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Messages - Gautrec
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« on: 09 May 2018, 15:23:33 »
I'm not sure if there is an actual guide for such a class is out there yet, since there haven't been too many new up since Ragnarok in general... Apart from what I said about the gear earlier, though, with a Stonespeaker, I would personally go for something like this at the end of normal difficulty: https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc53b553b5rune491c.html?mastery=Stonespeaker&master1=1&master2=10&sa=10&m1=32-12-0-1-1-0-0-1-0-0-1-0-0-0-0-0-0-0-1-0-12-0-0&m2=32-10-6-1-1-1-1-10-1-10-1-1-1-1-1-0-2-8-6-0-1-1-0-0 But there are, obviously, many ways to go about this... for example, I'm not a huge fan of pets in general (it's not really my style), so I usually don't pick any - but I've heard that the core dweller can be quite useful as a tank/diversion. Also, you could choose to pair your shield with a throwing weapon to get some distance between you and the enemies; if you do, Thunder Strike is a much better AoE (however, it is still worth it with melee weapons in the lategame). Furthermore, if you use a decent amount of weapon attacks, attack speed becomes a very useful stat to look for on gear (getting enough of both casting speed and attack speed might be one of the most difficult parts of this hybrid build, which is why an Eitr-relic with an attack speed completion bonus in one of your jewellery slots can be worth gold - if you can get your hands on it). Despite that, casting speed is, in the beginning, far superior to it, and you should try to have at least some amount of it at all times. As @botebote77 mentioned, Ring of Flame is the superior levelling skill for the early game (mostly act 1 & 2), so I would try to get that asap but unskill it somewhere in act 3. I also like Frost Mines, both for the damage (in the early and midgame), the CC (very useful in the lategame) and that delicious, delicious soundeffect. But due to their very "special" area of effect, others have also disliked it a lot, too, so in your case, I would just try it out. If you can't get used to it, go for Volcanic Orb (this one takes more skillpoints to be effective, though). Apart from that, you have Eruption & Rune Weapon with Runeword: Explode for both single target damage and AoE, as well as Seal of Fate & Guardian Stones for bosses. Pretty easy, right?  I hope that helps a little
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« on: 09 May 2018, 14:39:22 »
Did you find another one by now? Because, except for the missing stats, that definitely looks like the Monster Infrequent you wanted... Is it possible that you are playing with mods that mess with your game files in some way? Or did you do so in the past? If so, they might be the reason for what looks like a pretty annoying bug
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« on: 09 May 2018, 14:08:45 »
Well, that's a little embarassing  So much for reading the thread you reply to... But I agree with you, @botebote77, reflect definitely does need a nerf.
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« on: 09 May 2018, 14:03:40 »
A hybrid would be all over the place and you only get so many points (and it gets harder and harder to get them the longer it takes to level up)
and then there's what bonuses you need to look for in gear.
True, but a melee/caster hybrid with rune mastery only needs to invest into intelligence (and some dex for gear), since you have Runeword: Feather helping you to equip your potential melee weapon, and Transformation to allow you to focus on int & caster gear for damage. The offensive bonus you would look for on gear would therefore be +elemental damage, with bonuses for the separate elemental damage types being nice to have, too. For example, a Stonespeaker could go sword & board (for a better defense) with +elemental and +fire damage on his fancy robes & tiaras.
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« on: 09 May 2018, 13:47:14 »
shield block chance is affected by dex at least according to this guide
https://www.kirmiziperfect.com/titan-quest-shield-block-formula-guide-by-xaece/ Wow, thanks for the info, I did not know that. Maybe I do have to review my opinion on shields for this build... tldr: sink your points on dex and int If you use Eitr and/or Cold Essence/Primal Magma relics, int becomes much more relevant for your damage. However, the defensive boost you get from dex remains very compelling  Which reminds me: Legendary Cold Essence & Primal Magma are, next to Eitr, another great addition from Ragnarok, at least for this build. They pair very nicely with the Stonebinders Cuffs, which are a BiS green armpiece and therefore always offer a "free" slot for those relics (that is, if you can afford to use it over a more defensive charm).
