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Messages - MatTQFan2006

Pages: [1]
1
Modifications / Custom Sounds, Ambient etc.
« on: 26 March 2023, 19:17:33 »
Hey, I tried adding a custom ambient loop. Apart from the quirky Editor not loading the .dbr if it's not in the default directory, I have an other problem.
My .wav or .mp3 files "don't work" - they sound very strange in-game, kinda crisp, deepfried, or noisy. What am I doing wrong?

Thanks in advance for any help!

2
Modifications / Re: Mesh is invisible
« on: 24 March 2023, 16:19:10 »
That was the problem! Thank you very much. Now I can add in all those free licensed roman furniture models...

3
Modifications / Re: Mesh is invisible
« on: 23 March 2023, 22:40:31 »
Hmm, I think I did that but I'll try again!

4
Modifications / Mesh is invisible
« on: 19 March 2023, 20:16:29 »
Hey, I tried exporting .msh using the tokloo plugin for 3dsmax.
I followed the tutorial by Endymion (https://titanquestfans.net/index.php?topic=667.0) for static models like a table.
Everything seems to work, but in the editor my mesh is just invisible when placed in the world.
What am I doing wrong?

5
Modifications / Mesh - .mif file not working
« on: 17 March 2023, 18:40:40 »
Hey, I'm trying to put a staff in my druids hand. He's based on the "enchanter.msh" from "xpack2".
When giving it to him as an item, it just lays flat on the ground below him.
So I tried adding it to his weapon bone for the right arm via .mif I created with the "Viewer.exe" from the game directory.

I created the mesh with my textures and with the .mif via the Art Manager.
But it just won't work. The staff doesn't show up in the editor nor in the game.
See:



This is my .mif file:

Code: [Select]
AttachPoint
{
    name   = "Staff"
    parent = "Bone_R_Weapon"
    origin = (0.000000, 0.000000, 0.000000)
    xAxis  = (1.000000, 0.000000, 0.000000)
    yAxis  = (0.000000, 1.000000, 0.000000)
    zAxis  = (0.000000, 0.000000, 1.000000)
}
CreateEntity
{
    attach = "Staff"
    entity = "records\xpack2\item\equipmentweapons\staff\mi_e_nerthusshaman.dbr"
}

Thanks in advance for any help!

6
Modifications / Add Animation to a projectile Skill
« on: 13 March 2023, 22:55:22 »
Hey, I'm trying to add a Skill for throwing a spear.
Thanks to a friend that was easy to work out.
But how can I put a special animation for this skill? Maybe even let the character grab (hold the item) the spear and throw it like he would with a normal throwing weapon?

I'm thankful for any help!

7
General Discussion / Re: I need hekp to farm this 2 items
« on: 11 March 2023, 16:46:07 »
HI guys where is the best spot for epic embodiments:
1Guan yu's grace
2Archimedes mirror

Hey, I think I have atleast Guan yu's grace, I can check when I'm home and we can trade

8
Other Modifications / Re: [REL] Horse Rider
« on: 11 December 2022, 18:18:31 »
Is it possible to mount humans "monsters" on these horses?

9
Modifications / Re: Custom Meshes, adding a shield to the game
« on: 11 December 2022, 17:22:20 »
Hey, I just read your post! Immediately integrated it into my mod - it looks great! Now I gotta equip all the romans with their new shield.
The Grip isn't positioned quite right but nevermind.
Thank you very much!

Would you mind turning some more models into meshes for me?

10
Modifications / Re: Custom Meshes, adding a shield to the game
« on: 11 December 2022, 09:49:21 »
Hey, that's great. I send you the files via private message! :)

11
Modifications / Custom Meshes, adding a shield to the game
« on: 11 December 2022, 01:01:02 »
Alright, I got the model, the textures etc.

How do I get my shield into the game? I discovered all the guides under \Steam\steamapps\common\Titan Quest Anniversary Edition\Toolset already
And already got a static mesh working (textures are strange tho...) but no items.
I need the attach points right? Do I do this in the viewer.exe that comes with the game?

Exporting it from blender doesn't work. Is something wrong with my model?
Can somebody do the job for me?

Otherwise I'll try using 3ds for it tomorrow.

I hope someone can help me!

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