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Messages - EvlEye25

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no, i mean to create a hardmod, a mod that modify the original TQ folder, like the "enchanced gameplay" mod

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General Discussion / How i create a hardmod?
« on: 14 October 2023, 23:00:04 »
hi, i want to know how can i create a hardmod, or how can change my bouncin mod to a hardmode

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hi, i need to know how can i create a Hardmod

4
Hi, i like to know how can i change my difficulty mod to a permanent mod for my TQ folder.

Because i don't like to click on "Play Custom Map" and then click on my mod.

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Hi, i follow all of indications, i use wraith mesh for the example, and i create the TGA texture, i create a limos, and i want the limos haves a ghostly effect, but when i put the texture on it, the ghostly effect don't work, but the same ghostly texture works on the wraith :(

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Art Manager / Re: [Tutorial] In-Game Guide to Skill Templates
« on: 04 April 2023, 19:38:20 »
thx!, you help me so much!

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Art Manager / Re: [Tutorial] In-Game Guide to Skill Templates
« on: 03 April 2023, 22:47:09 »
One last question, how do I make a skill that is a modifier of another? I mean, for example, the core dweller has skills that modify it, but I don't know how to do it, since I want to add new skills and I can't find any forum that explains it

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Art Manager / Re: [Tutorial] In-Game Guide to Skill Templates
« on: 03 April 2023, 01:52:12 »
Hi, another question, Skill_AttackProjectileSpawnPet.tpl dont work for me, because it does not causes any damage or stun, help pls :C, i try with the Nyhpm attackproyectile, but does not work again

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Art Manager / Re: [Tutorial] In-Game Guide to Skill Templates
« on: 03 April 2023, 00:16:14 »
Hi, how i link a template with another one?, by example, link "baseArmor" template with "baseOffensive" template

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