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Messages - 6Warlord

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 :) It's done! If anyone is interested in trying my mod, here is the link:
https://www.nexusmods.com/titanquestanniversaryedition/mods/97


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Thank you very much for solving my trouble, It really helped me a lot.  :)

However, there is no guarantee how good these animations will look on the Scorpos. Most likely they will have to be fixed with the Animation Composer, and some can be almost impossible to fix.

I wasn't going to make animations for bow and staff anyway, because weapons are invisible. Spear maybe much later after release. And for the rest... If some attack animation turns out to be too difficult or simply impossible to make (due to uncooperative scorpos skeleton) I'll just use an existing one but with edited callbacks, so it still utilizes both left and right hits. That should be enough, right?

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I've never used 3ds Max before, so I decided to pick the first option, and now it's much shorter while still looking quite natural, which I'm really grateful for. Here is a demonstration of my animation: https://imgur.com/a/CqGrTDr

And as always, I ran into new problems. This time, for some reason, the dual-wielding passive skills 'crossblade', 'doubleX' and 'AoE360' won't trigger their animations (gameplay wise, they work perfectly fine). For some reason, my Scorpos is still using his default dual-wield attacks instead of those special animations (except for 'DwAttAlpha'), even if I revert them back to the human ones. What could be the issue here? https://imgur.com/a/eGoVTFb. I even removed my added lethal strike for Sting, but nothing happened.

Or maybe I should just let it go? As I mentioned earlier, DW skills still trigger, but with normal attack animations.

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Modifications / How to crop/trim animation (to make it shorter)
« on: 02 March 2025, 21:53:54 »
I'm having fun creating a custom playable monster, but unfortunately, the animation I made for pick-ups (by combining two different animations) is twice as long as the human one, and the animation cropper isn't working at all. Is there any other way to cut part of the animation, other than speeding it up?


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