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Messages - peval

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1
Modifications / Re: Multiplayer XP range, ability tick rate
« on: 28 December 2021, 11:46:34 »
game/gamerules.dbr

you find the formula:

amountOfExperience / (1+ ((numberOfPartyMembers - 1) / 10))

But I have not tested it.
Tick rate, I don't know.

2
Modifications / Rainbow Mod for Eternal Ember
« on: 10 December 2021, 13:48:37 »
Database replacement mod for Titan Quest Eternal Ember 2.10
Link here: https://mega.nz/folder/O40z0aZA#uUwZPLVPWcSfX5tVfMeLvg




Similar to Rainbow Mod for Grim Dawn.
The names of the objects get some color (see the pics), no other changes are made to the game.
Only for english language.


HOW TO INSTALL:
find the installation directory of Titan Quest Eternal Ember 2.10

Copy the 2 files in the archive in the installation directory - MAKE A BACKUP FIRST!

<TQ Installation dir>/Database/database.arz
<TQ Installation dir>/Text/Text_EN.arc

Database.arz is only needed if you want Monster Infrequent to show affixes and prefixes
for common items, you only need Text_EN.arc



-----------------------------------------

HOW TO MAKE A VERSION FOR YOUR LANGUAGE
use Arc_Explorer to unpack your language file
put {^w} (for white) in front of the name of common items
put {^y} (for yellow) in front of each common prefixes and affixes
put {^g} (for green) in front of each rare prefixes and affixes
(unpack and use my own Text_EN.arc for reference).

Compile your mod, you are done.


Database.arz
I used ARZExtractor to unpack the entire database from Eternal Ember 2.10
Then I run Notepad++ function "Find in Files" for substitute each line

hidePrefixName,1, -> hidePrefixName,0,
hideSuffixName,1, -> hideSuffixName,0,

Then compile the mod and substitute the new database.
The new database is only needed for monster infrequents.


---

Feel free to use this files for redistribution or for your own mod, no need to ask permission or credits.

3
Other Modifications / [Mod] Player6 and colorful items
« on: 20 March 2021, 13:28:09 »
Since I cannot find a Player6 mod, I made one.
Here is the Link:
https://mega.nz/folder/mttlWABQ#zKLwAkdOLywvfxRPjVM-QQ

TQ-PlayerX_Mod.zip
Include the classic Player2...6 and Player2...6 merged with XmaX plus if you are this crazy.
All bouncer mods
If you don't know what Player6 is: simulate 6 players, you have more monsters, the monsters are more powerful and you get more loot from chests (more in number, not in quality).


TQ-Easy_Item_Mod.zip
Also a bouncer, change how the item name is shown.
The base item name is displayed white (or olive-green, if MI), magical affixes are yellow and rare affixes are green as usual.
Look something like this (but yellow is easy to read in game):
Tough Great Helm of the Glade
Accursed Sabertooth of Immortality
This is ONLY FOR ENGLISH LANGUAGE, if you play with another language, you have to create a localized version of this mod.
It only change the apparence of the item name, you can switch on and off the mod without loosing or modifying anything of your equipment.


TQ-New_Char_Mod.zip
A small cheat: load this bouncer and create a new character.
The new char will start with 600,500 gold (the standard 500 plus 600,000 to buy a full caravan).
Enter the code 1000 in the "Unlock Content" menu and 3 bags will drop.
Now you have a new char with 3 bags and money for a full caravan. Exit to main menu, load your favorite bouncer and play.
You can get the bags also with characters that have already been in game.


TQ-PlayerX-Easy_Item_Mod.zip
A merge of Player2...6 with the colored item names.
Also, in this version I have lowered the scream of Polyphemus, because it hurt my ears.


Q: Are these mods working with Atlantis/Ragnarok?
A: Yes, I used both the DLC, game version 2.10, monsters and items of the DLCs are included.

Q: Do I need Atlantis/Ragnarok DLC?
A: No, all the mod can work with the base game.

Q: Can I use/modify/repost anything of your work?
A: Do whatever you like, you don't need to ask for my permission.



Replaced yellow color with orange, yellow is not visible on white background. - efko

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