Author Topic: Deathshadow's Battlemage Guide  (Read 11266 times)

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Deathshadow's Battlemage Guide
« on: 13 August 2018, 12:02:36 »
Note before reading
In this guide you shall find directives and suggestions, tips shall we say. I will not tell you that you need to get some kind of gear or something, I will let that to you. Not because I don’t know or care, its because each player finds it own play style the best. I will discuss each skill and tell what they do, why is it good for, and give some basic tips about gear.
Mastery by mastery , skill by skill
Lets start off with Warfare since it will be your main .
When playing a Warfare mastery toon , you must decide either to use or not to use dual wield . I say , use . It has freaking nice synergies , especially one called Hew which increases your damage by 50% , when proced . Also Tulmut , which is another synergy of Dual Wield , when proced does bleeding damage to enemy and stuns it up to , well 1 second but it does an 360 arc attack with up to 3 enemies attacked .
Weapon Training , with its offensive ability and attack speed , is a must of course , unless you are planing on using spears but then you chose wrong mastery . Offensive ability is increasing your chance to hit so it can get pretty useful , again unless you dont like hitting creeps .
Who knows maybe a pacifist is playing a Battlemage . Ok jokes to the side lets continue this brilliantly dumb guide .
Next on the line we have Onslaught . The one skill that can get as overpowered as nothing else 🙂 . I mean not only it gives you bonus % damage per charge , with its synergies it gives you attack speed , move speed , armor reduction , and reduces damage taken . So yeah maxing this tree is pretty useful . Hamstring is very good when fighting bosses since its armor reduction , and Ardor will help you with attack speed if you lack some .
Next we have Dodge Attack whos name says it all . Max it so you can dodge more attacks , both melee and ranged . Then we have Battle Standard which really is a flag that gives you offensive ability and something really nice , and thats + 1 to all skills . And belive me that +1 is very nice . With its synergy it will also decrease enemies physical damage , stun and damage resistance , making it very useful against bosses , and if you have Hamstring , well lets just say it will be easier .
Ok so what kind of WARfare mastery wouldnt have something called WAR wind . A skill that gives you good ” splash ” damage . By splash I mean it attacks up to 4 enemies around you . A lower levels it decreases your damage , but by level 8 it will give you 10 physical damage . It synergy can be very useful when playing an Assassin but here it will only make them get DoT bleeding damage . Can prove useful but I leave it to you to decide .
Another WAR skill is War Horn , which is pretty neat skill when a lot of mobs attack you , and you know that fighting all at once would be doom . It stuns an enemy for ( at max level 1.5 – 6.5 seconds) . Not only that it stuns them , with its synergy it will decrease their health and armor making them ( sometimes ) one hittable . Bare in mind that War Horn has 0/10 points and it only gives you more seconds of stun , so you dont have to level it to 10/10 to make it good . But its synergy should be leveled as far as it can get .
So these were the skills I personally used with my Battlemage . But here are some other very useful skills . Battle Rage gives you more offensive ability and physical damage ( at max level which is 12 max of 62 physical damage ) . It synergies are mostly for attack retalation or something like crushing blow . Bare in mind it has 8% of activating so don’t get jumpy if it doesn’t proc as much as you would like .
Ancestral Horn is also a cool skill but I as melee Battlemage didn’t use it and I gotta say it all went pretty smooth . It summons up to 5 warriors to fight for you . At max level , which is 16 , they have 1000 hp and do around 130 – 180 physical damage .
Ok now lets go on to the second mastery which is Earth .
First and very useful skill is Earth Enchantment . It gives you bonus attack ( fire ) damage . With its synergies it will give you burn damage ( another DoT ) , and bonus armor along with bonus fire resistance . And we all know how our heroes like resistances . Heat Shield gives you damage absorb , protection from fire and 15 % damage resistance at max level . Now one skill that I like a lot is Stone Form . Why ? Because you turn into stone duh ! Seriously it turns you into a stone , making you almost impossible to kill by granting you major health regen . Per second .
Its synergy is not that useful but can come in handy . It retaliates fire damage back to the attacker .
Ok now to the real thing Summon Core Dweller . A big , rock looking , fiery … thing , that follows you and kicks enemies arses . Its pretty good tanking ability is very nice , with lack of some physical damage . At max level ( which is 16 ) it has around 1617 health . But with its synergy called Metamorphosis it gives him + % on health , armor protection , armor absorption and elemental resistance ( fire , earth , wind , water , oh sorry or in Titan Quest Fire , Lighting , Cold ) . Making it the ultimate tanking summon in game . Also Inner Fire gives him more damage , health regen and total speed .
Ring of Flame ( I thought it was Ring of Fire by Johny Cash ) . This is one of those invest one point into main and max it synergy skills . Meaning the skill alone can be good , but pretty much useless . But it synergy Soften Metal kicks ars , dealing damage , and reducing enemies armor and physical damage .
Volativity basiclly gives you more fire damage . It has 33% to proc giving you + % fire damage , up to 178 % .
Again those are all skills I used but again here are some other useful skills . Eruption , fragments when casted dealing ( of course fire ) damage to enemies . Other are not useful to melee Battlemage and I wont put them here .
Attribute Points
So melee Battlemage has most use of strength and dexterity so their points should be 2 strength : 1 dexterity . Even tho it has low health investing into health is not needed , since you can find nice items , enchant them , and get more heath without loosing much needed attribute points .
Items
For me this was the hardest part of this guide . I ll start with artifacts .
Basicly any artifact that gives you bonuses for either of the masteries is good . Bonus fire damage , offensive ability , resistances ( of course ) . For start Earthen Talisman or Molten Orb
can prove pretty useful , and you will be able to use them for further artifacts . If nothing else try making Shroud of Ethernal Night .
Then later on the two artifacts that cought my eye were either Dragontounge or Kingslayer both very useful , since both gives +1 to skills in either Warfare or Earth mastery .
Ok then there are relics . One of the best usable relic on your weapon would be Prometheus Flame , since it gives you bonus fire damage . But also there are some life stealing relics that are pretty useful . As for armor its simple , and kinda like any other toon . Armor + , resistances + , stats + . Basiclly your choice .
Ups , downs and tips
As any other toon Battlemage has it ups and downs . You can get pretty easy shattered by enemies due its low surivability . Play with more tactics , don’t be rambo and rush into million of mobs then wonder how did you spawn at rebirth fountain . This is not Conqueror and it doesn’t tank , he lets his Core Dweller do it 🙂 . Don’t get mad if you Battlemage is potion adicted , all of them are . Care about your mana it can get wasted pretty fast . Try getting Core Dweller as soon as you can . Also Battle Standard you way to , and against bosses . Use it as much as you can . If there is a bigger fight use it , its only a skill and it can save your ars . Farm . I know that all toons farm for their gear but Battlemage is one very gear depended toon . Attack speed will make your Dual Wield process more , so try getting some , even at cost of damage ( swords ) .
-Guide by Deathshadow

/titan-quest-battlemage-guide/

~ Edit by efko ~ Links related with kirmiziperfect are unlinked. I left path just in case, but do not follow kirmiziperfect links since we are not checking if that site is used by someone else for other purposes, so it might contain malwares or something..
« Last Edit: 28 September 2026, 22:43:08 by efko »

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