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Other Modifications / Re: [Tool] TQ Blacksmith
« on: 26 March 2022, 22:35:55 »
Thanks for this dude! There was some prefixes I wanted but refused to drop. Worked fine on latest Steam release with all dlcs.
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Other Modifications / Re: [Tool] TQ Blacksmith« on: 26 March 2022, 22:35:55 »
Thanks for this dude! There was some prefixes I wanted but refused to drop. Worked fine on latest Steam release with all dlcs.
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Presentation and downloads SV AERA / Re: Soulvizier AERA - Presentation, changelogs, downloads [1.9e RELEASED]« on: 23 March 2022, 23:17:07 »
Ooh, that's handy, thank you.
I'm finding this mod ridiculously difficult. Bosses are 1-shotting my melee characters when I'm only level 5. I can't even put a dent in the first boss of the game, and now the Brute blocking progress past Laconia Hills is 1-shotting me with his op af fire attack. Things are absolutely nuts later in Act 1 when I was on my pet build. Only reason I could get that far is because my pets fought and died for me. Trying to take on 30 enemies at once solo in melee? Impossible. I really like the mastery changes here, but this mod is too damn hard. I don't know why people are obsessed with bone-crushing difficulty. 3
Presentation and downloads SV AERA / Re: Soulvizier AERA - Presentation, changelogs, downloads [1.9e RELEASED]« on: 23 March 2022, 20:51:45 »I have the caravan stash bug. I have this installed via Steam workshop. I own Ragnarok and Atlantis (but not Eternal Embers). I see, thank you for the answers! Yes I would rather keep personal and relic size stashes extra large and shared stash size vanilla. I would have to eventually create mules anyway. I would update the Q/A with info that the caravan stash can't be fixed and what to expect, so new players like me aren't frustrated for an hour plus. That said I'm enjoying the mod. Playing pet build and it is certainly far more difficult than vanilla which was snooze fest. It sucks that most bosses hard target me the player, and it's a funny game of me running from the boss who's running from my horde of pets and around in circles we go. 1. Just to confirm, putting points into the Nature mastery also gives all the bonuses to pets, right? Pretty sure the life regen effects them, and hopefully the other stats do too. 4
Presentation and downloads SV AERA / Re: Soulvizier AERA - Presentation, changelogs, downloads [1.9e RELEASED]« on: 23 March 2022, 05:04:13 »
I have the caravan stash bug. I have this installed via Steam workshop. I own Ragnarok and Atlantis (but not Eternal Embers).
https://titanquestfans.net/index.php?topic=1201.msg14055#msg14055 I did everything #7 says and still the shared stash via this mod via custom Quest is glitched. Personal stash and relics tab work fine. No matter how many times I delete the stash files, and I've deleted them all, when a new one is generated it still won't let me use all of the space. New characters don't fix the problem either. I have since uninstalled it via Steam workshop and installed the hard mod version overwriting the base game's files. Still the same problem even though I deleted the stash files yet again. Also there are some bugs with the mod: 1. When selecting Warfare mastery and hovering over the point button thing, it says 0% armor reduction for 3 seconds. Upon putting a point into the mastery that line disappears. 2. Wolves in the Nature mastery do not list the damage they do like all the other pet skills do. 3. In the Storm mastery "Heart of Frost" (right side level 4) does not work. At the very least standing there and letting a melee dude beat on me for a few minutes and never once was he frozen like the skill claims there's a 15% chance of happening. Yes I had "Arctic Shell" active. 5
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök/Atlantis« on: 01 March 2020, 11:06:29 »
Would it be possible to have an expanded stash mod that works with the current version of Steam, in the main game so I can use my current characters, and to not disable achievements? An expanded stash mod is really all I want.
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