Author Topic: [MOD]Skill Reworks - A Vanilla Masteries Overhaul  (Read 2145 times)

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Offline wolpak

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #45 on: 15 June 2019, 16:42:18 »
How would you feel if I used your mod as a base for mine?  Id give full credit where it is due, but I wanted to expand and move around some things, specifically get rid of ultimate levels and give the ability for people to play single class.

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Offline Lavendarjosh

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #46 on: 15 June 2019, 16:50:49 »
How would you feel if I used your mod as a base for mine?  Id give full credit where it is due, but I wanted to expand and move around some things, specifically get rid of ultimate levels and give the ability for people to play single class.
No problem, as long as you give credit you can do as you like  :)

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Offline Bumbleguppy

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #47 on: 15 June 2019, 18:07:16 »
Since the "A few bug fixes" is on hiatus, I thought I would mention it to you.

All the armor dropped in the Atlantis DLC loottables uses torso affixes...armbands, helmets, greaves and torso.

I used a search-and-replace utility to fix them by replacing the "torso" part of the affix table references, it's a quick fix since all the affix tables are there, they're just not hooked up properly.

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Offline undefind

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #48 on: 15 June 2019, 23:41:05 »
"Sylvan Nymph: lowered Attack Distance so she can get more shots in"

You are my hero...

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Offline Lavendarjosh

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #49 on: 16 June 2019, 11:06:43 »
@Bumbleguppy
Fixing affixes and loot tables would be more a thing for the Lootplus mod, but I don't get paid enough to fix all the bugs in this game  :))
Jokes aside, I'd love to rebuild many parts of TQ from the ground up and I think there's a lot of room for improvements, but as long as they're still actively patching the game, I don't wanna get to work on something that could be obsolete a few days later.

You are my hero...
That one is on Bumbleguppy, I probably wouldn't have thought of that on my own.  ;)

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Offline undefind

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #50 on: 04 July 2019, 00:19:42 »
you still working on this?

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Offline Bumbleguppy

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #51 on: 04 July 2019, 00:30:45 »
but as long as they're still actively patching the game, I don't wanna get to work on something that could be obsolete a few days later.

This is why I'm hesitating to add the game map to the mod I am currently working on :)

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Offline undefind

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #52 on: 04 July 2019, 20:49:43 »
How would you feel if I used your mod as a base for mine?  Id give full credit where it is due, but I wanted to expand and move around some things, specifically get rid of ultimate levels and give the ability for people to play single class.

You get anywhere with this? Would be cool to see a souped up single class.

Gawd I love this game.

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