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Installation and Tools / Re: [Tool] Titan Quest addon for Blender 2.8
« on: 25 November 2019, 19:57:23 »
New version now, use the same link to get version 1.2. Next up i will do the import of the bones and hitboxes after that improve the exporter.
Think you have a unsupported shader. Most often from importing an existing mesh and exportingit again. I modifed the export code a bit to see if it works. I'll add more shaders when doing the export next.
- Can now load .tex files, well some of them. Unpack the arc files to a folder and set it as the unpack folder in the settings for the plugin to use.
- Better selection of textures in shader settings.
Okay... slowly but steadily I'm getting there. Now I have an error when I export it to a .msh, however building it in the ArtManager doesn't return a warning anymore. In-game, it appears invisible, so it has to do with the textures or the UVs, I don't know.
Think you have a unsupported shader. Most often from importing an existing mesh and exportingit again. I modifed the export code a bit to see if it works. I'll add more shaders when doing the export next.
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. If you use blender and have any suggestions of what to add next for TQ modding let me know.