Author Topic: Returning to TQ After 2 Years - What have i missed?  (Read 28173 times)

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Offline Antar36

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Re: Returning to TQ After 2 Years - What have i missed?
« Reply #15 on: 08 July 2023, 13:57:05 »
@Zardoz  Thanks for clarifying the farming issues. As for me, I play normally. Farming bores me so I don't farm. I use MI, merchants or the caravan system. I know it's a bit unfair but I have two items that I really have a hard time parting with, especially the ring: Accursed Ring of Endowment (15% Vitality Damage, 20% Energy Drain(30% Lost Energy as Damage, 35 points to OA and DA).So many times I tried to replace it somehow, but somehow I can't get over it. Now I also found another powerful item that I will probably carry again between characters namely Veteran's Brute's Plate of the Glade.(20% Physical Resistance ,20% Chance to avoid Missile , 15% to DA) I just feel sorry for such items, so I can't resist moving them between characters, although I know it's a bit of a cheat even though the caravan system is available in the game.)

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Offline Zardoz

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Re: Returning to TQ After 2 Years - What have i missed?
« Reply #16 on: 08 July 2023, 14:46:33 »
« Last Rated on: 08 July 2023, 14:51:35 »
@Antar36 that's understandable. When you don't farm and rely on whatever the game gives you, moving items between characters is the least you can do. Over time you will gather good items to build strong characters more easily.

I personally like farming, but it depends on the mood, sometimes i get easily bored by it, and when that happens, i just take a break from the game. Other times i can be obsessed, especially when get to the Larnean Hydra, i might do up 500 runs without getting bored... of course not in one sitting.  :D

What i don't like about TQ is the resistance penalties on higher difficulties. More or less, they force you to farm for gear. Don't get me wrong, i think the penalties are a good thing and a propper challenge for the  harder campaigns, but the items in the game are not balanced to accommodate them. Not everyone will agree, but i think the player should be able to max all resistances without having to rely on too much farming. The rares and MI items should be enough to do the trick with charms and relics, while the epics and legendaries should be there to make you even stronger.

What TQ does is, if you want to have maxed resistances on legendary, not only do you need to have the right legendary gear, but you also have to sacrifice a lot of damage most of the times. Well, that's not the case in a game like Grim Dawn for example. I've played through the first two difficulties of GD, without doing any farming, because i hated the maps, the long distances to bosses and the lack of a rebirth fountain system like in TQ. Yet i was able to maintain all primary resistances maxed and deal good amount of damage at the same time (i had 83k dps with a ranged dual pistol build by the time i reached the third difficulty).  And let's add Diablo 2 to the mix... if you don't farm in D2 your character will be awful in Hell difficulty, but you can still at the very leas max your resistance without the need of any unique items. You have options like charms and low level and easy to make runewords - Ancient's Pledge, Rhyme, Smoke

In TQ if you don't farm, not only is your damage going to be weak in legendary difficulty, but also your resistance will very inconsistant or in the negative. 

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Offline Antar36

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Re: Returning to TQ After 2 Years - What have i missed?
« Reply #17 on: 08 July 2023, 15:08:07 »
@Zardoz I have to agree with you that epic and legendary penalties are too heavy. I recently played Harbinger and got to the end of act III (mountain Wusao) on the epic I couldn't build up enough fire resistance and got stuck on the sepulchral wyrms. I just had no chance to break through. Not only is this stage very difficult in relation to the rest of the act, but also these penalties. I have great respect for those who beat this game on epic and legendary levels. Epic in general is a bit of a trap. The beginning is nice and pleasant, even easier than on normal. Generaly, it's only from Act III that the challenge begins. The end of Act III (Mount Wusao and Mount Olympus) is a real torture.

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