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Messages - BioHazardN7

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1
Other Modifications / Animation breaks when exporting
« on: 28 June 2024, 10:43:00 »
Made a new model and animation. In 3D Max it is displayed normally, but after export some of the bones stop moving or do not move completely.
Can you help?

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No longer relevant.

2
Maps and the Editor / Re: Mapdecompiler updated (Eternal Embers)
« on: 13 December 2021, 20:04:53 »
This appears because you rebuild the pathing in that area, you need to paint again
I understand it. It would be nice if the author could import these zones, if it is possible in principle.

3
Maps and the Editor / Re: Mapdecompiler updated (Eternal Embers)
« on: 10 December 2021, 16:33:27 »
Hello, I have a problem with unpacking the map. When I decompiled the map, the information about the zones that the player cannot enter (the "Passable" brush on the level editor panel) is not imported.
Screen #1
P.S. I applied this zone myself, it was not in the decompiled map

For example, in the original, it is not possible to go into the river. After decompiled a level with river, do a Rebuld patch and compile the map, I can freely move into these zones.
Screen: #2, #3

Can you say something about this situation?

P.S.2. Sory for my bad English.

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