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Messages - Akunde

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1
Hey @nargil66, just touching in after testing this build for a couple of weeks now.

Ever since using the 4GB patch it has run like a dream. Can't believe I didn't know about that one.

So far, I have taken a Conqueror to through act 3 and completed Atlantis and about to start IT. Only some minor things that have popped up (T posing enemies in act 3 for example) but otherwise it's been great to play this mod again.

The new boss in the Atlantis Bath House (added by BG I think) was a bit of a grind to get through and Conqueror really struggles against enemies with high lightning damage output (have had my team completely wiped a few times) but overall really enjoying the changes.

Can't wait to see what's in store in the future!

2
Didn't know about the 4GB patch. I have now applied that so we'll give it a go.

Still getting the grey character though. I have confirmed that the DLLs are installed correctly, so not sure what's going on. Not a major one though.

Came across an issue with an item name this morning:



I have seen this on a couple of items now where the prefix looks to be applied as the suffix and vice versa.

3
Hey Nargil,

I've been playing a Nature + Defense build and having a great time overall, but there are a few things to raise after testing the latest build over the last couple of days.

1: Crashes - I am crashing to desktop regularly with the mod in it's current state, but can't identify a common link in the crashes. Sometimes it's when I am opening a chest or transitioning areas, but mostly when I am just walking around. I'm not getting any bug reports or feedback as to why the game crashed either, so unless there is a log somewhere that might shed some light on it, all I can really do is raise the issue as is. I'd say I'm up to about 20 crashes so far and have just made it to the outskirts of Athens. This has been the main issue so far, the next few are largely cosmetic / minor.

2: Flute sound on the Overgrowth Skill - The flute sound for the Overgrowth skill is quick loud compared to other game sounds. It was also very puzzling as to what it was when I first heard it, trying to find out where it was coming from. I like the idea of it, but it's quite distracting in its current form.

3: Place name missing for Parnassus Caves - When entering the caves, I could see the little symbols that are at the start and end of a place name when it appears in the middle of the screen, but the words for Parnassus cave was missing.

4: Character is now grey upon loading - I used one of the god cosmetics on my character but it didn't seem to work. Now each time when I load into the game, my character is grey until I apply a new dye to them.

5: Fishing and Mining skills are unclear - I wasn't sure how to interact with the fishing spots until I hit Megara and found the vendor. I still don't know how to interact with the mining spots.

6: Fishing and Mining markers - With the abundance of fishing and mining markers that have been added, there are a couple of areas where they are quite distracting and can make finding quest markers a little more difficult. Would it be possible to change them or are they needed at all?

Overall, I am really enjoying this mod and the direction you have taken with it though, so keep it up :)

4
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 09 December 2024, 00:44:07 »
Really looking forward to giving this a go when you release the update, looking really good!

5
Legion of Champions AE / Re: LoC EE - Development Thread 2
« on: 18 August 2023, 07:36:45 »
Glad to see this mod continuing. It has always been my favourite, all the way back since the Summoners Delight days. Keen to see where you take it take it Nargil and can't wait to test it.

Thank you for your many years developing the mod BG, I probably wouldn't have played TQ anywhere near as much as I have without your mods

6
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 07 February 2019, 11:16:41 »
2 bugs found tonight:

Firstly, the Counter Attack skill in the warfare tree appears in the 4th tier (16 points in warfare) but doesn't actually unlock. Hovering over it shows that it still requires an additional 8 points in warfare (i.e. Tier 5, 24 points)



Secondly, you can swim outside the Memphis outskirts!!



Watch out for sharks though!!!!



I could get into the water just south of the pier shown in the map:


AK

7
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 06 February 2019, 02:10:44 »
Hmm, tried that Quest again and it was fine this time around. Hopefully just a once off hiccup locally. I'll try to replicate it on all future characters though.

8
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 05 February 2019, 10:25:17 »
So I cocked up when installing the new version of the mod and my Soothesayer is now unplayable (totally my own fault) so I have started a Conqueror.

I came across a bug with the new peirate quest on Knossos which I think has to do with the order that you kill the 3 bosses. Instead of going into the first cave, I followed my pets up to hill and into the second cave, killing both bosses on the way. I then came out and entered the first cave and killed the 3rd boss. I didn't get any notification to return to the quest giver or that the quest had been completed. When I went back to the quest giver, he didn't acknowledge that I had finished the quest.

