanced Gameplay for TQ: Ragnarök  (Read 33522 times)

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #195 on: 12 November 2018, 10:19:37 »
Edit: Forgot to ask, can the XL Caravan be replace with the old one so I don't have the trouble with the 2.5.6.0 Vault.
I have another idea. I'll try editing Handball's freak VaultXL to fit the space (i recommend it to use instead of 2.5.6.0 version). Can't promise that ill succeed tho.
In both cases, in future versions the caravan will be reworked again, because some people have problems with resolution. I'm on a widescreen laptop, but not everybody is.
« Last Edit: 12 November 2018, 10:22:15 by nargil66 »

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #196 on: 12 November 2018, 17:36:35 »
Thanks Nargil.
Installed D2 LOD and mod Easter Sun Rises. Will play it and check back her to see what's happening.
Might install your Deity Mod to see how its going.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #197 on: 18 November 2018, 17:18:54 »
I will work some time on next update.

Yaks are added as pack animals:


Btw, looking at all the pack animals, do you see what is missing... the packs  :-\  So i got an idea today - to take the actual packs from the only animal that currently has them (camel) and attach them to the rest. Will try it next.

Edit:


« Last Edit: 18 November 2018, 19:33:37 by nargil66 »

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Offline icefreeze

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #198 on: 19 November 2018, 06:28:02 »
I think the camels and yaks is more suitable than horses with package :D

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #199 on: 13 January 2019, 21:46:22 »
Ok, after a break, I'm back to the *packed* pack animals idea:



I had to steal the horse saddle from Grim Dawn, but it's all for a good cause. ^-^
Only Elks are not done yet.

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Offline MedeaFleecestealer

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #200 on: 13 January 2019, 21:56:00 »
Grim Dawn has a horse saddle in it?  :o

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #201 on: 13 January 2019, 22:10:35 »
Yep, but the mesh had no bones, I can assume it's unused atm.
Edit: Actually, this is a whole horse mesh with deleted texture.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #202 on: 16 January 2019, 06:00:01 »
Hell yeah! Finally figured it out! Behold, the better item filter:



Right to left - broken, common, magical, rare

After some testing, it turned out that if you add a color tag to a Broken item prefix OR a common Quality tag, it overrides the main item text. The rest was easy - only had to make all magical items common. So right now there are both "normal" and "magical" commons, but because of the quality tag you can see the difference right away :)
I'll release this soon as a standalone mod, before merging it with Enhanced Gameplay.
« Last Edit: 16 January 2019, 15:22:15 by nargil66 »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #203 on: 16 January 2019, 15:19:55 »
Item Filter Mod

Features and Info:

1. This mod allows you to filter broken, common and magical items.
2. New item colors:
Broken - Dark Gray
Common - Gray
Magical - White
Rare/Epic/Legendary - same as vanilla.
3. Light and easy to merge with other mods.
4. No need to ask me if you want to add to your mod.

Link to the Filter mod (standalone version):



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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #204 on: 17 January 2019, 02:47:45 »
Very interesting Nargill 66. Not using Enhanced Gameplay Mod due to the the Caravan and Vault discrepancy.
Do use pieces such as Red Head and Music and Startup Picture.
Would really like to but I kept messing up.
Good luck with your endeavors. 

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #205 on: 17 January 2019, 11:39:42 »
Thanks, oldage. Fixing the Vault difference will be next on my list. I hope to figure out how to do it.

Btw, the next version is uploading as I write this.

v1.1T
- Removed non-working xPlayers versions.
- Added new item filter that hides magical items.
- Included latest fixes and additions by Endymion.
- Added new type of pack animal - Mountain Yak, sold in Orient.
- Most pack animals now really have packs.
- Female Banded armors have new looks.
- Optional mods: Added Reshade settings (view ReadMe).
- Optional mods: Updated Bulgarian text.

Download:

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Offline Diego982

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #206 on: 17 January 2019, 12:24:14 »
Oh yes!!! I've been waiting for this for a long time  ^-^ ;D

Thanks for your work by the way and I hope you have a great 2019 nargil66

 :)

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #207 on: 18 January 2019, 04:43:33 »
Thanks Diego, I wish you a great year as well :)

Next version is on the making. If you think that the caravan/inventory space is enough, I still don't. It will be even bigger. Here is a preview of the new inventory. It has nine rows, muahahaha!:


Still WIP, and the caravan window is not started yet.
« Last Edit: 18 January 2019, 18:27:43 by nargil66 »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #208 on: 18 January 2019, 18:29:26 »
Today's progress - many inventory elements have been adjusted, but more remain. I will not show pictures, before it's more finished.

Edit: Middle stage of adjusting:

« Last Edit: 18 January 2019, 19:57:58 by nargil66 »

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #209 on: 18 January 2019, 22:15:16 »
Thanks for the up date. Will watch for caravan and vault match so I can start up the mod again

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