Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 33682 times)

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Offline nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #345 on: 09 January 2020, 13:49:10 »
Man, how did i miss these new models? Look awesome! I love the Avian Clan!
except the lioncore.
just want to say that everyone agreed lol
I dont see a problem with lioncore, except maybe the texture... The classic manticore is often depicted wingless, just like sauruz's creature:
https://upload.wikimedia.org/wikipedia/commons/b/b6/Martigora_engraving.jpg
http://pre00.deviantart.net/b5d5/th/pre/i/2013/221/a/d/percy_jackson_manticore_by_sebastianmeyer-d6he8cc.jpg
In fantasy there are two different types - manticore and scorpicore (anyone played Heroes 3? :D)
Sauruz, I'll be eternally grateful if you write a tutorial how you make these hybrid creatures... i'll find a way to repay for it, you have my word.

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #346 on: 17 January 2020, 22:12:25 »
Nargil, i will try it making some kind of guide in nearby future, because i dont know yet  how to explain and finding the right words expressions easy to understand, since its a complex program, but i will think some way.

Anyway Weekly Update

The progress is going well so far, still creating few more monsters ( almost done)

Ive made alot of correction in several vanilla act 2 monsters, because they have wrong attck/stats in their lv difference, for exemple a ghost lv 15 have more dmg than lv 25 ghost, and so on.

-Added  4 new  types of Antlions
-Added new Tomb Roots
-Added a diverse types of maggots and Zombies

Not forgeting there will be new heroes for every type of creatures.

Evil Never Rest..
"Welcome to new home, be nice and strong ! "

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