Author Topic: Soulvizier AERA - Masteries and skills  (Read 5551 times)

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Soulvizier AERA - Masteries and skills
« on: 22 May 2019, 20:21:35 »
« Last Rated on: 13 February 2020, 20:16:59 »
Here is the presentation topic for the masteries and skills of Soulvizier AERA.



All masteries

- All pets attack (same as official game)
- Taunt (same as official game)
« Last Edit: 05 February 2020, 21:23:12 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #1 on: 22 May 2019, 20:21:45 »
Hunting


Mastery panel as of Soulvizier AERA v1.3

Spear Tempest + modifier
Spoiler for Hiden:

Description in progress
« Last Edit: 04 March 2020, 20:46:06 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #2 on: 22 May 2019, 20:21:53 »
Warfare


Mastery panel as of Soulvizier AERA v1.3

Description in progress
« Last Edit: 05 February 2020, 22:04:26 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #3 on: 22 May 2019, 20:22:03 »
Defense


Mastery panel as of Soulvizier AERA v1.3

Description in progress
« Last Edit: 05 February 2020, 22:23:28 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #4 on: 22 May 2019, 20:22:13 »
Occult (ex-Rogue)


Mastery panel as of Soulvizier AERA v1.3

Description in progress

Video of a test of Shadow Rifts (ex-Darklings) skill :
Spoiler for Hiden:
« Last Edit: 04 March 2020, 20:45:40 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #5 on: 22 May 2019, 20:22:24 »
Storm


Mastery panel as of Soulvizier AERA v1.3

Description in progress

Frost Nova:
« Last Edit: 04 March 2020, 20:47:05 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #6 on: 22 May 2019, 20:22:39 »
Earth


Mastery panel as of Soulvizier AERA v1.3

Description in progress
« Last Edit: 05 February 2020, 21:57:34 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #7 on: 22 May 2019, 20:22:47 »
Spirit


Mastery panel as of Soulvizier AERA v1.4

Bone Spire + modifiers
Spoiler for Hiden:


Description in progress
« Last Edit: 04 March 2020, 20:45:15 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #8 on: 22 May 2019, 20:22:58 »
Nature


Mastery panel as of Soulvizier AERA v1.3

Description in progress
« Last Edit: 05 February 2020, 22:21:57 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #9 on: 22 May 2019, 20:23:08 »
Dream


Mastery panel as of Soulvizier AERA v1.3

Description in progress
« Last Edit: 05 February 2020, 21:48:39 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #10 on: 22 May 2019, 20:23:19 »
Runes


Mastery panel as of Soulvizier AERA v1.3

Description in progress

Video of a test for Runic Golem and Menhir Wall :
Spoiler for Hiden:
« Last Edit: 04 March 2020, 20:46:33 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #11 on: 25 May 2019, 00:15:32 »
Updated topic for the last masteries.

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Re: Soulvizier masteries after Atlantis
« Reply #12 on: 27 May 2019, 21:39:50 »
Hey Soa, first thing, great work on the masteries, as for the specific skills, here's my opinion:


Hunting:

Totally agree with just keeping spear tempest instead of spear dance.
As for eviscerate, how viable are bleeding builds in AE? I never tried one so can't say if the 375 bleeding over 3.0 seconds is worth it or not. You need to keep in mind that % reduction to health was also nerfed in AE, as bosses and sub-bosses have higher resistance to it.
My vote would go to just merge it with take down

Defense:
Perfect block, how about increase duration to 2 seconds but also increase its cool-down?
As for unyielding phalanx, is it possible to make them do a circle around the player? Instead of just a straight line.
"Maybe Shield Training should go into Armor Handling," I agree with that.
And perhaps you can remove "Hack" to gain a skill slot? (although that armor penetration is pretty sweet!)

