Author Topic: Atlantis new skills feedback and discussion  (Read 8219 times)

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Offline Tauceti

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Re: Atlantis new skills feedback and discussion
« Reply #90 on: 03 June 2019, 00:59:19 »
2.6 update:
Changes from 2.5a to 2.6 are colored in red.

Storm
Spoiler for Hiden:
Arc discharge (8/8)
214 - 326 lightning damage
0.5s of stun

Arc discharge (12/8)
300-452 lightning damage
0.5s of stun

Lightning dash (8/8)
0.7s recharge
20 energy cost

+444% movement speed
54% chance to dodge attacks
54% chance to avoid projectile
20% chance of:
+200% total damage
20 lightning damage
1.0s of freeze


Lightning dash (12/8)
0.7s recharge
20 energy cost

+444% movement speed
80% chance to dodge attacks
80% chance to avoid projectile
32% chance of:
+200% total damage
20 lightning damage
1.0s of freeze


Spirit
Spoiler for Hiden:
Soul drain (6/6)
8.0m radius
42% reduction to enemy's health
150 vitality damage
21% energy drain
2.0s of sleep
+200% damage to ghosts

Soul drain (10/6)
8.0m radius
66% reduction to enemy's health
150 vitality damage
33% energy drain
2.0s of sleep
+200% damage to ghosts

Soul vortex (10/10)
70s recharge
165 energy cost
4s duration
5.0m radius
144 life leech per second
48 energy leech per second
50% slowed for 1.0s
100% life leech resistance
100% energy leech resistance

Soul vortex (14/10)
70s recharge
165 energy cost
4s duration
5.0m radius
192 life leech per second
64 energy leech per second
50% slowed for 1.0s
100% life leech resistance
100% energy leech resistance

Nature
Spoiler for Hiden:
Sylvan protection (8/8)
18 energy cost
234-312 damage
119-156 piecing damage
22% reduction to enemy's health
66% reduced DA for 2.8s
2.8s of immobilization
75% slower movement for 3.8s

Sylvan protection (12/8)
22 energy cost
330-440 damage
167-220 piecing damage
30% reduction to enemy's health
66% reduced DA for 3.8s
3.8s of immobilization
75% slower movement for 4.8s

Earthbind (12/12)
20s recharge
196 energy cost
22m radius
180-240 poison damage over 5.0s
50% reduced DA for 5.0s
5.0s of immobilization
66% slower movement for 6.0s

Earthbind (16/12)
20s recharge
220 energy cost
22m radius
252-336 poison damage over 7.0s
50% reduced DA for 7.0s
7.0s of immobilization
66% slower movement for 8.0s

Dream
Spoiler for Hiden:
Dream image (8/8)
140s recharge
178 energy cost
extra lifetime 20s
dream image attributes:
lifetime 19.5s
1500 health
750 energy

384-480 damage

Dream image (12/8)
140s recharge
194 energy cost
extra lifetime 27s
dream image attributes:
lifetime 27s
1500 health
750 energy

384-480 damage

Psionic beam (6/6) only with staves
60% chance to pass through enemies
-1 charge level
60% increase projectile speed

Psionic beam (10/6) only with staves
100% chance to pass through enemies
-2 charge levels
100% increase projectile speed

Earth
Spoiler for Hiden:
Meteor rain (12/12)
45s recharge
414 energy cost
4.0s duration
3.5m radius
1200-1320 damage
180 burn damage over 3.0s
3s of stun

Meteor rain (16/12)
45s recharge
453 energy cost
4.0s duration
3.5m radius
1520-1672 damage
228 burn damage over 3.0s
3s of stun

Fire nova (8/8)
15s recharge
270 energy cost
20m radius
246 burn damage over 3.0s
82 fire damage
23% chance of impaired aim for 3.0s

Fire nova (12/8)
15s recharge
350 energy cost
20m radius
396 burn damage over 3.0s
132 fire damage
29% chance of impaired aim for 3.0s

Rogue
Spoiler for Hiden:
Blade barrier (10/10)
30s recharge
145 energy cost
10s duration
2.5m radius
55 bleeding damage per sec
110 piercing damage
4% reduction to enemy's health

Blade barrier (14/10)
30s recharge
165 energy cost
10s duration
2.5m radius
75 bleeding damage per sec
150 piercing damage
6% reduction to enemy's health

Poison mayhem (8/8)
3 projectiles
25% chance of impaired aim for 4.0s
50% chances of 2.0 of fear

Poison mayhem (12/8)
4 projectiles
30% chance of impaired aim for 4.0s
66% chances of 2.0 of fear

Warfare
Spoiler for Hiden:
Slam (12/12)
7s recharge
146 energy cost
346-366 damage
20% reduction to enemy's health
70% chances of impaired aim for 3.2s
3.2 - 4.8s of skill disruption
1.0 - 2.0s of stun