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« on: 09 May 2018, 13:27:55 »
Summons still attack while you're in Stone Form, so those of course are on the list. Poison, damage-over-time effects, and prolonged resistance reduction all play nicely onto your passive damage from multiple sources. Additional retaliation damage works, as well as reflection (as the reflected damage is determined before resistances or absorption would kick in). I actually believe that the synergy between Stone Form and reflection is the most powerful of them all  Especially with the new Ichthian Icescale MIs from Ragnarok, a reflection-based Juggernaut or the like is probably one of the most broken characters in all of TQ  With enough cooldown reduction, you can keep up Stone Form and Rally permanently, killing the most difficult bosses in a few seconds without breaking a sweat. I have to admit that I never finished my playthrough with that build, though - mostly because the gameplay becomes kind of boring after a while... in constrast to a build with Trance of Wrath, like Firebrand suggested, here, trash mobs are, ironically, the most difficult/annoying to kill. This lead me to just skip most enemies, levelling only via quests & boss runs, which were so easy that it felt like cheating :/ If you want to know more about the power of reflect builds anyways, I would suggest you to head over to Clex's Youtube channel and watch his videos on advanced reflect mechanics and the reflect Evoker: https://www.youtube.com/channel/UCWP2ABMB20FD2N_-ochNERQ/videos And yes, I do realise that I quote a lot of his content... But no, he is not paying me any money for that I just like his stuff  Edit: @botebote77 actually mentioned the strength of reflect builds a few posts further up, but I guess I can leave this post as a report on my personal experience with it (and to remind me of my shame for skip reading for all eternity).
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« on: 09 May 2018, 12:46:03 »
Regarding the difficulty of playing a hybrid: sure, the use of multiple damage types that require investment into multiple different attributes (like a phys/ele damage hybrid) are the most difficult to play correctly; yet, on the other hand, caster/melee hybrids seem to be a lot easier to gear, skill, etc. with Ragnarok due to the Rune mastery. In fact, I would probably suggest such a hybrid (e.g. a Stonespeaker) to a newer player that wants to play a caster, since, with that, you always have at least the option to fall back onto some amount of weapon-based attacks (which scales so much better in the late game). The elemental conversion of the "Transmutation" skill is kind of OP that way
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« on: 03 May 2018, 11:37:03 »
I must admit, I always maxed it out simply because I am traumatised by low-DA-characters and therefore try to get every little bit of it that I can get my hands on  From a theoretical standpoint, though, I would also consider the +58 global armor as a nice defensive boost that shouldn't be neglected, especially if you are wearing something other than heavy armor (are you wearing heavy/strength based armor?) - just like armor bonuses on jewelry, this is far superior to the (usually terrible) armor bonuses on armor pieces themselves, and also multiplies nicely with other skills from the defense mastery like armor handling. Then again, for a build that focuses on pets, your skillpoints are often spread fairly thin; in your case, I would therefore probably agree with mammoth_hunter and just put one point into it until melee enemies become an issue (the base skill really doesn't help against anything else).
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« on: 03 May 2018, 11:08:45 »
well, i prefer rapid clicking than holding down RMB anyway.. easier to run if you need to escape suddenly True, the most annoying things about this build for me personally are probably those few miliseconds the character needs to start moving again after finishing the animations of Throwing Knives cast by holding down the RMB  Unfortunately, I have issues with joint pain, especially in my fingers, and am therefore kind of forced into clicking as little as possible :/ I suspect that the aforementioned delay is also made worse by the fact that my movement speed is horrendously low (I only get about 20% from my Demonskin Walkers). Most of the time, this is just a quality-of-life kind of problem; however, kiting is made rather difficult due to these issues. But who needs a low death count - its just a silly little number, right?
