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Messages - Gussl

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Soulvizier AERA / Re: Soulvizier AERA
« on: 29 April 2018, 20:24:40 »
Hiho!

Absolutely stunning to hear that this mod's porting is being worked on. As it comes to the content, I share the opinion with the extra secret and hidden passage and vendors, that does not fit in the style of the game. However, this was never a problem since you could simply ignore it and play SV just up until legendary hades.

What made me play SV over the retail version of Immortal Throne for the last 10 years was the more distinct customization of your character, mainly achieved by the 40 points masteries but also with the enchantable rare and legendary item. That's the only point I disagree with in the list above. You mentioned that rings were not used anylonger from the moment on the overpowered souls were introduced. Well, same goes for the enchantable rares and legendaries. Whenever I find a blue or purple item in Ragnarök I feel pretty meh about it since I can hardly customise it any further. Imbalance is a flimsy point here. If the hero is growing too strong, the enemies are just too weak ;) Activate Xmax and you're in for a challenge :D.
Having this said I do also agree with the infinite uses of the act V forge cuz being honest, who does not make a backup of his savegames before using it just in case it get's fucked up.

This game and mod was always so much fun, but it never had the intention to become a competitive espots game, so my vote is for features over balancing (just think about the excitement of a triple mastery mod :))

Anyways, enough talking, just on last big shoutout to all the people who are tackling this issue! I wish you all the best and even more endurance on your task!

Regards,

someone who just registered here :)

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