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Messages - gamingbox93

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I am 100% sure that damage is way higher than TQIT SV and I hope  that you will tweak it when you finish with act V and Atlantis as those areas of game are not even close by amount of content that other acts have.
Also think about resistances and the fact you don't socket relics in uniques. I think it plays a role in the global impression of damage you receive.

That theory may be for the player who has started a fresh game and does not have proper gear or for someone who plays on legendary difficulty and does not care about resistances. I learned long before SV that survival in this game is based on resistances and that good gear with relics and charms that provide good stats based on your style of play, what gives you best chance to survive. Also you lowered resistance penalty in first place so this should not be a problem.
Many many times i sacrifice atributes because of resistance because i know that i will be beaten badly by regular mobs.
This game is huge and needs lot of time to be invested in building proper character and it is very frustrating to die all the time.
Maybe this mod is to difficult for me and it is such a shame because it gives you all stuff and content that devs did not put in game.
I respect your hard work and time that you put in all of this. Don't bother with my complaints as i only want to enjoy in this great game and the mod.

2
Hello everyone,

First off all big thank you to soa and everyone who has made this mod possible to play on Titan Quest AERA.
I am old fan of the game and mod i've put more than 200 hours on mod and game on TQIT.
I am testing this mod and i want to share some impressions.
For now i am in  Egypat lower Nile lv 24 playing warfare+nature.
Mod plays smooth with no bugs.
I have few sugestions about mod first of all soul requerment: some souls require all there atributes to be worn so instead they sould require only atribute based on the weapon that hero has
for bows dex, for staffs int, for axes str and so on.

This version of SV deals much more damage than in TQIT SV so much that wolfes can not survive in Egypat from regular mobs without healing them. At the beginning my character had same problem but i was farming until i reached higher level so that i would not die all the time. Maybe damage in mod is bit too high.

Fighting in cave or tombs is very dangerous because for some reason there are atleast two heros in together
waiting for you. In Chirons bow quest there were 4 heros in total without counting ino.

Other than that everything else is good. I will report later if i find any bugs. Sorry for bad english. Have i nice day.

Souls reqs are based on the type of damage and attribute bonuses the soul offers. Not necessarily on the weapon. In SV, some weapons and armor may require unusual reqs (eg : some axes with STR and INT, some armor with DEX and INT or STR and DEX ; there are more items like this in SV compared to vanilla). Souls follow the same rules. I tried to require all reqs sometimes (like Typhon) as a reward for hybrid characters, and because a lot of these souls are OP or very powerful, so this is for balance.
A lot of souls are not really balanced now, a lot of them don't give any drawback or have a huge list of bonuses. So having more reqs is just a way to improve balance, not make it perfect.
Also, I don't really like when you can equip a soul that doesn't suit your character at all, but because it is OP, it's better than anything else. So most of the time, soul reqs should be matching the bonuses (mostly the damage and the attribute bonuses).

I lowered damage and resistance of monsters in this version of SV, compared to classic TQIT. Maybe sometimes, the AE boosted the monsters so it cancels my changes.

For me souls reqs are okay only it was wierd to see all three atributes required to wear soul. You are also right about being OP with souls especially in early stages in game i always used that loophole and it was like meh, easy to play, smashing everything up to Greece Telkine with ease.

I am 100% sure that damage is way higher than TQIT SV and I hope  that you will tweak it when you finish with act V and Atlantis as those areas of game are not even close by amount of content that other acts have.

Some ideas:
1. Maybe we can have a slight rescale of Mastery skill tiers. Right now vanilla tiers are: 1>4>10>16>24>32>40 (or after lvl 1: +3/+6/+6/+8/+8/+8)
My idea is make the curve smoother and more consistent: 1>5>10>16>23>31>40 (increase after lvl 1 is: +4/+5/+6/+7/+8/+9)
2. Scroll mercenaries (Humans) - non-timed scroll summons buyable from cities. They fight for you untill they die. This was suggested from sunnysideup886089 for EG mod and i think the idea is pretty cool. If you want to implement, i can help with making different act mercs (some of them are already done).
3. All bosses like Hydra can spawn on all difficulties. I think it will make things more interesting, than waiting Epic or Legendary for a good boss fight.

3. this is great idea although Hydra would be big challenge on normal difficulty but hey if loot is good no pain no gain   :D

3
Hello everyone,

First off all big thank you to soa and everyone who has made this mod possible to play on Titan Quest AERA.
I am old fan of the game and mod i've put more than 200 hours on mod and game on TQIT.
I am testing this mod and i want to share some impressions.
For now i am in  Egypat lower Nile lv 24 playing warfare+nature.
Mod plays smooth with no bugs.
I have few sugestions about mod first of all soul requerment: some souls require all there atributes to be worn so instead they sould require only atribute based on the weapon that hero has
for bows dex, for staffs int, for axes str and so on.

This version of SV deals much more damage than in TQIT SV so much that wolfes can not survive in Egypat from regular mobs without healing them. At the beginning my character had same problem but i was farming until i reached higher level so that i would not die all the time. Maybe damage in mod is bit too high.

Fighting in cave or tombs is very dangerous because for some reason there are atleast two heros in together
waiting for you. In Chirons bow quest there were 4 heros in total without counting ino.

Other than that everything else is good. I will report later if i find any bugs. Sorry for bad english. Have i nice day.

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