Slam (16/12)
7s recharge
170 energy cost
480-500 damage
20% reduction to enemy's health
70% chances of impaired aim for 4.0s
4.0 - 6.0s of skill disruption
1.0 - 2.0s of stun

Lasting legacy (6/6)
extra lifetime 21s

Lasting legacy (10/6)
extra lifetime 40s

Defense
Spoiler for Hiden:
Unyielding phalanx (8/8)
80s recharge
140 energy cost
extra lifetime 13s
Elysian soldier attributes:
lifetime 13.0s
425 health
140 damage
60 piercing damage
40% slower movement for 2.0s

Unyielding phalanx (12/8)
80s recharge
156 energy cost
extra lifetime 17s
Elysian soldier attributes:
lifetime 17.0s
425 health
143 damage
61 piercing damage
40% slower movement for 2.0s

Perfect block (6/6)
9.7s recharge
1.1 s duration
100% damage absorption
+52% movement speed
-100% attack speed
-100% casting speed
1.0 - 2.0s stun retaliation

Perfect block (10/6)
6.6s recharge
1.1 s duration
100% damage absorption
+100% movement speed
-100% attack speed
-100% casting speed
1.0 - 2.0s stun retaliation

Hunting
Spoiler for Hiden:
Finesse (8/8)
2.0% chance of 50% reduction to enemy's health
+450 offensive ability
+10% offensive ability

Finesse (12/8)
2.0% chance of 50% reduction to enemy's health
+650 offensive ability
+10% offensive ability

Spear dance (12/12)
18s recharge
93 energy cost
360 arc of attack
+24% physical damage
52% chance of 1.0 - 3.0s of fear
-50% slower attack for 2.0s

Spear dance (16/12)
18s recharge
105 energy cost
360 arc of attack
+40% physical damage
68% chance of 1.0 - 3.0s of fear
-50% slower attack for 2.0s

Rune
Spoiler for Hiden:
Rune storm (6/6)
120s recharge
300 energy cost
10s duration
7m radius
105 damage
70 elemental retaliation
Chance for one of the following:
1s of skill disruption
1s of stun
1s of fear
1s of confusion

Rune storm (10/6)
120s recharge
300 energy cost
10s duration
9m radius
165 damage
110 elemental retaliation
Chance for one of the following:
1s of skill disruption
1s of stun
1s of fear
1s of confusion

Rune field (12/12)
300 energy cost
6s duration
24 projectiles


Rune field (16/12)
400 energy cost
8s duration
30 projectiles


Note that Perfect block (defense mastery) is the only skill for which recharge time is reduced with skill points. At ultimate level 6.6s means with 80% CDR that a defender is nearly unreachable.

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Offline botebote77

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Re: Atlantis new skills feedback and discussion
« Reply #91 on: 03 June 2019, 06:08:55 »
Note that Perfect block (defense mastery) is the only skill for which recharge time is reduced with skill points. At ultimate level 6.6s means with 80% CDR that a defender is nearly unreachable.
yes.. and with +4 and 80% CDR and all you do is cast prefect block every 1.+ secs, it's as good as unkillable.. but you need pets or reflect damage to do the killings

edit: needs some cast speed

i take back what i said on lightning dash.. it indeed doesn't proc passive skills like shield attacks and volley.. and with some CDR, that 0.7 sec cooldown is like zero.. with melee sage or paladin, normal attack is better

edit: "with melee sage or paladin, normal attack is better"
nope maybe not
« Last Edit: 03 June 2019, 07:26:08 by botebote77 »
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Offline botebote77

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Re: Atlantis new skills feedback and discussion
« Reply #92 on: 16 June 2019, 23:21:07 »
actually i found another use of lightning dash.. of you bind it to RMB (not LMB), you don't need a target for it to dash.. you can click on the ground and it will dash.. but the catch is, you only dash if you use a ranged weapon.. i haven't tried with a staff but it works with bows and thrown weapons.. also, because it only works with ranged weapons, the dashing distance is limited

edit: RMB or any number skill slot.. but if you bind it number skill, you have to enable quick cast.. which i refuse to do because devs hasn't still fixed quick cast + shift bug
« Last Edit: 16 June 2019, 23:32:11 by botebote77 »
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Offline Bumbleguppy

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Re: Atlantis new skills feedback and discussion
« Reply #93 on: 17 June 2019, 00:06:30 »
One "bug" for me with Quick Cast is the distacnce profile setting in the buff other skills: Energy Shield, Heat Shield, Life RUne...they are set as distance profile Long or Moderate which is 17m and 10m respectively (set in gameengine.dbr in xpack/game).