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« on: 02 May 2018, 15:06:01 »
Hello and welcome to the forum, juvebogdan! I believe that all of the Einherjar's Fate swords I found during my different playthroughs did in fact have all of the bonuses listed in the database. Are you sure that you found the actual Monster Infrequent? Sometimes, enemies have both a MI and a green item named after them in the same slot, which is quite confusing (for example, the Ichthians have two different kinds of chest armor, the Ichthian Armor and the Ichthian Aegis, with only the latter being an MI and therefore granting additional bonuses). Is Gledsheim the area before Valhalla? Because that would probably be the best place to farm the Einherjar-gear (I am very bad with remembering place names  ) One thing I do seem to remember not working properly with Einherjar's Fate is the granted skill which, at least back when I tested it, did not allow me to dual wield melee weapons. It would be interesting to know whether it does proc once you equipped two weapons via a skill from your masteries, though, since it has a decent damage bonus...
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« on: 02 May 2018, 14:36:16 »
@maxwolfie: on PC, you can indeed just hold down the RMB to continuously cast Throwing Knives. Is there an equivalent for the shift key on your controller? Maybe that would work (when you hold both it and the LMB down on PC, it allows you to keep attacking even with standard LMB skills like Onslaught or Marksmanship). On an entirely different note, I finally managed to finish the game with my Nidbow knife thrower  The gameplay felt pretty smooth, even though I did die more often than might have been necessary - the strong reliance on CC for survivability doesn't leave much room for mistakes. Then again, my build is also even more of a glass cannon than that of botebote possibly because I couldn't wear a shield and ran with 2x Eitr in my ring slots (which kept performing well, even in comparison to Monkey King's Trickery). The damage of the Nidbow's ability got a little worse in the later parts of legendary but was still noticable enough for me to keep using it (and I might still have a bias towards it because of its animation, too  ) I was thinking of recording a quick gameplay video of my build as well, but I'm not sure when I might actually get around to doing that...
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« on: 26 March 2018, 14:58:24 »
@botebote, sorry, I missed your post on the second page... It does indeed proc off of Ice Shards, and an Oracle would probably pair best with Power Strike, too, at least considering the damage types. Gameplay-wise, this might also be the truest storm-conjurer type of build I know; Squall & Lightning Bolt always seemed more like a mild breeze with some sparks mixed in. Especially due to their sound effect, the meteors of Power strike feel very "thundery" I am worried about the damage of the ice shards themselves, though, since it is impossible to wear both Persephone's Caress and the Nidbow. Power Strike might have to carry that kind of build pretty hard and, as I mentioned before, I still have to test its effectiveness on legendary. Notwithstanding the above, Squall has impressed me as a way to trigger Power Strike, since it continues to deal damage over time whilst you spam whatever active skill you decide to use, thus highly increasing the rate of procs per second. In the light of this, an Elementalist sounds very appealing as well: presuming both Flame Surge and Eruption trigger the ability, you could have both Squall, Eruption and even Ring of Flame active whilst attacking with either Ice Shards or Flame Surge. Eruption deals a lot of damage by itself, too... Hunting is interesting pretty much just for Study Prey (and, using a bow, Wood Lore is nice to have, too); Nature, on the other hand, only has plague to potentially trigger Power Strike & reduce resistances, as well as some defensive skills (and who wants good defense when you can play a glass cannon  ). And yes, Laionidas, these would not be "House of Flying Daggers"-builds anymore - and yet, they would be so flavourful and cool...
