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Messages - Sir_Mac

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Other Modifications / Re: [MOD] LootPlus - More Loot, Better Stuff
« on: 10 August 2019, 10:33:51 »
@Lavendarjosh

The friend of mine, who is relatively skilled programmer, merged your Loot Plus mod with xmax (x10) and I have to admit, this combined mod gives the game absolutely new feeling and new balance. A lot of mobs and a lot of reward.

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@Lavendarjosh

I have seen those "combined mods", but they are always "contamined" by something else, something third or fourth, than xmax and lootplus. That is why I asked you, as the author.

Imagine into my situation: The game itself is very greedy to provide epic, legendary and set items. There is no guarantee to get epic or legendary items, even on XmaX (x10), it is regular situation, that I kill trio of the telkines and I get NO epic item from their orbs. The probability is not by my side. Your mod changes the situation, and if combined with XmaX (x10), I can make one run (3 x 3 Telkines, 3x Hades, 3x Typhons and 3x Charon) and my grail would be much more complete.
I don't want to activate any mod, which would give me all the epics and legendary items by picking them up from custom map from the boxes...
But I accept your stand, I will do it differently. I will always properly end with my characters the game on the difficulty (normal / epic, maybe legendary), and then, I will go the bosses for the loot. It will take 3 times more time, but I will have to live with that.

Thank you once again,
Sir_Mac

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For the author of the mod -  Lavendarjosh:

Could you, please, merge your Loot Plus mod (the NON-workshop version) with the XmaX mod? Particularly, I am referring to x10 (xmax) one.

Your loot mod is awesome, but I miss the dozens of enemies, added by XmaX mod, especially the x10 regular mobs and x3 bosses, in the zip pack, it is the xmax folder.

I feel xmax (x10) and your loot mod would be great NEW balance to the game.

I am not that skilled in re-compiling the game files to create it by myself. (Although I feel competent enough to correct the czech localization of the game ... :-) )

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Guides AE / Re: All Masteries Guides updated to AE/R
« on: 28 January 2019, 17:42:18 »
Hi, botebote77,

I am afraid, you did not undestand, what I was asking you for.

When ALL THE MASTERIES ARE DONE, you will very probably do some editing, to make all masteries' guide look similar. The coherent style of all masteries' guides done by different people. AND AFTER THAT, I WISH THAT YOU RELEASE THE PDF file.

Not now, when the work is not completed and the writing styles of the masteries' guides are very, very different. Some are technical analyses, with numbers, points and evaluations, some are more focused on insight of the actual playability ...

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Guides AE / Re: All Masteries Guides updated to AE/R
« on: 25 November 2018, 12:45:03 »
Hi to all,
and especially to user botebote77,

first of all, I'm sorry for my mistakes, done in english, because it is not my native tongue (my native tongue is czech).

Second, I ask you, I beg you, on my knees, botebote77, when every mastery is done by you or other forum members, I please You, as coordinator and founder of this topic, make it into one document (PDF or so) and make it in one coherent style, like the Rogue mastery is done by you.

My desire, my dream is, that the updated mastery compendium is as coherent and as unified, as was the old Poinas' Guide.
Only in the form, mentioned one sentence earlier, it could be fully useful.

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