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Messages - Spaxa

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The loot+/etc mod in nexusmods reworks the nymph ai but also buffs all her Upgrades a little bit (last Upgrade is only ai buff), especially added pierce damage on nature's wrath is probably really strong.

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Anniversary Edition - General discussion / Monk Batter/Favour
« on: 03 January 2025, 23:18:22 »
I looked up some monk builds and noticed they skilled both Batter and Huangdi's Favour. Why would you do that? I guess you could use Favour until Batter is Off cooldown but is that really worth the skillpoint investment and inconvinience?

Can the shield procs like pulverize even trigger on a huangdi's favour attack?

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Installation and Tools / Re: New and improved ArtManager
« on: 03 January 2025, 08:41:04 »
This is the ArtManager I want to download for modding, right?

I tried to set tools directory but it didn't work, where do I need to set it?

i tried /Program Files (x86)/Steam/steamapps/common/Titan Quest Anniversary Edition/ArtManager
and /Program Files (x86)/Steam/steamapps/common/Titan Quest Anniversary Edition

but neither worked

Edit: I worked by selecting it with clicking parent folder

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New Members Introduction / Re: New TQ-Adict on the Forum
« on: 01 January 2025, 12:48:37 »
For me it's the most fun aswell if I clear the whole map and do everything. I know that I probably can't find anything in normal that will be of use for a long time but I still prefer to play the game like this. I wish base movement speed was higher though, getting a good amount of movespeed makes the game feel a lot better to me.

At the moment I'm on a journey with a diviner, a harbinger, a ranger and a juggernaut. Everytime I reach a portal with a character I switch to the next character so everyone is at the same point in the game and if I find good loot with a character I will most likely have a character who could make use of it. To me it somehow feels like Titan Quest was meant to be played like this. Right now I'm still at act 3 in normal and I'll leave every character single mastery until I reach epic. Focusing on one mastery in normal feels stronger to me and I'm excited to reach epic to get the skills from the second mastery. The mastery that surprised me the most is Spirit. Didn't think it would be that strong and fun to play. Honestly I just created it because I wanted to have a character that can make use of the int gear the others find.

I'm at 150 hours with the game and I love it and think about doing a bow brigand aswell but I don't think I'll ever get to over 2000 hours to be honest. I'm using loot plus to make progression faster and less grind.

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Modifications / Adding passive stats to Skills
« on: 28 December 2024, 21:20:04 »
Right now I'm trying a  melee Juggernaut build but since it seems unreasonable hard to come by enough offensive ability at later stages for melee earth I want to edit the Ring of flames ability to give 30 OA for each skillpoint invested. If it's easy to do, I might spread the ~400 OA between the Stone skin Skill and Ring of Flames Skill Levels so you need to Invest a bit more points so it's a little less convenient/op.

My question is, is it hard to do so? Can you lead me in a direction on how to do it?

I'm using the lootplus/xmax mod from nexus as well, that already changes some skills like heat shield to not instantly give the resistance with 1 lvl into it, so they need to work together or could I edit that?

Edit: thinking about it more, I'd probably put the OA on concussive blows from the defense tree, since I feel like the Skill and maces in general could use a buff and it might enable other melee hybrid defense builds aswell as the Juggernaut.

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I'm having the same issue on pc. It's hard to target the portal. It seems I have to click higher when it looks. Sometimes the sound of all effects (attacks, spells, low health,..) disapear aswell, maybe when tabbing out too much but I'm not sure.

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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 19 December 2024, 01:13:56 »
Ok, thank you for explaining

Now I noticed the christmas skin also works for the summoned pet and I was just stupid, I didn't install it correctly before. Sorry! I would still love to see a variant that looks more like a dryad and is more Up to Date than your Hyale Nymph , but this is already nice.

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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 18 December 2024, 23:38:59 »
Yes, that's where I got the wolf skin from  :)

But from what I understand the Nymph Mods Collection just changes the player character and the wolves, not the Sylvan Nymph you can summon as a nature mastery skill.
What I want to say is that I would love if you changed the Nymph summon skill, like you changed the wolf summon skill, to look better! You already have awesome Nymph skins for the player character so it would be amazing if you could use this or something similiar on the summon nymph skill: https://ibb.co/Zh6N8Yz

I also wanted to say that I really respect your work, you created a highly customizable, easy to use mod with really good quality!


This is the problem I have with the hair: The silver hair from your mod looks blue https://ibb.co/tpSKrgF (you can also see your wolf skin I'm talking about)


Edit: I saw you already changed the looks of the nymph pet in the gameplay mod https://www.nexusmods.com/titanquestanniversaryedition/mods/26?tab=images , maybe it's possible to make a standalone version to just change how the nymph pet looks without the gameplay changes?

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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 18 December 2024, 23:21:43 »


https://ibb.co/Zh6N8Yz

Sorry, I wanted to add an Image and don't lnow how to edit

Also I wanted to say your new gods look very good and I like that you created versions that don't fly but walk like humans.

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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 18 December 2024, 22:59:01 »
Hello, I love your mod but I have a small issue and a question.

The " HAIRSTYLE_FEMALE=Nymph09_StraightLong_Silver " looks light blue or has a little bit of blue tint for me ingame and doesn't look like on the screenshots.


The skin for the wolf pet you added in the christmas special is really great and I was surprised by just how good it is. To me it really is a standout feature of your mod that many people probably overlook. Now I wanted to ask or request if you could do something similar for the sylan nymph? You already created great nymph textures and clothes so I hope it wouldn't be that much work for you.



It would be awesome to have the sylan nymph look similar with this but with green straight long hair!

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