Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LotusBlade

Pages: [1]
1
New Projects / Re: Deities Mod - Development Thread
« on: 20 December 2018, 06:10:03 »
Some feedback regarding deities Ares mastery.

Skills which are currently good
1) Sown Warriors — one of the main powers of Ares, currently i haven't found any other ways to build this mastery, since Battle Trance and Endurance also increasing warriors power. I ended up using beastcaller rings and amulet for extra physical dmg to pets. They die often, resulting in high mana demand, so this is sort of caster-summoner build, rather than warrior-with-army. In other words, you have no mana for other skills early game (acts 1-2, i haven't reached higher areas yet).

2) Shield Ram is the only way to deal good ammount of damage. The problem is — it works against single target and has way too long cooldown (12 seconds). It also eats good chunk of mana, so you cant really use it early on. I think this skill should be putted somewhere higher in skills tree and be combined with his passive (+ammount of targets hit).

3) Evasion, Hoplite Training and Shield Bash are all good passives. The only problem is — they are NOT early-mid game passives. Having ability to dodge attacks is cool only at epic and legendary difficulty, since on normal you just kill enemies before they reach you... Well, Sown Warriors do that, not "you".

Skills which need changes
4) Jab. I havent found any single point to level up jab and its passives. A low basic chance to be activated and further low growth per skillpoint resulting in those being completly useless. Ares mastery isnt providing you with pure dmg, so you cant be melee warrior, but instead, you are forced to use summons and varietty of buffs for them. Having some 7% chance to deal 30 bleed in 3 seconds isn't good. Just some numbers: my other Deity champion (sorry i forgot her name - a purple summoner witch) has 380 average dmg in the middle of act 2 (normal), while Ares champ has 55. Yep, thats how weak he is. Lack of onhit effects is devastating for early game, so i can only run around and watch my warriors doing 98% of job.
Suggestion: increase basic % chance to 12% and give +4% chance per level. Instead of dot effect (bleed) give it some pure dmg (physical / piercing).

5) Call of phobos is incredibly useless. Upon use it fears your enemies and force them ro start running in different directions, which prolongues battles, since you have to catch them one by one far away from eachother.
Suggestion: make it buff allies instead with varietty of bonuses, for example, "temporary add +max hp".

6) Onslaught. Currently this is the weakest left-mouse-button skill in the game, among all of the different mods i played (and i played a lot of them) and vanilla included. It gives no dmg bonuses to your hero and requires lots of points to get any noticeable effect at all. The only useful part of it is hp regen at the end, but once again, you will reach it much later.
Suggestion: add some +dmg bonus, cus +%strenght isn't helping if you have 400 or less strenght stat.

Conclusion
Currently Ares feels weak compared to other Deity and its even weaker than basic Warrior mastery. I remember, when i was playing vanilla warrior i could put all skills into "onslaught" and hit monsters so hard that their bodies were flying into space. And now i am struggling alot, having no dmg as fighter and highly dependant on my pets. There are only 2 Sown Warriors, so its very hard to maintain them alive without many bonuses from skilltree. I have to give them passives, shields, i have to upgrade life steal for them and even then pets manage to die often. Sure, thanks to dodge and hp regen i can tank dmg, especially with help of regen items (+3 hp regen +50% hp regen on all items). But it feels very booring and "long". Doesn't looks like i am using almighty Ares powers. Also there are limited ways of build your hero. Leveling Ares from 1 to 20 was incredibly hard and i did not feeled like achieving something or growing in power, but rather struggling to survive.

Call of phobos, Jab and Onslaught have zero synergy between them and have no influence on pets. They might be good in combination with other masteries, but right now there are only 2, so its a big "no".

Pages: [1]

SimplePortal 2.3.7 © 2008-2026, SimplePortal