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Messages - Chinasun

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1
Hello,

Still enjoying the mod but I have a request. I'd like to change potion cooldown but can't find the corresponding resource in Art Manager. Could you help me on that matter please ?

I found related entries in records\item\miscellaneous\oneshot folder but I could have sworn there's a global unique setting for the potion cooldown. Am I wrong ?

Thanks,

2
Presentation and downloads SV AERA / How to upgrade unique items ?
« on: 19 January 2025, 12:07:01 »
Apparently, it is possible in Soulvizier to upgrade unique items. I want to upgrade the epic Obsidian's Crescent axe my char uses.

For that, I bought an unique upgrade formula at the altar and with it made an unique upgrade gem. Afterwards, I don't know what to do. The description of the gem says "Buy an Upgrade Unlocker to consume Gem and benefit from the item Upgrader services. Find this Unlocker at Unique Altars in town, next to Enchanters."

I first thought I need a new recipe to upgrade my item but can't find any formula related. When I bought an Evanescent Powder, the gem is consumed and disappears but nothing happens nor any of my items gets modified. I must miss something. What should I do with my upgrade gem in order to upgrade my unique item ?

Here's a pic of the Unique Upgrade Gem:
https://ibb.co/4FMwd8Y

How should I use it to upgrade my item ?

3
I made a few personal modifications to the Soulvizier mod to suit my tastes. In one of them (where I set soul drop chances to 25% instead of 8%), I noticed something strange in the "um_wolverine_ulfgan_50.dbr" monster record. This creature has its soul equipped to "lootFinger2Item2" instead of "lootFinger2Item1" as it is for the other 1228 monster that have a soul.
Besides, the chanceToEquipFinger2Item2 is set to 0. Unless mistaken, the ulfgan creature has then no chance to equip (and drop) its soul. I set its 3 difficulty related souls to lootFinger2Item1 instead.

4
Hi,

First, thanks for all your work in the best TQ mod imho.

I notice a bug in the fracture addon skill for the Core Dweller. The skill is used from times to times but doesn't appear to do any damage at all to the enemies. I even add a 10x multiplier to the phys, fire and fire DOT dmg from Art Manager but still no damage done. I've noticed that the drxstonehandbuff.dbr skill uses "skillbuff_debuftrap" as its template. Not sure if that could explain the bug.

edit : copied drxstonehandbuff.dbr to drxstonehand.dbr. In the latter, I changed the template name and actor name to "Skill_AttackProjectileAreaEffect". The Fracture skill now does damage enemies.

5
Hello,

Sorry for the question but is this mod still in development ? Latest post was 5 months ago and I can't help but remember when amgoz1 abandoned the dev of Soulvizier without notice back in the days before the AE edition. I really hope history will not repeat in this case.

Underlord followed by Soulvizier has always been my favorite TQ mod, the only one needed imho. I can't wait to see this mod updated for Eternal Embers expansion.

6
Thanks a lot for the information. I've effectively found the templates on the Discord channel.

7
Hello to all,

Big thanks for having brought back the best TQ mod to the Anniversary Edition and its official expansions. :) I'm so glad to be able to enjoy it.

I've got one question: it seems that at one moment At one time you were offering the templates of your mod for download but there's no link anymore now. Could you please upload the templates for the latest version of Soulvizier ?

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