Author Topic: Merging .arc files  (Read 355 times)

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Offline soa

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Merging .arc files
« on: 24 March 2019, 13:45:23 »
So I'm trying to import back all resources (textures ingame, uibitmap, etc.) contained in .arc files from the old Soulvizier mod.
It's OK when the .arc file has a different name from the TQ:AE .arc files. I can put these in the Resources directory of the game.

But what to do when you have the same name between a SV .arc and a TQ:AE .arc ? How to merge these ? I don't have the sources of the files inside the .arc (tga, or dds, etc.). This is the case for Items.arc at least.
I could try to revert .tex to tga or dds and then import to my mod. But is it the best way to do it, knowing that I don't want to modify these files ? I only want the game to be able to use them.

I tried another option : using ARC Encryptor, merging Items.arc (from the Nordic game) with the corresponding Items.arc from Soulvizier. I extracted all files, merged them in a directory (Items\subdirectories), then repacked with ARC Encryptor.
But it fails, because ARC Encryptor doesn't create an arc structure like this : Items.arc\subdirectories\. It gives me Items.arc\items\subdirectories  ("items" being the name of the directory where the subdirectories are).
How can you get this to work ?


Aside from this, is there an easy way to convert back .tex files to source files ? Either if these are .tex used for bitmaps or are applied to a mesh ?

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Re: Merging .arc files
« Reply #1 on: 07 April 2019, 23:14:22 »
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Offline nargil66

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Re: Merging .arc files
« Reply #2 on: 08 April 2019, 05:00:55 »
You can make a batch file and use the ArchiveTool that comes with the game directly. Or you can try using this GUI (its for Grim Dawn, but it should work with TQ ArchiveTool as well):
Place it in the root TQ folder and change the directory in the .ini file from Grim Dawn to TQ.
« Last Edit: 08 April 2019, 05:09:13 by nargil66 »

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