Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 21297 times)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #255 on: 02 October 2019, 12:09:10 »
I restored Athens batlegrounds/monster war camp and Athens Graveyard camp from the vanilla. So far i didnt face any crash  by teleport over and over ad dieing about 30 times in those areas. Because my crashes only happend during the loading screens

It sux, i added so much in those areas, they looked really good...Sadly Athens areas are impossible to work with, not even try move any proxie even by 1mm, the game will crash.

I wonder if the devs could look and investigate the reason of the huge instability in Athens.

Im disappointed yes, but its alright, i adjusted the missing proxies and created couple pools into old ones.
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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #256 on: 04 October 2019, 13:45:52 »
Created a new mod and copy all files from the previous one. The reason was the one i was working was called teste.mod lol.... not the name i wanted to have ah-ah

There were some duplicate files after the transiction , i already fix it

Improved a bit Helos farmlands satyrs pools.
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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #257 on: 07 October 2019, 00:51:33 »
Updated the 1st post ( ugh havent updated since forever lul)

You will be able to explore Titanomachy - Greece Act  - next week ( between 07/ 10 to 11/10)

I will write somekind of patch notes during the meantime.
"Welcome to new home, be nice and strong ! "

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Offline mvlad954

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #258 on: 08 October 2019, 09:05:55 »
Updated the 1st post ( ugh havent updated since forever lul)

You will be able to explore Titanomachy - Greece Act  - next week ( between 07/ 10 to 11/10)

I will write somekind of patch notes during the meantime.
Good work on the progress!Have you already started modding act 2 or are you waiting for feedback on the 1st act?

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #259 on: 08 October 2019, 10:50:08 »
Updated the 1st post ( ugh havent updated since forever lul)

You will be able to explore Titanomachy - Greece Act  - next week ( between 07/ 10 to 11/10)

I will write somekind of patch notes during the meantime.
Good work on the progress!Have you already started modding act 2 or are you waiting for feedback on the 1st act?

I started to write some monster ideias/groups for act 2 yesterday, but before i do something ingame i want to hear the feedback, to see if im doing the right thing and if everyone is enjoying it, or do i need to change the main concept.
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Offline Cygi

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #260 on: 08 October 2019, 13:58:42 »
before i do something ingame i want to hear the feedback, to see if im doing the right thing and if everyone is enjoying it, or do i need to change the main concept

Frankly, this mod is your baby, so do what you want to do with it.

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Offline Prosoro

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #261 on: 08 October 2019, 14:35:35 »

Looking forward to it for sure man! And curious to hear/see some of your ideas for Act II  ;)
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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #262 on: 08 October 2019, 15:15:10 »

Looking forward to it for sure man! And curious to hear/see some of your ideas for Act II  ;)

Eh yes, Act 2 will be a joy to work it. A litle spoiler for meantime



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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #263 on: 11 October 2019, 10:30:02 »
I will release the 1st act today. Since there is a problem with Index page of the foruns you can check the  update in TQ main page.

I will also say something in discord as well.

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Offline nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #264 on: 13 October 2019, 14:33:04 »
Good luck on the act 1 release :D

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #265 on: 21 October 2019, 00:36:05 »
Yhea , i think i own you a explaination.

Sorry for not posting or saying anything in last weeks.

I had to polish some concepts i had in my mod so far, it wasnt good in terms of lving progression and gameplay wich are the key words of Titanomachy.

I will decide if i will do super closed test or not. I will see.

Anyway ive started to work o few creatures found in act 2 , like anubites , bone golens and do you remenber the 4 armed skelleton demon from Diablo 2 ? yes he will return >:D ( Now if the game had spin attack ..)

Another thing i started is monster charms, I didnt planned to do anything else than monsters, but since the monster data is growing in each day i think that will help make the hunting more fun and world more rich , in terms of diversity.

So yhea, This is not dead, and never will be! Its only bit slower:)

"Welcome to new home, be nice and strong ! "

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