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« on: 25 March 2018, 13:09:47 »
Thank you @ Tauceti, it is indeed a lot of fun to play with  And for this reason, I might be a little over-enthusiastic about the build, too... it kind of feels like playing a Toxeus-Barmanu-hybrid  Regarding the possibility of it being overpowered: The actual increase in damage/killspeed still has to be tested in the endgame. Even on epic difficulty, its effectivenes was a little hard to assess, as the actual radius of the ability is, in fact, smaller than it seems to be at first glance (the meteors come down at roughly the same spot, creating a wave of dust several times the diameter of the impact zone that does not appear do deal any additional damage whatsoever). This makes Power Strike less of an AoE ability that instead only helps in defeating tougher mobs (like bosses). If it does turn out to be overpowered, though, I would love it if it wasn't nerfed into the same oblivion that most of the other (damage dealing) skills on items in the game seem to be in. I have tried to use and even build around several of said abilities, with the triggered ones being most promising; activated abilities on items, like the Mystic Circle on the Shield of Skuld, are usually not even worth casting, since even basic weapon attacks outclass them damage-wise (I have yet to find and test Mjölnir, though). The damage of most other triggered abilities (e.g. Wave of Flame or Flame Surge) is laughably low, with Ring of Ice being the only one that noticably harms enemies on legendary. Maybe you can understand my excitement over Power Strike a little better now  Anyways, as long as the Nidbow doesn't get nerfed until I can play TQ again in 2 weeks and enjoy this one build with a decent (and very cool looking) item proc, I won't complain  The corresponding items to abovementioned skills are: Flame Surge: https://www.tq-db.net/equipment/jormungandr-guardsWave of Flame: https://www.tq-db.net/equipment/golden-crown-of-warRing of Ice: https://www.tq-db.net/equipment/pendant-of-skadi
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« on: 24 March 2018, 15:01:38 »
@botebote77: I forgot to mention that I am wearing Polaris too, so I actually do have some resist reduction on my gear  Regarding the elemental conversion: I am pretty sure that only weapon/shield damage and bonus damage found directly on those items is converted - skill damage is not affected at all* (the mechanics of throwing knives are very unique though, so... who knows). Regarding the Moon Disc: that is actually an item that I do not possess yet  However, even with my Demonskin walkers, the strength requirement would still be 336*(1-0,19)=272, which is very high for this int/dex sorcerer - it exceeds the 170 str threshold of the Stonebinder's cuffs (which is where I am at currently) by more that 100 points. Furthermore, the amount of damage blocked by a low-level epic shield in the lategame seems fairly irrelevant to me, especially since, in my opinion, even with an awesome legendary shield you still need some amount of -% Shield Recovery Time to make the block mechanic useful in said lategame. In this case, to me, a shield is mostly interesting for the defensive stats commonly found on them, e.g. a low-level green shield with an Incarnation of the Aegis of Athena (tons of vit res) or of the Shade of Hector (DA). Neith's Will is a compelling choice though, too; if I managed to somehow get 300% cast speed with just one occult ring, I might even be able to equip my arctic ring of supremacy... that one is daring me to equip it for quite some time now  @tholuneve: I actually tested the proc chance of the Nidbow's ability by hitting one of the practice targets at the tower of judgement 200 times with basic weapon attacks; the proc was triggered exactly 20 times (which is why I said it has a chance of about 10% proc in my previous post). When spamming my throwing knives at close distance (meaning all projectiles hit 1 target) with a cast speed of 300%, the meteors didn't stop falling and even continued raining down for a few seconds after I stopped attacking (maybe meaning that it can't proc multiple times at once and instead stacks, one instance of the proc resolving after another? It could also be geographically limited, meaning two instances of the proc can not happen in the exact same spot). Against monster groups (with xmax x4) the meteors proc about 3-4 times per pack; on 3 bosses, the number depends on how much I have to kite/ how close I can get in and shotgun them down. I actually managed to kill epic Surtr (x3) yesterday, and in his case, the procs were absolutelly insane (after the first phase he is a gigantic and static magnet for throwing knives). In fact, there were so many effects on screen that they caused a CTD on my old