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Ideas and Suggestions SV AERA / Re: Soulvizier AERA - General ideas and suggestions
« on: 01 May 2020, 19:43:10 »I am 100% sure that damage is way higher than TQIT SV and I hope that you will tweak it when you finish with act V and Atlantis as those areas of game are not even close by amount of content that other acts have.Also think about resistances and the fact you don't socket relics in uniques. I think it plays a role in the global impression of damage you receive.
That theory may be for the player who has started a fresh game and does not have proper gear or for someone who plays on legendary difficulty and does not care about resistances. I learned long before SV that survival in this game is based on resistances and that good gear with relics and charms that provide good stats based on your style of play, what gives you best chance to survive. Also you lowered resistance penalty in first place so this should not be a problem.
Many many times i sacrifice atributes because of resistance because i know that i will be beaten badly by regular mobs.
This game is huge and needs lot of time to be invested in building proper character and it is very frustrating to die all the time.
Maybe this mod is to difficult for me and it is such a shame because it gives you all stuff and content that devs did not put in game.
I respect your hard work and time that you put in all of this. Don't bother with my complaints as i only want to enjoy in this great game and the mod.