Might be worth someone trying this quest in the same order to see if they can duplicate it.

Cheers,
AK

9
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 29 January 2019, 10:22:41 »
Jinghe valley gate issue its even from IT times, its something about the game itself, sometimes it opens sometimes it wont.

Ahh, fair enough then. I don't think I have ever come across this bug previously. Suppose my luck had to run out eventually  :P

Update:

Just remembered a bug:
The Level 21+ Skeleton Marksmen use an invisible bow. The animation works fine then they fire an arrow, just no bow.

10
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 28 January 2019, 12:04:27 »
Made it to Epic today with the Soothesayer. It's a pretty powerful class, but very weak against fire. Going up against Surtr and the Eldjotun was very difficult.

Found a few things in the last few nights. I can confirm that the cave entrance and the impassable, invisible object in the Dvergr realm both exist for me as well.

Firstly, the panda didnt fall over when I killed it (that is a sentence I never wanted to say or type). Can't remember the boss' name though, hopefully panda rider is descriptive enough :p Might be an animation issue? But I think this does occur from time to time as well.



Secondly, the Jinghe valley gate (leading back into Chang'an after visiting the yellow emporer) remained locked, even though I had completed the quest. Ended up just portalling to Chang'an and continuing.



The next few are about item stats / abilities not displaying correctly:

Bow of the Lampedes: "Bonus to all Pets" and "Grants Skill" not showing.


Shredwind: "Grants Skill" not showing


Clasp of the Mothers: "Grants Skill" has no detail


Delysid: "Bonus to All Pets" not displaying anything


Bone Armour: "Grants Skill" not displaying correctly


AK

11
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 23 January 2019, 12:24:17 »
Couple of things found tonight:

Firstly, the Treant that you summon as a part of the Soothsayer specific torso armour just holds the 'T' pose and doesn't actually do anything.



Secondly, there is something funky happening with the mini-map in the Jingyang woods. Looks like the map isnt rendering the shadows from the trees in that area, but in a rectangular shape for some reason:



Cheers,
AK

12
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 23 January 2019, 04:13:54 »
Just letting you know of a bug my wife found while playing last night. She killed the Pirate champion before Megara and portalled back to Sparta to sell some stuff. When she went to portal back to the marker, the orange/red portal icon was not showing up on the list of locations. She was in that new little area you  created if that makes any difference. She ended up running the entire way back as she had left a blue item on the ground and didn't want to lose it.

We weren't able to replicate this however, so this is just an FYI in case someone else comes across the same bug.

Additionally, I'd like to see a miniboss at the top of the Hanging Gardens exterior. It is one of my favourite locations (pretty visuals) but there isn't much to actually to there except go to the temple of Marduk. That area at the top outside the entrance of the temple looks perfect for a boss battle :) maybe a giant mantis or quillvine or something similar.

13
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 19 January 2019, 14:13:31 »
About the minion lab, the reason the map is all dark was made by Nordic devs on AE version, they wanted turn into a real labyrinth, not a good move by then, since you can miss some rooms with monsters,  and less exp for you.

Ah bugger. Didn't go that far back in this thread to see that  :-[


14
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 19 January 2019, 13:35:44 »
Found a few things to report tonight:

1: Firstly, a piece of passable cavern wall in the cyclops cave outside of Megara:



Found here specifically:


2: Secondly, 2 weird bugs in the Athens catacombs where a visual glitch appears in the doorway as you walk down stairs. Happened on levels 3 and 4.

What it should look like:


And when you walk away a little bit:


Example of where I found it:


3: Another visual glitch in the catacombs:


Found here:


4: In the Minoan Labyrinth, a good portion of the map was showing while the rest was black. I seem to remember you taking the map away in a previous version (or doing something to obscure it at least).


5: Soul Carver has a typo under the Soul Touch text: "Cursed dark energy infuses the daster and nearby allies with life draining power.


6: Issue with the Sentinels set, the helm in particular. It shows as the "Guard's Helm" and is grayed out.


Hope there was something new for you here.

AK

15
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 18 January 2019, 00:30:58 »
Ah, I see...if you place points in one skill, the other line of skills becomes disabled. Yeah, that's a cool idea, I've considered it in the past.

Can't be done. Not a challenge, literally can't be done in this system.

Figured that might be the case. Oh well. Ill continue on tonight, but for now, it's off to work :(

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