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Messages - Dugie98

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Maps and the Editor / Re: Mapdecompiler updated (Eternal Embers)
« on: 09 February 2023, 18:24:09 »
@Bumbleguppy I don't know if you have figured it out since then.
Basically here there are two releases :
https://github.com/epinter/tq-mapdecompiler/releases
Use the link at the bottom (v0.1), not the top link v0.1.1 which is bugged. Download mapdecompiler.7z from v0.1 on December 5th, 2021.
https://imgur.com/B5oHpCF

I had a dll error (ucrtbased.dll) solved with
https://fr.dll-files.com/ucrtbased.dll.html
Put 32 bits version in C:\Windows\System32   and/or 64 bits version in C:\Windows\SysWOW64

The correct command is:           mapdecompiler.exe world01.map world01.wrl
Writing ".exe" seems necessary.

EDIT: I solved it.

(((I tried this method (and also got the ucrtbased.dll error, which I got rid off with your fix), but I am still getting another Error after putting the command line:
VCRUNTIME140D.dll could not be found.

After a google search, I tried to fix it by installing Visual C++ Redistributable for Visual Studio to see if that solves the problem, but I still get the error message.

Can anyone help me with that?)))

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Maps and the Editor / Re: Using the game's existing map in your mod
« on: 07 February 2023, 23:04:28 »
Hello I also have a problem here. I followed every step all the way through and got my world01.wrl and .sd files in the right folder.

Now if I try to open the .wrl file in the Editor, it loads for a few seconds and then crashes before opening.

Also if I go into the Art Manager and try to auto-create assets on the .wrl file, it crashes aswell.

Does anybody know a fix?

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