laptop shortly after the fight was over. This build was never something for machines that are faint of heart, though; so I guess this was to be expected  Finally, during this TQ-session, I noticed one more thing that might make Power Strike an absolutely broken ability: It procs off of other spells. Yes, you read corretly: It procs off of Squall, it procs off of Lightning Bolt, and it might even have a chance to trigger off of the lightning retaliation granted by the last mod of Storm Nimbus. They appear to all be counted as "attacks". This implies to things: firstly that the number of procs I counted on regular monster packs might, to some degree, be caused by Squall, which could be almost as good at proccing Power Strike as the Throwing Knives are (It hits all enemies in a gigantic area again and again, as long as it is active). Secondly, even when kiting 3 bosses, Power Strike can actually trigger pretty frequently if you just regularly recast squall on them. I must admit, I still need some time to process this information myself and it does make me wonder if there might be a build out there that procs this ability even more often (maybe utilizing ring of fire & trance of wrath? Does it trigger off of Death Chill Aura? The radius of these skills is puny, though, especially if compared to Squall & the Throwing Knives with their crazy attack speed...) *I believe Clex explained this in his Advanced Guide for Dealing Damage:
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« on: 23 March 2018, 14:48:20 »
Hi botebote, first off: thank you for this guide, since it inspired me to try out this incredibly fun character! I do, however, have a few questions, mostly regarding itemization and its lategame viability. For example, I currently tried to use 2x Legendary Eitr (with its absurd 78 flat elemental damage) over Monkey King's Trickery in my ring slots, as, at least in epic (currently a5), it does increase my killspeed substantially. And since you seem to get away with only 12 total resist reduction in your 3x Hades video, I was wondering if, with the new options given in Ragnarok, a build focussing only on flat damage bonuses might be better than one with slightly higher resist reduction. After all, Squall still provides this effect to *some* degree. The second and more exciting item I am currently testing (inspired by your use of the KoE with your Assassin) is the Nidbow. What it lacks in the nice resistances, projectile speed and energy cost reduction of my previously used Heka Staff, it makes up with +% total damage and and an on-attack-proc that, at least in epic, is absolutely devestating. If I observed and understood it correctly, this Bow has a 10% chance on hit to proc a "Power Strike" in the form of 4 meteors raining from the sky for each 145 cold and ca. 190 vit damage as well as some Vitality Decay in a 1m radius, all of which is converted to health. This scales nicely with an int-based sorcerer (if the damage of procs on items scales with your attributes etc. - does anybody know the answer to that question?) and with throwing knives on xmax, it is triggered multiple times in every fight for an added life leech-AoE and an additional shotgun-effect for most bosses who, due to their size, get hit by many if not all projectiles of each proc. Another downside to using this bow, though, is its absurd dexterity requirement of 525, since not everybody might be as lucky as me and get a pair of weightless Demonskin Walkers from their dwarven smith. But I did not come here simply to show off my character (obviously  ). In fact, it was mostly impatience: since I will be very busy with work during the next few weeks, I won't be able to really test my setup in legendary; which lead me to create this rambly novel of a post, hoping that maybe someone reading this guide might be interested in testing the same thing. For context: the two setups I am currently using with my sorcereress are: One with relatively high resist reduction, mediocre flat damage and fairly bad resists (Twisted Coil of the Parasite, 1x Monkey King's, Corselet of Freyja, Demonskin Walkers & Stheno's Wisdom with + 2 to all skills) One with no resist reduction, great flat damage and great resists (Stonebinder's with Legendary Cold Essence - hallowed completion bonus -, 2x Occult ring with Legendary Eitr, Demonskin Walkers, Tunika of the Magi & Crest of Hypnos) With the latter proving more effective at least on epic difficulty. PS: Ever since I found out about the interaction of the Throwing Knives with the Nidbow, I am trying to make a Warlock with vitality damage work (Necrosis is so op!). But apart from Freyja's Coronet, there seems to simply be too little flat vit. damage on most items... why can't I put some Fury's Heart Blood on my rings?
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