Casting a buff on a pet like Regrowth while it is in a mob, the game force moves you to the distance profile in that skills file. So I was running into a horde of monstes with my squishy petmancer lol

These all need a distance profile of MAXIMUM to offset this issue using Quick Cast. Really, there's no reason they shouldn't be set to maximum.

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Offline Xerxes

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Re: Atlantis new skills feedback and discussion
« Reply #94 on: 04 September 2019, 12:05:44 »
Casting a buff on a pet like Regrowth while it is in a mob, the game force moves you to the distance profile in that skills file. So I was running into a horde of monstes with my squishy petmancer lol

These all need a distance profile of MAXIMUM to offset this issue using Quick Cast. Really, there's no reason they shouldn't be set to maximum.
I always had several problems with the Regrowth skill, not just with quick cast.

1. Dissemination almost never heals pets/followers that need the healing but it applies to those that are still at full health and the beaten down pet dies...
2. Dissemination has a very short range so it doesn't even use all 3 of its sparks most of the time.
3. In the heat of battle it is almost impossible for me to target a specific pet with Regrowth because they run around like chickens.

I fixed all of the issues with some slight modifications to Dissemination.

1. Dissemination now applies to 3;3;3;3;4;4;4;4;5;5;5;5;6;6;6;6 targets depending on skill level. If I invest enough skill points (and I do) I can now heal all my pets and don't have to rely on pure luck anymore.
2. Instead of the default 8m range of the Dissemination sparks I set it to 20m. This way the skill works much more reliably and only fails if a pet/follower has ran too far away. If I'm close enough I can simply target myself with Regrowth (much easier for me) and my pets are still healed.

Call me a cheater but for me this modification was a requirement to get rid of some interface frustration.

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Offline Xerxes

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Re: Atlantis new skills feedback and discussion
« Reply #95 on: 04 September 2019, 13:52:33 »
Btw. I would like to add my opinion on the new skills that came with Atlantis. I have only tried some of them yet because I only recently came back to TQ.

Dream:
Psionic Beam - Now this is something my dream mage loves. Play TQ the Darth Sidious way and cast a constant stream of lightning on your enemies? No problem! :D

Earth:
Meteor Rain - I like it. Yes, it's only 8 projectiles and they can miss but what they hit is in a world of pain. The only thing I would change (have changed) is the damage type. Meteors should do physical and fire damage just like the Typhon meteor shower does. So I changed the damage to 50/50 Physical/Fire type.

Fire Nova - What's not to love about this skill? It has 360 coverage and 20m range. It even goes through walls! I usually use it for hit&run tactics.

Rogue:
Poison Mayhem - This is a great addition to the Poison Gas Bomb skill. Well, it was a great addition if the angles for the additional bombs weren't so absurdly high. 30 - 40 per bomb? Honestly? These angles make the skill useless for anything except empty rooms... The angles need to be lowered a lot. I set them to 15 in my game and now the skill works like it should have from the beginning. The bombs are now thrown in a nice fan.

Rune:
Rune Storm - I tested it for a short time but if you aren't a melee fighter or auramancer (my rune master is not) you will probably not have much use for it.

Rune Field - A good idea that allows the Rune Master to litter the field with mines but even with maxed mine skills it takes a lot of hits to kill even trash mobs. With the excessive energy costs of this skill I would have expected a bit more bang for the buck. Mines need tuning in general I believe but at least they can hinder the enemy's advance so the player has more time to send some more damage their way.

Storm:
Lightning Dash - Now that must be the most useless skill ever in TQ. What's a melee skill doing in a caster mastery? It doesn't even have a use as support skill. I had to replace it completely.

If someone is interested I replaced the Lightning Dash skill in the Storm mastery tree by a blizzard type skill. At first I thought about something like the Barmanu Blizzard but the animation doesn't look good enough for what I had in mind so I chose a chilling air type instead. It can be targeted freely and has these stats:

Code: [Select]
Blizzard
Cast a whirlwind of icy air to freeze your enemies.

35s Recharge
6s Duration

Level1:
300 Energy Cost
4m Radius
160-176 Cold Damage
20-25 Frostburn Damage
10% Slowed for 3s
5% Chance for 1-3s of Freeze

Level 12:
414 Energy Cost
7.3m Radius
600-660 Cold Damage
240-300 Frostburn Damage
43% Slowed for 3s
38% Chance for 1-3s of Freeze

Level 16:
453 Energy Cost
8.5m Radius
760-836 Cold Damage
320-400 Frostburn Damage
55% Slowed for 3s
50% Chance for 1-3s of Freeze

I can provide the files if anyone is interested in testing this in Legendary. My Thunderer hasn't made it this far yet. The only downside with this skill is currently the bug that characters disappear when frozen. I hope this gets fixed soon.

Tags: atlantis