Storm:
I'm one of the fans of lightning dash actually! It makes sense to be at level 24, but not higher. And converting damage to lightning makes sense too!
Just remove arc discharge, what you said fits perfectly, just make it a wisp higher level skill.

Frost nova gives storm a much needed CC, and it looks cool too!!
so in this case frost nova will substitute ice burst for the AOE freeze?

I will comment on other masteries at a later time, keep up the good work!

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Re: Soulvizier masteries after Atlantis
« Reply #13 on: 29 May 2019, 22:37:37 »
Hunting:

Totally agree with just keeping spear tempest instead of spear dance.
As for eviscerate, how viable are bleeding builds in AE? I never tried one so can't say if the 375 bleeding over 3.0 seconds is worth it or not. You need to keep in mind that % reduction to health was also nerfed in AE, as bosses and sub-bosses have higher resistance to it.
My vote would go to just merge it with take down
From my tests, the bleeding didn't do much. I was playing (TQ AE with Ragnarok and Atlantis) a Bone Charmer in Legendary, not really boosting bleeding damage, but I had max Necrosis.
In SV, % Health reduction is boosted on this skill, so it is better in general because it is not meant to hurt bosses. However bleeding will have to reach at least TQ AE value.
Not sure if I will merge the skill, because I don't really need slots for Hunting for now.

Defense:
Perfect block, how about increase duration to 2 seconds but also increase its cool-down?
As for unyielding phalanx, is it possible to make them do a circle around the player? Instead of just a straight line.
"Maybe Shield Training should go into Armor Handling," I agree with that.
And perhaps you can remove "Hack" to gain a skill slot? (although that armor penetration is pretty sweet!)
There is a dire need for skill slots in Defense. For now I think I will keep Hack and the other SV skills, because they are a nice way of encouraging using Axes and Clubs. And I won't add Phalanx in Defense, because it won't be interesting for a lot of builds. I'll move the skill on items and souls, so that it will be possible to use it on niche builds.
If the devs accept to add slots to the skill trees, I may re add Phalanx to Defense.
I can make Phalanx as a ring, same as Briar Ward. I don't know, maybe leave two versions in the mod...

About Perfect Block : 2s duration seems OK, but I think the cooldown will need more than double.
So instead of a 1,1s dur. / 6,6s cooldown at level 10 (can be reduced to 1,32s CD !!!) it would be 2s dur. / 30s cooldown at level 10 (can be reduced to 6s for a 33% uptime)

Storm:
I'm one of the fans of lightning dash actually! It makes sense to be at level 24, but not higher. And converting damage to lightning makes sense too!
Just remove arc discharge, what you said fits perfectly, just make it a wisp higher level skill.

Frost nova gives storm a much needed CC, and it looks cool too!!
so in this case frost nova will substitute ice burst for the AOE freeze?

I will comment on other masteries at a later time, keep up the good work!
I need a skill slot for Lightning Dash and another for Frost Nova. So I merge Ice Burst into Flash Freeze and kick Freezing Blast out.
I can't make Flash Freeze with a freezing AOE with only one skill slot (or if it is doable I don't know how). So Flash Freeze will receive a Freeze retaliation instead to help a bit, it can't be as good as a real AOE Freeze, that's what Frost Nova is for.

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Re: Soulvizier masteries after Atlantis
« Reply #14 on: 29 May 2019, 23:26:31 »
regarding phalanx, making it circle around the player and making it stay as it is has its own advantages and drawbacks

if it circles around the player, it's possible it attacks more enemies

but as it is now, i tested this before, it can be good against archers if you have high CDR.. summon them far away from you right beside the archers, then stay out of harms way.. i mentioned CDR because that way, immediately after their summon duration ends, you can summon them again.. not very defense-like, but it's safe.. i had to disable quick cast though because.... yeah quick cast broken for casters.. my other thread (edit: https://titanquestfans.net/index.php?topic=972.0)
« Last Edit: 29 May 2019, 23:34:33 by botebote77 »
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