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Modifications / Re: 100% Both Prefix/Suffix?
« on: 18 January 2022, 08:56:57 »
you can put the patched database into your mod, then just build it again.
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Modifications / Re: 100% Both Prefix/Suffix?« on: 18 January 2022, 08:56:57 »
you can put the patched database into your mod, then just build it again.
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Eternal Embers / Re: Eternal Ember-2.10 updates changes« on: 06 January 2022, 08:19:34 »
itemdescripion cannot display in EE
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Presentation and downloads SV AERA / Re: Soulvizier AERA - Presentation, changelogs, downloads [1.9d RELEASED]« on: 06 January 2022, 07:43:51 »
what a pity
It seems that ItemDescription cannot display in Game(EE editon) 4
Eternal Embers / Re: Titan Quest EE - Update 1 (Still in Betatest)« on: 23 December 2021, 11:11:16 »
essence of jade: (in game) Even when not under the influence of your concoctions, your prowess grows.{^n}{^Y}Bonuses are lost when under the effects of a health or energy potion.
The effect is just the opposite 5
Texture & Skin Modding / Re: 2-handed weapons posibilities« on: 22 December 2021, 05:41:36 »
a game called “Grim Dawn ” which Dev. by the Same group . It has this new class(2-hand weapon). However, it cannot drop in the TQ
your may created new anim,new weapon,but new class cannot drop!!! so we should Solve this problem first 6
Maps and the Editor / Re: Mapdecompiler updated (Eternal Embers)« on: 15 December 2021, 09:34:24 »
I use the tool open the map,and add sometings,every going on.
but when I assets and build the map,here's a error: Unsupported version for:xxxxx /world/greece/area002/valley01.lvl 7
Maps and the Editor / Re: Mapdecompiler updated (Eternal Embers)« on: 05 December 2021, 08:56:54 »
I download the zip. but don't know how to use it
CMakelists.txt CMakesetting.json MAPDecomp.cpp README.md 8
New Projects / Re: Shadow Champions (Mastery Mod) - WNG« on: 02 September 2020, 05:00:57 »
nice job,
it's really nice for new levels, but there's some problems: 1.it's really big,however,there is no respawn point or teleport; 2.when I use “L” to another map,I cannot go back 9
Bug Reports SV AERA / Re: Soulvizier AERA bug topic« on: 31 July 2020, 02:19:13 »Uff i find so many bugs now so i sort of figured out how some people fide this balance playable. you should clean all the caravan space for saved roles[main caravan,transfer caravan,relic caravan],than the caravan space works 10
Ideas and Suggestions SV AERA / Re: Soulvizier AERA - General ideas and suggestions« on: 11 July 2020, 11:22:14 »
one suggestion
set members for example, tagSetName012 contains [rings]alke & timaios I think these rings should be cannot pick up multi,please conside. either the one-hand weapons. 11
Ideas and Suggestions SV AERA / Re: Soulvizier AERA - General ideas and suggestions« on: 10 July 2020, 11:15:33 »
good job!
soul collector really helpful to all of us. there still have anti-human setting: some boss to faraway from respawnpool: hades,egpty telken,sandwing,China telken,manticore…… etc. could you add respawnpool nearby?[I already successed in TQAE.but in SV,there have errors,every SV changes :charactwindow,caravan ] 12
Maps and the Editor / Re: Using the game's existing map in your mod« on: 10 July 2020, 11:03:37 »
finally done,it works
I just use soulvision levels.when I compile map, there UI problems.It doesn't matter,I will ask SOA for help. thank you 13
Maps and the Editor / Re: Using the game's existing map in your mod« on: 10 July 2020, 04:49:55 »
I just follow the instruction Toolset/guide/tut7.md.html
the same result: cann't load the game,what's wrong with it 14
Maps and the Editor / Re: Using the game's existing map in your mod« on: 09 July 2020, 19:25:14 »
1.I copy respawn_hadespalace01,and rename to respawn_hadespalace02[database.arz];
2.put respawn_hadespalace02 in the map[editor]; 3.save and successfully build the world01.map[artmanager]; 4.put database.arz and level.arc in right place; 5.the result is, I cann't load the game.what‘s wrong,or what are the correct steps?Please help me. 15
Maps and the Editor / Re: Using the game's existing map in your mod« on: 09 July 2020, 18:19:35 »
ok,done. tools--option ,really important
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