Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 52704 times)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #405 on: 29 June 2020, 22:15:22 »
In honour to Diablo 2 Birthday , i updated a special model i had, i think i dont need to tell who it is :)


"Welcome to new home, be nice and strong ! "

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Offline botebote77

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #406 on: 30 June 2020, 00:51:38 »
yyeeaaahhhh. it looks just like her too
i are TQ titans
i are many people

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Offline Tauceti

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #407 on: 30 June 2020, 18:12:10 »
Join my army of the dead!

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #408 on: 01 July 2020, 03:09:50 »
My army will destroy you :D

Anyway, today i improved some out door areas i made in the past in the 1st act , as i think i could do better, and when i made then i didnt knew much of the details ( i still have much to learn)

Plus while i was with the editor adrenaline , i reworked knossos landing , its no more a bland area ( i guess i was inspired on what you did as well Bumble back in  Loc mod)



Oh time goes really different when i was working on the editor, it feel it was 1h but in reality it was 4h+..

oh well :P
"Welcome to new home, be nice and strong ! "

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Offline Bumbleguppy

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #409 on: 01 July 2020, 03:19:06 »
Oh time goes really different when i was working on the editor, it feel it was 1h but in reality it was 4h+..

I know, right?  Just a couple more flowers in this spot no one will notice THEN i will quit... :D

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